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Ein Übersetzungsproblem melden
Lol...Calling my information inaccurate when you're the one providing inaccurate information...
1) You need to do a research a hatchery immunizer before all researched cures are given to hatched dinosaurs.
2) Not really, herbivores eat from the all surroundings. Paleo trees and Paleo bales however have one advantage; They don't make the animals sick. Normal trees and normal bales do have the chance to make the animals sick.
3) Sure, outbreaks exist. It's just that you have to try really hard to get them to break out. In all my years of playing JPOG I never had an outbreak and even when they rampage they hardly break out of their paddock. So....The mechanic may be there, it just hardly ever get used.
4) Except that in JW:E you're constantly managing your digsites once the teams return. In JPOG you just dump them on the digsite with the species you want and forget about them, only swapping them over once you get a new digsite unlocked.
Once a digsite in JPOG is depleted it's no longer relevant. JW:E however has you return to older digsites once more animals become available to you.
5) Except that there's far more research in JW:E that not only unlock new buildings but also improve already unlocked buildings.
6) Once again, you're wrong. Vanilla JPOG gives you 5 digsites per park. Every digsite features up to 3 animals. If you have any knowledge on basic mathemathics, you know that 5x3 equals 15.
7) Perhaps there's little variety in JW:E when it comes to buildings, atleast I have multiple buildings to choose from that reach the same goal. One being a cheaper version of the other.
8) Oh yeah, I never used the balloon, or the safari ride, or the vent viewer, or the viewing dome or the viewing tower. Must be something I'm missing then.
9) Either I'm doing something wrong, or I'm playing very effective to get 5stars with 50 people. Oh wait, I just plonked prices 2 above the cost and the only price I adjusted was the entry fee, which I didn't touch after 3stars since it already maxed out without any noticeable impact on when the next group would arrive.
11) Proper staff....it's just rubbish.
1) More unique animations? Maybe the combat animations differ per animal but meh. And yes, I do dislike that Ankylo-Ceratopsian-Stegosaurs have the same animations. They're dull but it's not as if JPOG had great animations or many at all.
2) Yes, lets put destructible rangers in this game. Then we can all read the million posts about how none can replenish their feeders without paying a million in jeep replacements and twenty million to replace the animals that constantly die because they have no food, because they keep destroying the jeeps, because they have no food.
3) That's Frontiers fault for trying to make it cinematic. But it's not as if JPOG did it so great...Larger carnivores run past, shake their head and the prey would either fall over and die or get away.
4) Once again, them trying to make it cinematic. It looks great for the first few times but absolutely horrid because they need to line up for the animation. It's the same issue that Total War has with their Warscape engine. Units gliding all over the place because of the kill animations.
5) Yes, 100% animals live for about 10 years ingame time in contrast to 6months at 50% genome. Why Frontier hasn't implemented this is beyond me but even then. I've had animals live triple their expected life span and still wander around joyfully in JW:E so it's certainly possible.
6) Oh the trashcan and bench argument! Yes. My JPOG park was soooooooooooooooooooooooooooo great because of all the trashcans and benches! That's truly what makes the park a great thing! It's not as if that Restaurant I just plonked down in JW:E has no seating nor does it have any trashcans. Good god....Now who's nitpicking? Fountains, Eh...whatever. I've yet to see fountains in JP and JW that aren't linked to buildings.
7) And if you fully read my previous post you'd have read the following:
8) But at the same time, dinosaurs never go on a murderous rampage unless you instigate a murderous rampage. Dinosaurs care for nothing in JPOG, only food and water. For all the things Frontier didn't do, they did make sure you need to pay attention to the animals. I can hatch one Parasaurolophus in JPOG and it doesn't care about anything if it's alone. However, if I hatch only one Parasaurolophus (it just looks so ♥♥♥♥♥♥ cute in this game) it'll freak out because it doesn't have any friends around.
And see, this is what people fail to understand; Oh JPOG has "herding behaviour" yet at the same time they care not if animals are in a "herd" or alone. Whereas JW:E has an active "herding" mechanic wherein animals require others of the same species to be comfortable in their surroudings. So they flip out. Which should be because they're a social animal that require others from their species around. So imo, JW:E has a much better "herd" mechanic than JPOG even if they don't walk alongside each other. They will actively seek other members of the same species should their comfort drop.
9) That's nitpicking. Seriously. You don't even have to do it yourself. Just get a ranger station, give it several scheduling upgrades and once in a while send them out to restock. Not even half a minute's work if you know the general locations of the feeders.
10) Story mode? You mean those 10-13 mission required to unlock Site B? You really call that a story mode? Seriously??? F*ck me....Perhaps you should pick up a book and read a story once in a while.
11) I already explained my view on the herding mechanic above. Sleeping is just nitpicking. The only thing that's around is a crown above the head of an animal in the UI to make it seem "alpha". The only dinosaurs that attack the same target are Raptors and that's about it.
12) Nitpicking imo + you still need to hatch the animals yourself + it also showed that all the herding/pack mechanics people praise in JPOG are verily non-existant as panicked animals "seperating from their herd/pack" never bother to return to their herd/pack.
In the JW timeline I very much doubt Site B is still in existence. Even if it is, there's already a fully functioning ecosystem that's under the protection of the United Nations after what happened in San Diego thus even the Masrani corporation wouldn't be able to circumvent the blockade surrounding it despite having the park on the neighbouring island.
By the time of Fallen Kingdom, Site B is very much in the same danger as JW due to the vulcanic nature of the island chain.
13) Oh...look...another nitpick. Sure you can customise your island, you only need about 1/5 to about 1/4th of it to get to 5stars. The rest of the island is unused. The only thing that's better about the islands from JPOG is that you can actually place your buildings down and aren't restricted by an invisible line.
However....In keeping with the lore of Jurassic World you already have access to all the islands in the 5 Deaths and thus an island generator would be counter to existing lore. Thus...Either it should be in line with the reservation that Lockwood wants to make; thus no visitors - Which is impossible with currently existing carnivore mechanics - or something akin to a San Diego zoo like the Lost World attempted.
14) Islands aren't small. Restrictive, yes. Small, not so much. Unless you're talking about the 4th island, which is small yeah. My guess; Consoles are holding the amount of available build space back. Frontier has to ensure that the integrity of console fps and graphics are maintained and thus can't stretch the game's engine as much as it could if it only were released on the PC.
I also very much doubt Sony/Microsoft would be pleased if the game started to run worse on their consoles due to increased load on their systems due to the higher available space required that starts to impact their console performance.
15) Both tools in JW:E and JPOG do what they're supposed to do. They create land, they create water, they create trees, they create mountains. The sad part is that JW:E's placement of buildings is just highly annoying and irritating at best.
16) Again...Modding community of JPOG was anything but large NOR was it supported by the developers of JPOG. Which is something people seem to conveniently forget;
https://www.moddb.com/games/jurassic-park-operation-genesis/mods has 36 mods
https://www.nexusmods.com/jurassicparkopgen/ has 3 mods
There are a grand total of....39 mods that are easily found. Which is rubbish. JW:E will be modded and will most likely be modded to a greater extent than JPOG ever has been. It doesn't matter if developers support modding; Medieval 2 Total War has never received official mod support yet there are 136 mods for it on Moddb and most, if not all, of those are total conversion mods.
What you "mod support" naysayers seem to forget is that every game can be modded with or without the support of the developers.
17) Really? You can just revive an animal in JPOG using the helicopter. It's that big green cross.
Inbe4 you go; There are plenty of faults with JW:E as it currently stands that I would like to see changed but....Compared to JPOG, JW:E does a much better job.
This thread isn't about JWE vs JPOG, take it somewhere else, make a new thread and discuss it there.
Considering it was a lengthy post, I didn't read your "keep on topic" post until after I had finished the post. Thus, if you'd be kind enough. Should I make a new thread, to transfer the posts that are off-topic there.
https://steamcommunity.com/app/648350/discussions/1/3160848559777330681/
There be thread.
You go ahead and have fun with that. I personally don't see any reason to keep the discussion going with your lack of knowledge on JPOG.
The intention is to keep this thread on topic and if you want to keep discussing the topic of JWE vs JPOG you continue in that thread.
Nope.
I use the save from another dude. Just replace the files = done. It works.
well said.