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- Arena Fights.
- Earl Jobs (Chance and Faythe).
- Jed.
- Outskirt scavs.
- Solomon's Deacon and McNeil.
- Jia's quest.
- Getting the implants for Sarah.
- Morgan (hydroponics).
- Hargrave (Mission Control).
- Some minor encounters (the ambush in MC and the creeper in Hydro).
Those are the ones that aren't available. He's asking about those that are.
The rest of them :P
He's been around for long, I'm pretty sure this list what he was after =)
Thank you!
- Turning in the Power Plant stuff / quests?
- turning in the Bar quests = Jed's repayment at Whisky Jack and Boon's Moonshine Algae? But then you'd go with one Token less for quite some time... - and when you plan to go with Knurl and Habitat Faction Companion, you probably want to go without two of the Pit companions (because in contrast to Baldurs Gate 3, your companions only earn xp when they are present / companions end up being different levels, which means the paused / waiting companions are strictly speaking a waste of good xp), which means the combats are harder in the first place: so you might want the token, and the extra xp on your MainChar. Unless you plan to run from the Smiles fight in the factory - you can't keep that one for later either...
- the optional Psyker Frogs in Armory and Hydroponics and Mission Control? - but then you'd go for quite a lot of time without Mutation - and mutation feat upgrades come somewhat natural while you use Stims...
Unless you end up at exactly a level-up-boundary, it's probably not worth holding back content for minor xp boosts / redistribution... - although you might consider giving out Int-Implants and Overclocking and the Bridge-Officer Chip. - But that's not Chapter one quest related: keeping Neural Implants is easy, saving money is probably something you do anyway.
No, you can only find the item in Chapter 3 :)
No. You have to go through the Factory and Habitat and ECLSS first. It only resolves after you return from the Habitat.