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Location and pricing is everything with shops.
Just want to add about pricing: I price things for children at 2x cost. Things aimed at adults at 3x cost. In some cases one can charge more for things and some cases one must charge less, depending on demand. Once the park gets rocking (4-5 stars) you can generally ramp the price up.
My experiments so far conclude that item itself dosent matter, just proximity to viewing gallerys/hotels and covering the 4 bases in each "hub" area, food+drink+fun+shopping in any combo of shops.
Ofc each hub area sould also have a shelter+storm protector+monorail station. Keep the hubs together including the viewing galleries. If you spread out your galleries then youl have a hard time building enough shops and other structures to cover them all :)
PS Disclaimer - I only played up to island 4 so far (and the sandbox). Just started Sorna tonight so maybe its different economy setting here where items will matter :)
out of all the shops, this is the only item that NEVER sells.
then i have the other shop, that is making over 7000 per minute.
my gift shop at the hotel making good cash even when i evacuated people from a storm
https://steamcommunity.com/sharedfiles/filedetails/?id=1929703514
that same gift shop turned to night goggles (without storm) https://steamcommunity.com/sharedfiles/filedetails/?id=1929695137
good price, good location yet zero demand
that is the same on every island i play on, and it's the only item i have issues with
all other items, from every other shop be it food, clothes, gifts, you name it is earning me large amounts of cash
There isnt item demand though only service demand, as in the stat it boosts.
So if you have two boosting the same stat (shopping) near eachother one will always remain empty even if they sell different items ;)
Could you do a screenshot of the area the shop is in?
see the post above yours
Also cloths shop in that run?
If so theres the conflict, too many stores catering for shopping in too small an area ;)
it is a toy shop, without ,the hotel would be at yellow fun in the management view
i know where you getting at, that the toy shop is "stealing" the customers of the gift shop
and you might have a point, but that does not explain why that same gift shop, selling a different item then night goggles IS making a large profit while still having that toy shop close by.
the issue is only with goggles, nomatter what or where even if it's the only building
A wierd thought....
What if the NV only sells well on the night map?
Il tweek one of my parks later and see if its same for me :)
PS Could try something dedicated to fun like arcade or bowling at that location. Might solve the fun issue without needing shopping customers. Or try dropping the price slightly, i peg 20 buy items at 30 sell
Forgot to test it on the night map though. Il have a go later, would kinda make sense lol
ye it would, but there is also a day and night cycle on normal maps so it should atleast have "some" use