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Try short bursts, or even using an SMG with single fire mode to start, you'll crank up your accuracy quickly with feats and skill ups, and you should get the results you want. I think CS characters probably start off a smidge weaker than OG Fallout, but an updated Fallout is still how I describe CS. You'll eventually be able to murder the ♥♥♥♥ out of things, though maybe not to the level of Turbo Plasma Rifle to the eyes.
Also Skaudus made some great tutorial videos on the admittedly complex mechanics behind attack and defense.
https://www.youtube.com/watch?v=0x7XkqwAgvA&t=62s
But how should I increase my skill/proficiency with a weapon when even (seemingly) easy opponents wall me like that?
Abe's store (with Evans)
Spike and Dozer
Courthouse Fight 1
Armory and Hydroponics Three Frogs (with heavy leg armor, and optic / poison resistance)
If you can't win those fights then there may be something wrong
I think there is also penalties for types of guns in melee too. I just got the game so I am still learning myself. In a lot of opening encounters I try to make shots/attacks to cripple their evade skills and go from there. So it might not be bad to just switch to melee in some cases if you can.
Games like these are never an easy to learn adoption but that's part of the charm I like about these games, they are more and more rare now as it takes intelligence and complexity to make them, a lot of studios and even the AAA ones don't have any talent in that. Still waiting for stone shard to be worth playing :)
Aimed shots apply debuffs; a leg shot reduces evade, an arm shot reduces to hit. If your wuss can nick the baddy's legs, your murder machine can hit easier.
That said Hero is gonna play a lot closer to Fallout and if the monomaniacal build focus doesn't sit right with you, Hero mode definitely will sand the edges off.
If you want to take another crack at it, don't pick a fight with the two dudes below your apartment right away; go up and help Evans with his fight, THEN beat them up with Evans.
If it's just difficult it's all fine. The thing I liked about Fallout combat were that everything felt like it followed an universal ruleset that held true throughout the game. Never inflated or deflated. Not sure how to explain it, at least not now.
This thread is about combat
Fallout 1 and 2 combat is very much about your ability to press quickload, especially if you start with these tags and ignore Outdoorsman entirely
With fast runner I can even cheese.. I mean outplay them with LOS and superior movement. Probably. Anyway I'm already feeling more optimistic about the game.
Edit: Down they go. Weren't so tough after all. So, the problem was just my ignorance, I built a broken character.
Did you take "Dodge This!" starting feat? You need 10 perception for it and you can take it only at the char creation, but it makes all the difference, it gives you a lot of accuracy + it makes 20% of your normal accuracy into critical chance, and if you combine it with Critical Strike skill tag + ranged feats you'll crit all the time. I love to play with Dodge This! or Mastermind, done it lots of times in early access, right now I'm doing a rifle crit dodge this build with some social skills and biotech, and I have 100% hit chance on head strikes with huge crit chance at all times, that one feat really makes you a one man army. You could do that on burst weapons like smgs, I've seen a build for smg crits, where a guy had some crits in every burst, shredding absolutely everything.
Here you have a link to my current build/progression plan:
https://steamcommunity.com/app/648410/discussions/0/3954784199556942748/#c3954784199557829966