Jurassic World Evolution

Jurassic World Evolution

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Foader Jun 13, 2018 @ 9:09pm
Fences Breaking Almost Every Other Minute
I'd like to know if i am missing something or maybe I'm bugged.

I'm on the second island and all of a sudden I'm not being able to play any other part of the game because fences are breaking so fast. Right now I am basically tranqing and then transporting them back into the enclosure. All while repairing between one and three broken areas on fence lines. By the time that happens another fence or two has been broken and it starts all over again.

I'm using the strongest fences I can and the electrified ones for the canivores. I try to spot breaks before they happen with the rangers but most of the time they are being broke while the rangers are busy diong repairs. Before I saved to give up for the night all I had done for the last 45 minutes was the cycle mentioned above. No time to do anything else. Besides the 2 dinos i got through the science quest which i cannot make more of or sell. Of the few types of dinos i make I have at least 2-3 so they can be social.

Has anyone else encounted this? I would love actually be able to explore more aspects of the game other then the ACU and Ranger Station.
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Showing 1-15 of 24 comments
Gift (Banned) Jun 13, 2018 @ 9:19pm 
Yeah, game is stupid like that.

They had to find a contrived way to keep you occupied and the best way they thought of doing that is by making dinos UNREALISTICALLY breaking a ♥♥♥♥♥♥♥ fence.

If dino's couldnt break out of fences, this game would be very boring because there is nothing else to do.
gts_fan08 Jun 13, 2018 @ 9:23pm 
I'd check their confor and see what is out of spec for them. Dinos really only break out when they arn't happy in the paddocks.
Originally posted by gts_fan08:
I'd check their confor and see what is out of spec for them. Dinos really only break out when they arn't happy in the paddocks.
Yeah, I kept having problems with my ankylosaurs because I put them is the same enclosure as every other herbivore. Then I looked at what populations they like and moved them to their own liking. Now I never have any problems with them. So if something keeps breaking the fences, look up what they like and what they aren't satisfied with. Maybe you have all forest and the dino likes open areas, maybe there aren't enough/too many dinosaurs around them.
Originally posted by a defenceless schoolgirl:
Yeah, game is stupid like that.

They had to find a contrived way to keep you occupied and the best way they thought of doing that is by making dinos UNREALISTICALLY breaking a ♥♥♥♥♥♥♥ fence.

If dino's couldnt break out of fences, this game would be very boring because there is nothing else to do.
Also I think it is realistic for a powerful herbavore like a triceratops to be able to break a fence with enough impacts. By that logic, even a small dino could realisticaly be able to break a fence if they kept attacking it over and over.
Gift (Banned) Jun 13, 2018 @ 9:41pm 
Originally posted by NinjaKittenNya:
Originally posted by a defenceless schoolgirl:
Yeah, game is stupid like that.

They had to find a contrived way to keep you occupied and the best way they thought of doing that is by making dinos UNREALISTICALLY breaking a ♥♥♥♥♥♥♥ fence.

If dino's couldnt break out of fences, this game would be very boring because there is nothing else to do.
Also I think it is realistic for a powerful herbavore like a triceratops to be able to break a fence with enough impacts. By that logic, even a small dino could realisticaly be able to break a fence if they kept attacking it over and over.

A velociraptor in this game breaks a ♥♥♥♥♥♥♥♥ concrete wall in less than 5s
Originally posted by a defenceless schoolgirl:
Originally posted by NinjaKittenNya:
Also I think it is realistic for a powerful herbavore like a triceratops to be able to break a fence with enough impacts. By that logic, even a small dino could realisticaly be able to break a fence if they kept attacking it over and over.

A velociraptor in this game breaks a ♥♥♥♥♥♥♥♥ concrete wall in less than 5s
Really? Sheesh. I mean it is realistic to have them able to break fences, but maybe for a concrete wall it takes about 10 minutes X3
ToasteeBrit Jun 13, 2018 @ 9:49pm 
As others have said, you won't really have this problem if you take the time to make sure the dinosaurs needs are met. Some of the larger, later-game dinos can be very picky about what their habitat is like and how much company they have. Another example is raptors: they NEED other raptors to socialise with. The way I overcome this when starting a new park is by setting up a few and then releasing them all at the same time.

Just make sure all the dinos are happy and they should keep fence breaking to a managable level. Oh and it's my opinion that the reason the fences break so easily is to encourage you to concentrate on their needs; fences aren't meant to keep in angry dinos, they're meant to keep in happy ones... I like it as a game mechanic.
Last edited by ToasteeBrit; Jun 13, 2018 @ 9:49pm
its normal dinosaur especially carny in this game are not animal, they are psycho nuclear monster that want everyone dead
Originally posted by MasterJh:
As others have said, you won't really have this problem if you take the time to make sure the dinosaurs needs are met. Some of the larger, later-game dinos can be very picky about what their habitat is like and how much company they have. Another example is raptors: they NEED other raptors to socialise with; the way I overcome this when starting a new park is by setting up a few and then releasing them all at the same time.

Just make sure all the dinos are happy and they should keep fence breaking to a managable level. Oh and it's my opinion that the reason the fences break so easily is to encourage you to concentrate on their needs; fences aren't meant to keep in angry dinos, they're meant to keep in happy ones... I like it as a game mechanic.
I know, I'm usually very good at keeping my dinos happy. But I have a pack of 5 raptors, and the perfect amount of territory and ratio of grassland to forest and I still have so many issues with keeping them in their paddock that Teen magazine is all the way on another island! Excuse the dated joke, but seriously they never stay in their enclosure. Their meters are all at optimum level!
ToasteeBrit Jun 13, 2018 @ 9:58pm 
Originally posted by NinjaKittenNya:
Originally posted by MasterJh:
As others have said, you won't really have this problem if you take the time to make sure the dinosaurs needs are met. Some of the larger, later-game dinos can be very picky about what their habitat is like and how much company they have. Another example is raptors: they NEED other raptors to socialise with; the way I overcome this when starting a new park is by setting up a few and then releasing them all at the same time.

Just make sure all the dinos are happy and they should keep fence breaking to a managable level. Oh and it's my opinion that the reason the fences break so easily is to encourage you to concentrate on their needs; fences aren't meant to keep in angry dinos, they're meant to keep in happy ones... I like it as a game mechanic.
I know, I'm usually very good at keeping my dinos happy. But I have a pack of 5 raptors, and the perfect amount of territory and ratio of grassland to forest and I still have so many issues with keeping them in their paddock that Teen magazine is all the way on another island! Excuse the dated joke, but seriously they never stay in their enclosure. Their meters are all at optimum level!
Damn, I'm sorry to hear that. I don't know what else to suggest then :/ I managed to keep a pack of five raptors pretty happy in a relatively small enclosure but you're definitely not the first person to have this issue so don't be disheartened. Maybe try another dino (the Deinonychus worked well for me) for now and see if the devs comment on it at any point?
jackhickman999 Jun 13, 2018 @ 10:24pm 
If you met their needs they won't break out. You must meet all there requirements pretty much.


Just make sure your placing dinosaurs in enclosures that balance out the other dinosaurs social and population requirements.

Make sure you keep +1 social on the dinosaurs that can become unhappy if they don't have enough pop so you can replace before the other become stressed. This just makes it very reliable.

Then just replace the Dinosaurs as they die so make sure you know what has died.

Other than that make sure they have enough forest, grassland and water.

Make 1 hammond creation lab that just has a small fenced enclosure for dinosaurs make it double fenced if you want to safe for dinoasaurs that you don't know the requirements of. Then traq and move it with the acu to the right enclosure.

I also use this to produce dinosaurs for the enclosures that couldn't fit a hammond creation lab for themselves works nicely for helping you make more carnivore enclosures to separate them.
Last edited by jackhickman999; Jun 13, 2018 @ 10:26pm
ZombieHunter Jun 13, 2018 @ 10:29pm 
If their comfort gets into the red they will try to break out. But even then my raptors still try to break out at times. It seems if they get agitated during storms it takes a bit after they reach 100 comfort to calm down and stop attacking fences. I had to put 2 electric fences and 2 steel fences between the herbivore enclosure and the raptor enclosure. Mean little devils.
DarthLazze Jun 13, 2018 @ 10:32pm 
I tranq my raptors during storms.
They won't break out if they're happy.
SotF Jun 13, 2018 @ 10:32pm 
My current trouble is less with the carnivores save as a consequence for the herbivores.

Trike decides to bust out, everything seems right there, then it starts breaking open other fences to other pens as it runs around trying to rampage even while being tranked.

It also doesn't matter if I dump that trike to the opposite side of a massive enclosure with a lot of other dinos, it will wander back to the exact same place of the pen and break out again...

It's also annoying that the game makes it a pain to transport dinos when they run into deeper forests as they're being tranked, because you need to clear the foliage to ship them out...
Last edited by SotF; Jun 13, 2018 @ 10:34pm
tazman1 Jun 13, 2018 @ 10:33pm 
personally I would drop the raptor count to 4 I find 4 of them with 3 goats seemed to keep them happy I upgraded my light iron fence to electric just to be safe but so far on island 2 it hasn't been an issue unless a storm breaks the fence then all hell breaks lose
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Date Posted: Jun 13, 2018 @ 9:09pm
Posts: 24