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Heck I think its actually easier to do this, go to new island, use up all your money, get the unlocks, go back to previous island, use all of your endless sources of income to expedite all the newly unlocked research very quickly, then go back to new island, rinse and repeat.
The island you start off in financial ruin, i simply just went back to my other island and got a bunch of rocks to sell.
There is a tool were u can see wich hotel/sight tower needs (food, drinks, shoping, fun) if u see an hotel in red just put another souvenirshop/etc. or give morre staff to ur existing ones. Also put them close to the hotels/sights towers.
Placing shops iin areas that look like they have high traffic is not always best. What you should focus on is placing them where the most buildings possible fall within their AOE. It does not matter how far away from other same shop type it is. The location does not matter except being in a place that puts multiple buildings in the AOE.
With my first layouts I was designing the parks thinking guest actually go from the entrance to other areas of the park. That I should place shops where I expected most guest to pass at somepoint in their visit. Once I started designing solely based on AOE my ratings skyrocketed.
You want as many hotels, viewing platforms and monorail stations in their AOE as you can get.
https://steamcommunity.com/sharedfiles/filedetails/?id=1413421158
on a side note i feel like i know you Woody. Were you a moderator on the SimCity forums by chance?