Colony Ship: A Post-Earth Role Playing Game

Colony Ship: A Post-Earth Role Playing Game

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Toffe Nov 10, 2023 @ 7:14pm
Combat compared to Fallout
How would you say the combat compares to Fallout 1-2?

I heard it was much like Fallout and dove head first into it (admittedly) without much research.

My first encounter was nothing like Fallout. It felt artificial, it felt like the game was trying to tell me I shouldn't handle this situation this way, or not at this time. 9 PER, 9 AGI (POINT BLANK) long burst with a tagged SMG and I manage to scrape off 2 HP out 50?

Multiple attempts but the results were the same. These were just some scavs as well, wearing what looked like the very same armor/clothes my character have.
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Showing 1-15 of 19 comments
Sugam Nov 10, 2023 @ 7:18pm 
RNG is pretty Vicious. bursts are not very accurate ether. Also, if you got no skill in the weapon that does not help ether, despite having a good starting stat. Also, my first encounter went the way I expected it, playing in underdog. I missed a few times, but I hit most, some damage was low due to dmg reduction but won the encounter. I am assuming you are talking about those two aholes past the fence you run into at the start by that bar.
Last edited by Sugam; Nov 10, 2023 @ 7:21pm
HuggyBear Nov 10, 2023 @ 7:19pm 
It's been a while since I actually played Fallout 1, amazing game but it's been a while, but I'm guessing the difference is that the long burst in CS has a massive accuracy penalty. If you select the attack then hover over the target and hold ALT it will break down the factors impacting accuracy and a long burst is something like 50% before recoil reduction.

Try short bursts, or even using an SMG with single fire mode to start, you'll crank up your accuracy quickly with feats and skill ups, and you should get the results you want. I think CS characters probably start off a smidge weaker than OG Fallout, but an updated Fallout is still how I describe CS. You'll eventually be able to murder the ♥♥♥♥ out of things, though maybe not to the level of Turbo Plasma Rifle to the eyes.

Also Skaudus made some great tutorial videos on the admittedly complex mechanics behind attack and defense.

https://www.youtube.com/watch?v=0x7XkqwAgvA&t=62s
Last edited by HuggyBear; Nov 10, 2023 @ 7:20pm
Toffe Nov 10, 2023 @ 7:24pm 
Alright, maybe I'll make another character and go even harder on the stats (combat stats) and try something using aimed shots instead.

But how should I increase my skill/proficiency with a weapon when even (seemingly) easy opponents wall me like that?
HuggyBear Nov 10, 2023 @ 7:38pm 
The easiest fights at the start are:

Abe's store (with Evans)
Spike and Dozer
Courthouse Fight 1
Armory and Hydroponics Three Frogs (with heavy leg armor, and optic / poison resistance)

If you can't win those fights then there may be something wrong
Sugam Nov 10, 2023 @ 7:53pm 
Originally posted by Toffe:
Alright, maybe I'll make another character and go even harder on the stats (combat stats) and try something using aimed shots instead.

But how should I increase my skill/proficiency with a weapon when even (seemingly) easy opponents wall me like that?

I think there is also penalties for types of guns in melee too. I just got the game so I am still learning myself. In a lot of opening encounters I try to make shots/attacks to cripple their evade skills and go from there. So it might not be bad to just switch to melee in some cases if you can.

Games like these are never an easy to learn adoption but that's part of the charm I like about these games, they are more and more rare now as it takes intelligence and complexity to make them, a lot of studios and even the AAA ones don't have any talent in that. Still waiting for stone shard to be worth playing :)
TotallyNotEvilBean Nov 10, 2023 @ 8:04pm 
They put a lot more effort into balancing the combat than fallout 1-2 did, it is mostly challenging while being doable throughout the game.
William Shakesman Nov 10, 2023 @ 8:04pm 
Originally posted by Toffe:
How would you say the combat compares to Fallout 1-2?

I heard it was much like Fallout and dove head first into it (admittedly) without much research.

My first encounter was nothing like Fallout. It felt artificial, it felt like the game was trying to tell me I shouldn't handle this situation this way, or not at this time. 9 PER, 9 AGI (POINT BLANK) long burst with a tagged SMG and I manage to scrape off 2 HP out 50?

Multiple attempts but the results were the same. These were just some scavs as well, wearing what looked like the very same armor/clothes my character have.
Combat is tough. You cannot treat it like Fallout where you tag small guns, speech, and steal, and you win the game instantly and can access all content. You need to go basically 100% into combat, and if you don't, when someone attempts to rob you, sometimes you may just want to pay them. Party members can cover skill checks though. Combined with the skill gains coming from using them, if you want to fight you basically need to fight at every opportunity, but then you need to pick the fights available to you in order to level up your combat skill. Party members are also important for fights but not vital.

Aimed shots apply debuffs; a leg shot reduces evade, an arm shot reduces to hit. If your wuss can nick the baddy's legs, your murder machine can hit easier.

That said Hero is gonna play a lot closer to Fallout and if the monomaniacal build focus doesn't sit right with you, Hero mode definitely will sand the edges off.

If you want to take another crack at it, don't pick a fight with the two dudes below your apartment right away; go up and help Evans with his fight, THEN beat them up with Evans.
Last edited by William Shakesman; Nov 10, 2023 @ 8:06pm
Toffe Nov 10, 2023 @ 8:18pm 
Alright, thanks all. I'll try again. It probably failed hard because I didn't know about the recoil mechanic. I didn't invest in STR at all yet I were trying to run a build that relied heavily upon it.

If it's just difficult it's all fine. The thing I liked about Fallout combat were that everything felt like it followed an universal ruleset that held true throughout the game. Never inflated or deflated. Not sure how to explain it, at least not now. :Squeezins:
Muscarine Nov 10, 2023 @ 8:21pm 
Originally posted by William Shakesman:
Combat is tough. You cannot treat it like Fallout where you tag small guns, speech, and steal, and you win the game instantly and can access all content.

This thread is about combat

Fallout 1 and 2 combat is very much about your ability to press quickload, especially if you start with these tags and ignore Outdoorsman entirely
suejak Nov 10, 2023 @ 8:38pm 
Fallout has god awful and worthless combat. I would prefer to know if the combat in Colony Ship is comparable to a modern game.
It is comparable to AoD, probably the best selling point of AoD, dungeon rats, and colony ship, but it is really autistic combat. I don't think for turn based games there is anything as tightly balanced in the way it uniquely is
Last edited by TotallyNotEvilBean; Nov 10, 2023 @ 8:58pm
Toffe Nov 10, 2023 @ 9:06pm 
I made another character, 4 4 10 8 8 6, pistols, fast runner. Bought some pistol at the first place I found and installed some optical eye. Went up to those two guys again and this time it felt much better. Like this I can work with.

With fast runner I can even cheese.. I mean outplay them with LOS and superior movement. Probably. Anyway I'm already feeling more optimistic about the game.

Edit: Down they go. Weren't so tough after all. So, the problem was just my ignorance, I built a broken character.
Last edited by Toffe; Nov 10, 2023 @ 9:37pm
Okamoto Nov 10, 2023 @ 9:45pm 
I love fallout but the game is relatively easy and the combat system is pretty simplistic compared to AoD and CSG.
lotnik_xaos Nov 11, 2023 @ 5:33am 
Originally posted by Toffe:
I made another character, 4 4 10 8 8 6, pistols, fast runner. Bought some pistol at the first place I found and installed some optical eye. Went up to those two guys again and this time it felt much better. Like this I can work with.

Did you take "Dodge This!" starting feat? You need 10 perception for it and you can take it only at the char creation, but it makes all the difference, it gives you a lot of accuracy + it makes 20% of your normal accuracy into critical chance, and if you combine it with Critical Strike skill tag + ranged feats you'll crit all the time. I love to play with Dodge This! or Mastermind, done it lots of times in early access, right now I'm doing a rifle crit dodge this build with some social skills and biotech, and I have 100% hit chance on head strikes with huge crit chance at all times, that one feat really makes you a one man army. You could do that on burst weapons like smgs, I've seen a build for smg crits, where a guy had some crits in every burst, shredding absolutely everything.

Here you have a link to my current build/progression plan:
https://steamcommunity.com/app/648410/discussions/0/3954784199556942748/#c3954784199557829966
Last edited by lotnik_xaos; Nov 11, 2023 @ 5:34am
Blackdragon Nov 11, 2023 @ 6:40am 
What I miss compared to Fallout are the bloody fatalities. It felt incredibly satisfying to perforate an enemy with an SMG or blow their brains out with a rifle. Modern games are so much more sterile in this regard (with few exceptions like Doom, but there you're fighting monsters, not humans).
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Date Posted: Nov 10, 2023 @ 7:14pm
Posts: 19