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Also, how are you using the disruptor granade that red beard carries? It can essentially disable the targets it hits and make them a lot easier to hit as well. Consider also stocking up on some flashbang and gas granades, they can make all the difference. Especially as Braxton is not wearing any toxicity protection.
Regarding enemies having 200% chance to crit, the combat log shows the exact numbers they need to roll to score each type of hit(hit, graze, crit, miss) so you can consult that for the actual chance.
Underdog is intended to be hardcore experience for people who enjoy hard challenge commonly found in older games.
If you are struggling you should definitely try playing Hero mode first. Since you can't see all content in one go, you can later do another play through on harder difficulty once you will get some experience with the system.
They should really rewrite the descriptions on the difficulty setting but there's this gigantically stubborn ass who just can't be convinced about anything that seems like it's coming from a gamer under the age of 60 who won't change it so this sort of thing happens.
Most combat power (including initiative) comes from feats, skills, and implants, not stats. If you look at player-submitted builds you'll see Initiative ranging from 45 to 80.
Stats alone don't make a build.
It depends on many factors. Click on ? above the textbox to learn more about accuracy.
Bulldog II is fast and doesn't need to be reloaded all the time, but for long-range accuracy you'll want to have a pistol with greater accurary and range, e.g. a longslide.
Make sure each character has a gadget (a shield or a deflector) and activate them when combat begins. Enemies without helmets are prime targets for gas grenades. If you acquire sufficiently enhanced goggles, you can hide in a cloud of smoke while shooting at enemies.
Edit: lol, I had the topic open for too long before replying
I think people played these old school rpgs so long ago that they forget what they were like. You didn't have as much experience back then, as much access to know how of how rpgs are played on the internet etc. these "legendarily" difficult rpgs like fallout 1 and 2 are hard but not THAT bad, especially not compared to this new string of "old school rpgs" weve gotten in the past decade/ half decade or so.
It's like dark souls 1. Go back and play that now the game is VERY easy compared to the later entries. These genres always get difficulty bloat etc. once people figure out the genre more.
Why? This game is easier than fallout 1 or 2. :S
Otherwise if the initiatile list was not so whaked - combat is in a sweet spot and is pretty fun and engaging.
This game does suffer from the how the heck are you supposed to know which quests should be left till the end without a few goodness me that was 'punishingly' difficult moments. But it's still a lot of fun if you can get into it. Just use Hero mode to get used to it if you want and then amp up to underdog, or don't, up to you how you game in single player but it is all doable at the end of the day.