Jurassic World Evolution

Jurassic World Evolution

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ACU Choppers need to hover in STATIONARY!
The one thing that is irritating with JWE in my time of need... is the performance of ACU helicopters!!!

In all seriousness, it boggles the mind on why Frontier's game developers think a Helicopter would circle 360 around a target not stay in stationary (for those who don't know that means to be still, seated in one place), any sniper in a Helicopter needs precise accuracy when aiming for their target; it makes it more difficult if the pilot continuously flies the helicopter around.

For this to happen is the reason I become weary of breeding any Troodons, Dilophosaurus and Proceratosaurus into a park. You know it was challenge taking down my Proceratosaurus, I clocked it in and it took almost an hour to tranq that sucker and by the time that would happen either a guest was killed or another storm settled in. If were all up to some decent fans a request like this would've been made ages ago.
Last edited by twinsanityuniverse; Jul 28, 2019 @ 5:53am
Originally posted by Just Chill:
I've to say this is a fair point of criticism, simply as the hunter is only able to be on one side of the choppa.
When the dinosaur is hit and starts to freak out, it may be possible that it runs to that side of the choppa where the hunter isn't located, so the choppa needs to make a complete turn to get the dinosaur into shooting range again (instead of the hunter just moving to the other door XD).

And sometimes the choppa itself generates such issues by circling around its target.

A choppa is able to fly up, down, left, right and it can even hover vertically to left and right without moving forward.
It also can circle around 360° on spot in the air without moving anywhere.
Things are versatile.

The choppa in JWE looks pretty decent so I wonder why it shouldn't have all these moves, especially if we think of having top notch pilots.
I mainly don't play manually (especially after I realized that you can only shoot out at one side and often lost my hunted dinosaurs on the wrong side of the choppa XD).


It would be cool if they can add new upgrade slots to the ACU Center which don't feature upgrades for the hunter, but for the choppa.
Like movement speed upgrade and movement agility upgrade.
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Showing 1-15 of 15 comments
Nederbeest Jul 27, 2019 @ 4:12am 
Wait... don't tell me you tranq each dinosaur manualy? Just slap some accuracy upgrades on your ACU center and let the ACU team do it themselves. That's way less troublesome, especially if you're not good at taking aim yourself. And even when you don't use any upgrades it will NEVER ever take an hour (unless you need to tranq 100 escaped Troodons). The max it took my ACU to tranq one Protoceratosaurus was around 3 minutes. Most of the time it's within 1 minute.

And don't bother with the small carivores when you're on islands with frequent storms and huricanes (unless they are required for a mission) and save yourself the headace.
Originally posted by Nederbeest:
Wait... don't tell me you tranq each dinosaur manualy? Just slap some accuracy upgrades on your ACU center and let the ACU team do it themselves. That's way less troublesome, especially if you're not good at taking aim yourself. And even when you don't use any upgrades it will NEVER ever take an hour (unless you need to tranq 100 escaped Troodons). The max it took my ACU to tranq one Protoceratosaurus was around 3 minutes. Most of the time it's within 1 minute.

And don't bother with the small carivores when you're on islands with frequent storms and huricanes (unless they are required for a mission) and save yourself the headace.

Have you dealt with the Proceratosaurus? Accuracy Upgrades aren't the problem here, the problem is with the Helicopter not stationing itself during flight. That hour I mentioned was against 1 Proceratosaurus and there were Accuracy Upgrades equipped.
Jaded Jul 27, 2019 @ 8:00pm 
Have you ever been in a hovering helicopter?
Originally posted by Jaded:
Have you ever been in a hovering helicopter?
Have you? I've seen on television and looked at Helicopters hovering up close and personal, when the sniper needs to aim at the target they need a steady shot and helicopters do not 360 target when the sniper needs to shoot.

Don't you ever try to challenge my credibility just because you don't like Frontier being called out for making a MEDIOCRE game that they stole your money from.
Jaded Jul 27, 2019 @ 8:56pm 
No, I have no firsthand experience, but I asked someone who does - and I mean in real life, not video games, not TV, not movies.

And I am not challenging your credibility. That would be impossible.
Last edited by Jaded; Jul 27, 2019 @ 9:10pm
Nederbeest Jul 27, 2019 @ 11:38pm 
Originally posted by twinsanityuniverse:
Have you dealt with the Proceratosaurus? Accuracy Upgrades aren't the problem here, the problem is with the Helicopter not stationing itself during flight. That hour I mentioned was against 1 Proceratosaurus and there were Accuracy Upgrades equipped.

Yes... like I said, it mostly takes less then a minute to tranq one. If it took you an hour, well that was probably either a bug or a strange fluke.

I want to ask again, did you try to manualy tranq your dinosaur? If so, stop doing that and just order your ACU team to do it for you. I've never had a situation in which they were never able to tranq a dinosaur for over one hour. 3 to 4 minutes per small dinosaur tops (when unlucky), otherwise it takes your ACU team less then a minute.
Originally posted by Nederbeest:
Originally posted by twinsanityuniverse:
Have you dealt with the Proceratosaurus? Accuracy Upgrades aren't the problem here, the problem is with the Helicopter not stationing itself during flight. That hour I mentioned was against 1 Proceratosaurus and there were Accuracy Upgrades equipped.

Yes... like I said, it mostly takes less then a minute to tranq one. If it took you an hour, well that was probably either a bug or a strange fluke.

I want to ask again, did you try to manualy tranq your dinosaur? If so, stop doing that and just order your ACU team to do it for you. I've never had a situation in which they were never able to tranq a dinosaur for over one hour. 3 to 4 minutes per small dinosaur tops (when unlucky), otherwise it takes your ACU team less then a minute.
Would you like to see a video? Because there is so cold hard proof... it mostly takes about a half hour or more. And clearly from last comment and the one before that it is an obvious NO. Not only is that a waste of time for the most part, but keep in mind that occurring natural disasters and disease outbreaks are unpredictable and many of the other dinosaurs need to be cared for as well. Did also forget to mention I sicked two ACU Choppers on this thing. So if you're calling that a bug then your Proceratosaurs might the ones glitched.
Originally posted by Jaded:
No, I have no firsthand experience, but I asked someone who does - and I mean in real life, not video games, not TV, not movies.

And I am not challenging your credibility. That would be impossible.
Big whoop I also mentioned my experience with helicopters as well IN REAL LIFE. You're not that special to come here with an arrogant persona.

Did they ever firing from to capture a target? Because like I said Choppers aren't going to fly 360 over a target; it not only makes it more difficult for the sniper, but risks the factors of target killing or said harming themselves even more. That is why the shot needs to be steady and the pilot cannot move around so much. I mean JPOG is the best example of where you could compare to JWE's ACU faulty A.I. the rangers from the Frontier's predecessor will chase the escaped dinosaurs with a steady pace or hover in stationary. It doesn't matter if you hate I what I am staying or not you just need to be more reasonable.
Last edited by twinsanityuniverse; Jul 28, 2019 @ 5:55am
_ALuX_ Jul 30, 2019 @ 9:09am 
Originally posted by twinsanityuniverse:
Originally posted by Jaded:
No, I have no firsthand experience, but I asked someone who does - and I mean in real life, not video games, not TV, not movies.

And I am not challenging your credibility. That would be impossible.
Big whoop I also mentioned my experience with helicopters as well IN REAL LIFE. You're not that special to come here with an arrogant persona.

Did they ever firing from to capture a target? Because like I said Choppers aren't going to fly 360 over a target; it not only makes it more difficult for the sniper, but risks the factors of target killing or said harming themselves even more. That is why the shot needs to be steady and the pilot cannot move around so much. I mean JPOG is the best example of where you could compare to JWE's ACU faulty A.I. the rangers from the Frontier's predecessor will chase the escaped dinosaurs with a steady pace or hover in stationary. It doesn't matter if you hate I what I am staying or not you just need to be more reasonable.
@Jaded is being reasonable.

Now take that flying helicopter and order the gunner to shoot a target while the helicopter is trying to hover over a target. Now factor in weather and wind strength. Then factor the speed you were flying at before you tried to stop. Then factor the firearm and its ammunition and the dynamics involved. Then factor the target. Then factor basic laws of thermodynamics. Then factor the skill and experience of the pilot. Then factor the skill and the experience of the gunner (ESPECIALLY if they are former military). Then factor the model of helicopter in question. These factors are just the start.
twinsanityuniverse Jul 30, 2019 @ 11:46am 
Originally posted by _ALuX_:
Originally posted by twinsanityuniverse:
Big whoop I also mentioned my experience with helicopters as well IN REAL LIFE. You're not that special to come here with an arrogant persona.

Did they ever firing from to capture a target? Because like I said Choppers aren't going to fly 360 over a target; it not only makes it more difficult for the sniper, but risks the factors of target killing or said harming themselves even more. That is why the shot needs to be steady and the pilot cannot move around so much. I mean JPOG is the best example of where you could compare to JWE's ACU faulty A.I. the rangers from the Frontier's predecessor will chase the escaped dinosaurs with a steady pace or hover in stationary. It doesn't matter if you hate I what I am staying or not you just need to be more reasonable.
@Jaded is being reasonable.

Now take that flying helicopter and order the gunner to shoot a target while the helicopter is trying to hover over a target. Now factor in weather and wind strength. Then factor the speed you were flying at before you tried to stop. Then factor the firearm and its ammunition and the dynamics involved. Then factor the target. Then factor basic laws of thermodynamics. Then factor the skill and experience of the pilot. Then factor the skill and the experience of the gunner (ESPECIALLY if they are former military). Then factor the model of helicopter in question. These factors are just the start.

That is why Helicopter pilots always keep their distance from the target; if the target is too close, by which I mean the Helicopter is directly above them, then how do you expect for the sniper to shoot? Besides that we're talking about the ACU helicopters flying when the weather regulations are normal... in a game where these things do not matter. It's all excuses that you and Jaded are trying to make. And already you've both lost your credibility of me upholding a decent conversation with you both. So bye.
Last edited by twinsanityuniverse; Jul 30, 2019 @ 11:50am
_ALuX_ Jul 30, 2019 @ 11:56am 
Originally posted by twinsanityuniverse:
Originally posted by _ALuX_:
@Jaded is being reasonable.

Now take that flying helicopter and order the gunner to shoot a target while the helicopter is trying to hover over a target. Now factor in weather and wind strength. Then factor the speed you were flying at before you tried to stop. Then factor the firearm and its ammunition and the dynamics involved. Then factor the target. Then factor basic laws of thermodynamics. Then factor the skill and experience of the pilot. Then factor the skill and the experience of the gunner (ESPECIALLY if they are former military). Then factor the model of helicopter in question. These factors are just the start.

That is why Helicopter pilots always keep their distance from the target; if the target is too close, by which I mean the Helicopter is directly above them, then how do you expect for the sniper to shoot? Besides that we're talking about the ACU helicopters flying when the weather regulations are normal... in a game where these things do not matter. It's all excuses that you and Jaded are trying to make. And already you've both lost your credibility of me upholding a decent conversation with you both. So bye.
Okay bye, don't let the laws of physics hit you on the ass on the way out.
The author of this thread has indicated that this post answers the original topic.
Just Chill Jul 30, 2019 @ 12:00pm 
I've to say this is a fair point of criticism, simply as the hunter is only able to be on one side of the choppa.
When the dinosaur is hit and starts to freak out, it may be possible that it runs to that side of the choppa where the hunter isn't located, so the choppa needs to make a complete turn to get the dinosaur into shooting range again (instead of the hunter just moving to the other door XD).

And sometimes the choppa itself generates such issues by circling around its target.

A choppa is able to fly up, down, left, right and it can even hover vertically to left and right without moving forward.
It also can circle around 360° on spot in the air without moving anywhere.
Things are versatile.

The choppa in JWE looks pretty decent so I wonder why it shouldn't have all these moves, especially if we think of having top notch pilots.
I mainly don't play manually (especially after I realized that you can only shoot out at one side and often lost my hunted dinosaurs on the wrong side of the choppa XD).


It would be cool if they can add new upgrade slots to the ACU Center which don't feature upgrades for the hunter, but for the choppa.
Like movement speed upgrade and movement agility upgrade.
Last edited by Just Chill; Jul 30, 2019 @ 12:11pm
Originally posted by Just Chill:
I've to say this is a fair point of criticism, simply as the hunter is only able to be on one side of the choppa.
When the dinosaur is hit and starts to freak out, it may be possible that it runs to that side of the choppa where the hunter isn't located, so the choppa needs to make a complete turn to get the dinosaur into shooting range again (instead of the hunter just moving to the other door XD).

And sometimes the choppa itself generates such issues by circling around its target.

A choppa is able to fly up, down, left, right and it can even hover vertically to left and right without moving forward.
It also can circle around 360° on spot in the air without moving anywhere.
Things are versatile.

The choppa in JWE looks pretty decent so I wonder why it shouldn't have all these moves, especially if we think of having top notch pilots.
I mainly don't play manually (especially after I realized that you can only shoot out at one side and often lost my hunted dinosaurs on the wrong side of the choppa XD).


It would be cool if they can add new upgrade slots to the ACU Center which don't feature upgrades for the hunter, but for the choppa.
Like movement speed upgrade and movement agility upgrade.

Finally a comment that is decent and gets to the point of the argument. That would be interesting and it's great idea if the Helicopter could gain upgrades as well than just upgrades suitable for ACU soldiers rather than giving a us a skin available during the Preorder. It were as if you played the X-Box game, Mechassault and you're only limited to playing one Mech suit that will effect your gameplay; you need a larger diversity upgrades or mechs to get you to another level, which is how I see the upgrades in JWE being... very limiting to a game and serving little purpose.

Actually the game already has that mechanic. In pilot mode you can control the Helicopter to move up and down and turn in a 360 fashion, but I know what you mean by it; Frontier should allow this mechanic to be controlled automatically to make operations easier.
Jaded Jul 30, 2019 @ 2:12pm 
Originally posted by twinsanityuniverse:
It's all excuses that you and Jaded are trying to make. And already you've both lost your credibility of me upholding a decent conversation with you both. So bye.

Dude, I have never tried to converse with you, and have zero interest in doing so.

I know you are probably butthurt that your comment was deleted, the one where you told me to go eat a poptart and called me a man-child. I was kind of bummed to see that one go too, I found it quite amusing, but alas, I had no say in the matter.

So yeah, sorry your comment got killed, but please. move along now... There is no interest from this side of the table.
Last edited by Jaded; Jul 30, 2019 @ 3:53pm
Just Chill Jul 30, 2019 @ 2:54pm 
Originally posted by twinsanityuniverse:
Actually the game already has that mechanic. In pilot mode you can control the Helicopter to move up and down and turn in a 360 fashion, but I know what you mean by it; Frontier should allow this mechanic to be controlled automatically to make operations easier.

I have barely any memory of moving these around manually, simply as I dislike the switching between movement and shooting.

As told, the biggest issue I had were, that dinos ran out of shooting range so I had to move the choppa.
Then, when I switched back into shooting mode, the dinosaur may outrun into areas out of range again.
That happened a few times on one dinosaur, which was the reason for switching back to automatic mode.



Another rather simple solution would be to let the hunter in the choppa shoot automatically, while you control the choppa.
You still suffer from the RNG if the hunter hits or not, but at least you can keep the dinosaur easier in shooting range for the hunter.
Such a switchable funtion would make the manual usage of ACU choppas way more attractive to me. :)
Last edited by Just Chill; Jul 30, 2019 @ 2:56pm
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Date Posted: Jul 26, 2019 @ 8:13pm
Posts: 15