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And don't bother with the small carivores when you're on islands with frequent storms and huricanes (unless they are required for a mission) and save yourself the headace.
Have you dealt with the Proceratosaurus? Accuracy Upgrades aren't the problem here, the problem is with the Helicopter not stationing itself during flight. That hour I mentioned was against 1 Proceratosaurus and there were Accuracy Upgrades equipped.
Don't you ever try to challenge my credibility just because you don't like Frontier being called out for making a MEDIOCRE game that they stole your money from.
And I am not challenging your credibility. That would be impossible.
Yes... like I said, it mostly takes less then a minute to tranq one. If it took you an hour, well that was probably either a bug or a strange fluke.
I want to ask again, did you try to manualy tranq your dinosaur? If so, stop doing that and just order your ACU team to do it for you. I've never had a situation in which they were never able to tranq a dinosaur for over one hour. 3 to 4 minutes per small dinosaur tops (when unlucky), otherwise it takes your ACU team less then a minute.
Did they ever firing from to capture a target? Because like I said Choppers aren't going to fly 360 over a target; it not only makes it more difficult for the sniper, but risks the factors of target killing or said harming themselves even more. That is why the shot needs to be steady and the pilot cannot move around so much. I mean JPOG is the best example of where you could compare to JWE's ACU faulty A.I. the rangers from the Frontier's predecessor will chase the escaped dinosaurs with a steady pace or hover in stationary. It doesn't matter if you hate I what I am staying or not you just need to be more reasonable.
Now take that flying helicopter and order the gunner to shoot a target while the helicopter is trying to hover over a target. Now factor in weather and wind strength. Then factor the speed you were flying at before you tried to stop. Then factor the firearm and its ammunition and the dynamics involved. Then factor the target. Then factor basic laws of thermodynamics. Then factor the skill and experience of the pilot. Then factor the skill and the experience of the gunner (ESPECIALLY if they are former military). Then factor the model of helicopter in question. These factors are just the start.
That is why Helicopter pilots always keep their distance from the target; if the target is too close, by which I mean the Helicopter is directly above them, then how do you expect for the sniper to shoot? Besides that we're talking about the ACU helicopters flying when the weather regulations are normal... in a game where these things do not matter. It's all excuses that you and Jaded are trying to make. And already you've both lost your credibility of me upholding a decent conversation with you both. So bye.
When the dinosaur is hit and starts to freak out, it may be possible that it runs to that side of the choppa where the hunter isn't located, so the choppa needs to make a complete turn to get the dinosaur into shooting range again (instead of the hunter just moving to the other door XD).
And sometimes the choppa itself generates such issues by circling around its target.
A choppa is able to fly up, down, left, right and it can even hover vertically to left and right without moving forward.
It also can circle around 360° on spot in the air without moving anywhere.
Things are versatile.
The choppa in JWE looks pretty decent so I wonder why it shouldn't have all these moves, especially if we think of having top notch pilots.
I mainly don't play manually (especially after I realized that you can only shoot out at one side and often lost my hunted dinosaurs on the wrong side of the choppa XD).
It would be cool if they can add new upgrade slots to the ACU Center which don't feature upgrades for the hunter, but for the choppa.
Like movement speed upgrade and movement agility upgrade.
Finally a comment that is decent and gets to the point of the argument. That would be interesting and it's great idea if the Helicopter could gain upgrades as well than just upgrades suitable for ACU soldiers rather than giving a us a skin available during the Preorder. It were as if you played the X-Box game, Mechassault and you're only limited to playing one Mech suit that will effect your gameplay; you need a larger diversity upgrades or mechs to get you to another level, which is how I see the upgrades in JWE being... very limiting to a game and serving little purpose.
Actually the game already has that mechanic. In pilot mode you can control the Helicopter to move up and down and turn in a 360 fashion, but I know what you mean by it; Frontier should allow this mechanic to be controlled automatically to make operations easier.
Dude, I have never tried to converse with you, and have zero interest in doing so.
I know you are probably butthurt that your comment was deleted, the one where you told me to go eat a poptart and called me a man-child. I was kind of bummed to see that one go too, I found it quite amusing, but alas, I had no say in the matter.
So yeah, sorry your comment got killed, but please. move along now... There is no interest from this side of the table.
I have barely any memory of moving these around manually, simply as I dislike the switching between movement and shooting.
As told, the biggest issue I had were, that dinos ran out of shooting range so I had to move the choppa.
Then, when I switched back into shooting mode, the dinosaur may outrun into areas out of range again.
That happened a few times on one dinosaur, which was the reason for switching back to automatic mode.
Another rather simple solution would be to let the hunter in the choppa shoot automatically, while you control the choppa.
You still suffer from the RNG if the hunter hits or not, but at least you can keep the dinosaur easier in shooting range for the hunter.
Such a switchable funtion would make the manual usage of ACU choppas way more attractive to me. :)