Jurassic World Evolution

Jurassic World Evolution

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Anioda Jan 20, 2019 @ 2:48am
Is it worth it to research genomes further? Very expensive, value doesn't seem to follow.
I'm wondering what the purpose of researching genomes further is. It is very expensive & is only applied to dinasours breeded after; Not applied to current ones (which it shouldn't, can't just "attach" upgraded DNA, but it's the cost change that matters).

To me, rating, life expectancy, resilience, attack & defense does not seem to justify the cost of further genome research.
Am I right & should just sell fossils or am I missing something?

Thank you!!:)
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Just Chill Jan 20, 2019 @ 3:34am 
The percentage of genomes are also the viability of how successful you breed them.

So if you have only 50% of a genome, you need to attach building upgrades to the hatchery that increase the success rate of breeding +50% so you have 100% success rate. Otherwise chances are high that your breeding fails.
I had 99% success rate on one dinosaur and they still failed very, very often during breeding. Which is a big loss of money if they had some modified genes and raised costs of around 1 million per specimen.

Sure, if you play on Isla Nublar you can change the sandbox settings that your breeding never fails.
But that doesn't work on any campaign or in challenge mode.
Last edited by Just Chill; Jan 20, 2019 @ 3:47am
Anioda Jan 20, 2019 @ 3:45am 
Originally posted by Just Chill:
The percentage of genomes are also the viability of how successful you breed them.

So if you have only 50% of a genome, you need to attach building upgrades to the hatchery that increase the success rate of breeding +50% so you have 100% success rate. Otherwise chances are high that your breeding fails.
I had 99% success rate on one dinosaur and they still failed very, very often during breeding. Which is a big loss of money if they had some modified genes and raised costs of around 1 million per specimen.

Sure, if you play on Isla Nublar you can change the sandbox settings that your breeding never fails.
But that doesn't work on any campaign or in challenge mode.
So the 50% chance isn't actually 50/50 for a sucessful breed?

Just wondering... First island campaign & I haven't had any failures yet. 8 dinosaurs none released with over 65% viability & no failures.
Just Chill Jan 20, 2019 @ 3:47am 
No it's not.

I personally recommend to research any genome to 100%.
As if you have the Secrets of Dr. Wu DLC you can get Success Rate 4.0 upgrades onto hatcheries. Which increases the success rate +120% so you have a total of 220% success rate and can destroy the viability of a dinosaur gene to -20% by adding some high rating genes to it.
With the +120% on the success rate your overall viability will still be 100% and your dinosaur doesn't fail to incubate.
Even though I've a -16% Indominus Rex which costs more than 10 million. oO
https://steamuserimages-a.akamaihd.net/ugc/958605190626454480/AC99B246A33BAC821A48C352290B37174375F194/

So the higher the percentage of your genome is the safer you can "destroy" the dinosaur's gene without risking to fail the incubation and lose a lot of money.
Sure you will need to attach respective Success Rate upgrades to your hatchery to be sure a modified dinosaur incubates successfully.

Here is an older thread of mine where I complained about having so much incubations failed on 99%:
https://steamcommunity.com/app/648350/discussions/1/1737715419890619752

I simply stopped incubating a dinosaur under 100% success rate. XD

Originally posted by Raeyn:
8 dinosaurs none released with over 65% viability & no failures.

However, that's good for you.
But I stopped taking any chances. ;)
Last edited by Just Chill; Jan 20, 2019 @ 3:54am
Anioda Jan 20, 2019 @ 3:55am 
Originally posted by Just Chill:
No it's not.

I personally recommend to research any genome to 100%.
As if you have the Secrets of Dr. Wu DLC you can get Success Rate 4.0 upgrades onto hatcheries. Which increases the success rate +120% so you have a total of 220% success rate and can destroy the viability of a dinosaur gene to -20% by adding some high rating genes to it.
With the +120% on the success rate your overall viability will still be 100% and your dinosaur doesn't fail to incubate.
Even though I've a -16% Indominus Rex which costs more than 10 million. oO
https://steamuserimages-a.akamaihd.net/ugc/958605190626454480/AC99B246A33BAC821A48C352290B37174375F194/

So the higher the percentage of your genome is the safer you can "destroy" the dinosaur's gene for higher rating, lifespan or else, without risking to fail the incubation and lose a lot of money.
Sure you will need to attach respective Success Rate upgrades to your hatchery to be sure a modified dinosaur incubates successfully.

Here is an older thread of mine where I complained about having so much incubations failed on 99%:
https://steamcommunity.com/app/648350/discussions/1/1737715419890619752/?ctp=2#c1737715419894140184

I simply stopped incubating a dinosaur under 100% success rate. XD
Ahh thanks, that's good for future game.Just considering where I am at the moment, they're quite cheap (compared to that one).
Have I simply been having RNG heavily in my favor then? 8 dinosaurs; None released with over 65% viability & no failures.
Just Chill Jan 20, 2019 @ 4:06am 
Nobody understand RNGesus.

So today it seems you are its chosen one. oO
Anioda Jan 20, 2019 @ 4:11am 
Originally posted by Just Chill:
Nobody understand RNGesus.

So today it seems you are its chosen one. oO
Hahaha not bad!:p Oh well, guess no wonder I had a lack of interest in genome research (tho I will take it serious as more expensive species come up).

Thank you:)

Gotta say, it's frankly been too easy (for now at least). 8 dinosaurs, gift shop & fast food= Profit; $107.000 per minute. Viewer visibility? None.
Last edited by Anioda; Jan 20, 2019 @ 4:14am
Wh♂♂par Jan 20, 2019 @ 4:39am 
Originally posted by Raeyn:
So the 50% chance isn't actually 50/50 for a sucessful breed?

Just wondering... First island campaign & I haven't had any failures yet. 8 dinosaurs none released with over 65% viability & no failures.
The thing with chance and it's randomness is, especially in games, 50/50 is not 50 tries of failure and 50 tries of success. It calculates it for every and each try. The chance just doesn't mean you'll have 1 million successful dinosaur breeds and 1 million failures, but instead how likely it is that the current guy might survive. So, bad luck -> lots of failures; good luck - lots of success. But, it is supposed to slowly settle down in variation around 50% after enough tries.
Last edited by Wh♂♂par; Jan 20, 2019 @ 4:50am
ChaoticThena Jan 20, 2019 @ 5:52am 
Getting a dinosaurs genome to 100% increases the genomes viability, unlocks more gene modification slots (which allows you to make your dinosaurs stronger, live longer, etc) and increases the animals authenticity rating, ultimately increasing your park’s rating.
Anioda Jan 20, 2019 @ 6:04am 
Originally posted by Hofmani:
Getting a dinosaurs genome to 100% increases the genomes viability, unlocks more gene modification slots (which allows you to make your dinosaurs stronger, live longer, etc) and increases the animals authenticity rating, ultimately increasing your park’s rating.
What I'm wondering now, is the penalty for having 2 of the same species. Whether I should release it & start generating income right away or wait & research, only then release it?
I'm not aware of how on the how much the penalty income I'll get by having 2 of the same out.

It seems RNG has favored me greatly so far, perhaps I'm playing my luck too hard.

Meewec Jan 20, 2019 @ 6:19am 
Originally posted by Raeyn:
Originally posted by Hofmani:
Getting a dinosaurs genome to 100% increases the genomes viability, unlocks more gene modification slots (which allows you to make your dinosaurs stronger, live longer, etc) and increases the animals authenticity rating, ultimately increasing your park’s rating.
What I'm wondering now, is the penalty for having 2 of the same species. Whether I should release it & start generating income right away or wait & research, only then release it?
I'm not aware of how on the how much the penalty income I'll get by having 2 of the same out.

It seems RNG has favored me greatly so far, perhaps I'm playing my luck too hard.
there's no penalty for having multiple of the same dinosaur from a financial point of view, it just won't help your variety score but you still get the dinosaur rating from it. there can be a penalty for the comfort of the dinosaur. for each breed they have different needs, you can check either the living dinosaurs you have or check the information in the hammond centers once you hatch one of them. the social stat is how many that breed is comfortable with, the population stat is how many dinosaurs it'll tolerate in the same enclosure.
Anioda Jan 20, 2019 @ 6:33am 
Originally posted by Meewec:
Originally posted by Raeyn:
What I'm wondering now, is the penalty for having 2 of the same species. Whether I should release it & start generating income right away or wait & research, only then release it?
I'm not aware of how on the how much the penalty income I'll get by having 2 of the same out.

It seems RNG has favored me greatly so far, perhaps I'm playing my luck too hard.
there's no penalty for having multiple of the same dinosaur from a financial point of view, it just won't help your variety score but you still get the dinosaur rating from it. there can be a penalty for the comfort of the dinosaur. for each breed they have different needs, you can check either the living dinosaurs you have or check the information in the hammond centers once you hatch one of them. the social stat is how many that breed is comfortable with, the population stat is how many dinosaurs it'll tolerate in the same enclosure.
Alright, thank you:)

I can proceed with peace at mind now.
Inardesco (Banned) Jan 20, 2019 @ 8:53am 
You want 100% genome cuz that means 100% succes on unedited animals
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Date Posted: Jan 20, 2019 @ 2:48am
Posts: 12