Jurassic World Evolution

Jurassic World Evolution

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TheS1X Jun 17, 2018 @ 8:58am
Game is too easy?
All parks, almost 5 stars with over 300 million credit. Not much disasters and no space to put newer dinos like indom, spino etc.. Maybe they should add difficult mode?
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Showing 1-14 of 14 comments
Roflmahwafflz Jun 17, 2018 @ 9:07am 
I wouldnt necessarily say the game is "too easy" as I dont really view this as a game where difficulty was it's intention. It doesnt do any hand holding beyond the first 3 or 4 objectives in Matanceros, which I think is actually very good, and the various parameters of the different maps spice things up.

I find the best way to play is to restart Matanceros, Sorna, or Nublar and just rebuild it in different ways with different dinosaur goals or self challenges until they implement an official system (if ever) for NG+ or exercises/missions beyond the core game progression.
Woody Jun 17, 2018 @ 9:22am 
I think it is. I am not sure what they can do with the dinos. They can make the management more difficult. Right now it is just add 2 dinos and you are making enough money to get by.

Include individual guest needs. I am not expecting this to happen. I think the devs went with guest really not being indivuals and traveling form one point to another in the park for performance reasons. That is why buildings generate guest based on ratings.

As I said before I am not sure what they could do with dinos. Maybe make the harder ones to keep have a small % chance of escaping. Give them a large bonus to income, and the down side is they could tank your park rating drastically. Giving the player a tough choice.

Equipment loss could add to the difficulty. Employees can be injured. Make Jeeps and helicopters destroyable. Give the Rangers in jeeps and helicopter the same abilities. The helicopters would have higher upkeep cost, but allow greater safety. Injuries or deaths would result in lower park ratings and lost income.

More types of park employees. Vets to increase dino welfare. Mechainics/ maintance personel to keep things up and running. Janitors to keep things clean. Requiring players to balance the type and number of employees they have.

ositodefelpa Jun 17, 2018 @ 9:23am 
No question it is fairly easy, but there may be a fine balance between easy and frustrating. In some of my parks I have had a lot of busiwork just to maintain the status quo. For example, in one park I was teetering on the edge of 5 stars for ages, as one thing after another kept going wrong. This was probably down to RNG, and it would have been a lot easier with a little more luck. The point I'm getting to is that if the game was harder, the RNG may be brutal at times. Of course, some people would no doubt like that.
Sinsling Jun 17, 2018 @ 9:34am 
Tilt the difficulty, adjust by including features to tone down the rng. Patrols zones for acu and rangers would go well with it. As is I just started the second island (Ya I'm slow), and I was expecting the storms to be worse based on other people's posts. Instead I practically got a storm every hour on the hour, with the worse occurrence resulting in 4 loose tiny carnivores while everyone was still in shelters. Promptly tranqed and cleaned up.

Perhaps I just need a larger test sample? I'm use to sim city games leveling half my town just because the gods felt like it.
Roflmahwafflz Jun 17, 2018 @ 10:09am 
Originally posted by Sinsling:
Tilt the difficulty, adjust by including features to tone down the rng. Patrols zones for acu and rangers would go well with it. As is I just started the second island (Ya I'm slow), and I was expecting the storms to be worse based on other people's posts. Instead I practically got a storm every hour on the hour, with the worse occurrence resulting in 4 loose tiny carnivores while everyone was still in shelters. Promptly tranqed and cleaned up.

Perhaps I just need a larger test sample? I'm use to sim city games leveling half my town just because the gods felt like it.

Imo storms arent a threat until Pena; not gonna spoil it beyond that though.

I would personally love some way to automate ACU and Rangers, the busiwork of restocking feeders is a bit annoying when combined with dead dino removal and random dino illnesses. Each one of those on it's own is fine, but by the time you finish one another gets added (with larger parks at least). Combined with shelter management (for the storms), research (until you unlock it all), and fossil expeditions (as needed), and the various random missions (which often involve busiwork), It leaves little time to just drive around and enjoy the dinos if you want to keep a 5 star rating. So a bit of automated ability would be a welcome addition in my book (perhaps researching different levels of "automated zones" which you can equip to a station like "Automation 1, 2, 3" which increase the radius and reduce the response delay with each upgrade).
Erook D Weeb Jun 17, 2018 @ 10:34am 
They should make tranq'ing big dinosaurs harder, when my indominous breaks out, i just *sigh* and send an ACU after it, on average only 1 person dies before the Indominous goes down, same with stuff like Rex, expecting a big threat, realistically they do nothing. Dilos, Velos and Deino's are the only ones that prove problematic really..

They should boost Spino and Rex's tranqing to like 4, and Indominous to maybe 6, so he manages to kill atleast 3 people so that we actually care that he broke out.....
Markus Reese Jun 17, 2018 @ 10:35am 
I do think it is "Easy" as you mention it. Money is token and irrelevant after initial start. Struthiomimus pen, put in a couple edmontonosaurus and you are set. After that it is just awareness. Dont neglect problems, meet basic needs and ensure no faction is a sabotague risk.

I would like costs balanced a bit more, but challenges moreso. Even worst case escapes. Hit emergency, deploy invincible ACU, dinos sleep, back in business.

Now I dont play it for a rimworld style challenge, but it definitely is more like a sandbox for campaign play.
Brakksus Jan 4, 2019 @ 2:03pm 
Absolutely to easy, but only just 5 starred the first 3 park missions in the campaign and am currently on the first Dr. Wu park story.

Switching from Island to Island you can just store expensive fossils and sell em upon the start of the new one- getting an easy boost to get the first 3-4 dinos up.

Maybe add a priority expedition thing for auto popping them/same with rangers/dead dinos/fossil extraction? Make turn-around times longer for special dinosaurs expos- again with selling fossils, it can fund the entire starting challenge of a park in 10-20 mins

Would love to see storms restricting helicopter flying, so breakouts cause more havoc. Also, Dinos damaging buildings/scaring guests out of them or some such so shelters aren't entirely full proof and placement needs to be more strategic.

Add a marketing type aspect... advertising to the outside world can be a nice money grinder. For late game to gain five stars, perhaps add a "can't have 5 stars unless guest count is X"

add guest request missions that don't give a reward but JUST prevent bad things, keep the bad thing as RNG so you don't know, would help up the difficulty factor. add RNG of guest doing stupid things (hop a fence for selfie) which you then need to PR (ties into marketing aspect)... three options on how to handle, choose one, await the public response/fallout

Also, power shutdowns haven't really caused a problem other than a momentary star decreases, would love to see power shutdowns tempt more infamous dinos to escape... maybe proc guest looting? some people ignoring a shelter alarm and ransacking my fossil zone would be awesome...

also, consider buildings to get permanently damaged- needing demolishing and then rebuilding from scratch.

employee strikes? preventing the building of particular buildings... this could cascade into guest requests making a chain reaction of fun and ridiculous things to deal with?

LASTLY,
for whoever said rangers and helicopter teams should be destroyable above. that is an absolute must. I'd also consider giving them a bit of an LVL'ing factor. so low levels resupplying a T-Rex feeder might not make it- but high levels can pull it off. Also makes the cost of losing a good team up the difficulty.

Or when a team dies you got to pay the rest and the next team more for the danger of it? or once a dino kills one... they try again always or get some type of HUMAN EATER park that makes them more problematic to keep in a pen.

Just Chill Jan 4, 2019 @ 2:11pm 
This necrocraft crashed badly into the topic.

But have you tried the challenge mode already Brakksus?
I liked the campaign being easy as I mostly played it for unlocking stuff for the sandbox mode.
But the challenge mode on Jurassic difficulty is very challenging... I actually prefer the adjectives "annoying" and "exhausting".


Personally I hate park simulators, but this is an exception as of the Jurassic Park / World references and of course because of the dinosaurs. :D
Last edited by Just Chill; Jan 4, 2019 @ 2:22pm
Galactic Origins Jan 4, 2019 @ 3:14pm 
um, go play a different game. seriously.

this is a FUN game for kids. It does NOT have to be hard. far from it.
BlazeD Jan 4, 2019 @ 3:43pm 
Time for challenge mode, bro.
Yes, the game is easy. I like to describe it as a game for casual fun. As for challenge mode, that crap is just annoying since the core mechanic of the game is digging up fossils which takes forever while trying to save money since challenge mode resets all that progress.
Last edited by PeaceThroughPower; Jan 4, 2019 @ 8:41pm
V0lcanF1re Jan 4, 2019 @ 9:18pm 
Originally posted by -TheS1X-:
All parks, almost 5 stars with over 300 million credit. Not much disasters and no space to put newer dinos like indom, spino etc.. Maybe they should add difficult mode?

yeah, go challenge mode. enjoy
TheS1X Jan 5, 2019 @ 2:15am 
Originally posted by V0lcanF1re:
Originally posted by -TheS1X-:
All parks, almost 5 stars with over 300 million credit. Not much disasters and no space to put newer dinos like indom, spino etc.. Maybe they should add difficult mode?

yeah, go challenge mode. enjoy
Well, this post is old. Now there is challange, Yes. :steamhappy:
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Date Posted: Jun 17, 2018 @ 8:58am
Posts: 14