Jurassic World Evolution

Jurassic World Evolution

View Stats:
WickedWitch Jun 18, 2018 @ 12:17pm
Sabotage Defense
I want to start off by saying that I absolutely adore the sabotage that can happen. Its wonderful to have things going smoothly and then all of a sudden all the gates are open and havoc has ensued every which way you look. That said, I feel like if you have a high enough affinity with other factions there should be a chance, and I want to say, SMALL chance for them to intercept some sabateur. Maybe the security division catches the would be sabateur if their affinity is high enough or something similar. It would give me a reason to keep the affinities up after completing all their stuff and would make the park feel a little more alive. I dunno, just a thought.
< >
Showing 1-7 of 7 comments
Charcharodonto Jun 18, 2018 @ 12:30pm 
I rather gain the ability to fire the sabotaur, because he is a whiny attention needing nutjob that has no place in my park.

*Waah.. waah, the head of management doesn't listen to us enough! let's open the gates and let the dino's kill innocent people!*

Such a person doesn't deserve a job but a place into a mental institution.
Cryostatic Jun 18, 2018 @ 12:31pm 
I'm starting on the third park, and I've been a little disappointed with the whole sabotage mechanic to start with. I seem to be able to focus entirely on one division and ignore the other two with minimal consequences. The sabotage that happens is usually very minor and quickly fixable, like damaged buildings or poisoned dinos, and seems to go against their own goals and interests.

I'd honestly like to see some other form of consequence for ignoring divisions apart from them breaking their own toys. The whole concept doesn't feel very well thought out to me.
Tinetic Jun 18, 2018 @ 12:34pm 
Originally posted by Cryostatic:
I'm starting on the third park, and I've been a little disappointed with the whole sabotage mechanic to start with. I seem to be able to focus entirely on one division and ignore the other two with minimal consequences. The sabotage that happens is usually very minor and quickly fixable, like damaged buildings or poisoned dinos, and seems to go against their own goals and interests.

I'd honestly like to see some other form of consequence for ignoring divisions apart from them breaking their own toys. The whole concept doesn't feel very well thought out to me.
Yeah right ... wait until they open all your gates in a huge park and all your dinos escape
Mr.Sentinazo Jun 18, 2018 @ 12:41pm 
Originally posted by Charcharodonto:
I rather gain the ability to fire the sabotaur, because he is a whiny attention needing nutjob that has no place in my park.

*Waah.. waah, the head of management doesn't listen to us enough! let's open the gates and let the dino's kill innocent people!*

Such a person doesn't deserve a job but a place into a mental institution.

I think we should be able to put the saboteur in a pen so dinos can eat it.
Cryostatic Jun 18, 2018 @ 12:43pm 
Originally posted by Tinetic:
Yeah right ... wait until they open all your gates in a huge park and all your dinos escape

While that would certainly be a problem, and might be challenging to fix, it still doesn't address the fact that the whole idea of sabotage in a system like this actively hurts the goals that you're trying to achieve. There's no benefit to any of the divisions in setting all the dinosaurs loose to wreak havok. That's something that works against the entirety of the operation, and it's a decidedly psychopathic thing to do on top of it, as any saboteur knows that those dinos are going to go on a murder spree.

I'm still loving the game so far, but this just feels like an extremely lazy game mechanic. There had to be better ways to introduce consequences to ignoring divisions than them getting mad and breaking stuff.
Charcharodonto Jun 18, 2018 @ 12:48pm 
Originally posted by Mr.Sentinazo:
Originally posted by Charcharodonto:
I rather gain the ability to fire the sabotaur, because he is a whiny attention needing nutjob that has no place in my park.

*Waah.. waah, the head of management doesn't listen to us enough! let's open the gates and let the dino's kill innocent people!*

Such a person doesn't deserve a job but a place into a mental institution.

I think we should be able to put the saboteur in a pen so dinos can eat it.

Agreed, then we at least get some use out of that idiot.
𝓕𝔁 Jun 18, 2018 @ 12:50pm 
Originally posted by Cryostatic:


I'm still loving the game so far, but this just feels like an extremely lazy game mechanic. There had to be better ways to introduce consequences to ignoring divisions than them getting mad and breaking stuff.

The issue, in my eyes, is there is not enough depth in the game to allow for other scenarios.
The rangers could work slower, be less productive, demand wage increases... but wait... nope because they don't do ****, you have to do it. You can't hire them, fire them, train them, anything... but you can research reloading speed, lol.

It all feels like rushed 'filler' to me, what can we bung on top of these graphics to make it appear to be some type of game, without any real thought / considerations.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Jun 18, 2018 @ 12:17pm
Posts: 7