Jurassic World Evolution

Jurassic World Evolution

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Barbarian Jun 15, 2018 @ 9:02am
Graphics settings
Hello!

I just bought the game and looked closer in the settings menu. I see that there are three options for anti aliasing, Off - TAA - Upscaled TAA. What is the difference between these? Are there settings which can/should be disabled for a smooth game?
Last edited by Barbarian; Jun 15, 2018 @ 9:02am
Originally posted by Patriot03:
Off is no Anti-Aliasing so you will have the most amount of jaggies and temporal shimmering. Usually you don't want no AA.

(Recommended) TAA = Temporal Anti-Aliasing and offers the highest quality post-process AA to date, and this game seems to keep it quite sharp so you shouldn't have to worry too much about added blur even on a lower resolution like 1080p.
^By solving Temporal Shimmering like most AA methods fail to do, take note of how good the game looks in motion too!

Upscaled TAA = The same as above, but the game is rendered at a lower resolution and upscaled to fit your display, this can save on performance but the added blur is noticable at 2560x1440 and gave me eye strain. I used it at first thinking it was the opposite meaning it rendered at a larger res for a finer image but that is not the case.


PS: As for the overall settings I wouldn't know the key offenders on performance because I've just 100% maxed it and it runs great on RX Vega LC, however the game does use a lot of Vram so if you have only 4gb or less you'll want to monitor your Vram usage with some program and adjust settings from there, or just play it safe and lower your Texture resolution which should put you in the clear of running into a Vram limit.

As for the rest just load up the game and toggle them and see what the FPS/visual impact is.
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Patriot03 Jun 15, 2018 @ 9:12am 
Off is no Anti-Aliasing so you will have the most amount of jaggies and temporal shimmering. Usually you don't want no AA.

(Recommended) TAA = Temporal Anti-Aliasing and offers the highest quality post-process AA to date, and this game seems to keep it quite sharp so you shouldn't have to worry too much about added blur even on a lower resolution like 1080p.
^By solving Temporal Shimmering like most AA methods fail to do, take note of how good the game looks in motion too!

Upscaled TAA = The same as above, but the game is rendered at a lower resolution and upscaled to fit your display, this can save on performance but the added blur is noticable at 2560x1440 and gave me eye strain. I used it at first thinking it was the opposite meaning it rendered at a larger res for a finer image but that is not the case.


PS: As for the overall settings I wouldn't know the key offenders on performance because I've just 100% maxed it and it runs great on RX Vega LC, however the game does use a lot of Vram so if you have only 4gb or less you'll want to monitor your Vram usage with some program and adjust settings from there, or just play it safe and lower your Texture resolution which should put you in the clear of running into a Vram limit.

As for the rest just load up the game and toggle them and see what the FPS/visual impact is.
Last edited by Patriot03; Jun 15, 2018 @ 9:16am
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Date Posted: Jun 15, 2018 @ 9:02am
Posts: 1