Jurassic World Evolution

Jurassic World Evolution

Statistieken weergeven:
Buildings for Aquatic DLC Idea
I'm supposed to post this in the Frontier JWE Forums, but because I cant edit my posted idea once its posted there, I decided to post it here while I finish it up, as well as show you guys what I had in mind.

First off, this is just an idea, & a WIP for a possible hatchery for the aquatic DLC.

https://orig00.deviantart.net/d23d/f/2018/329/2/7/out_of_water_test___wip_by_scryer117-dcsuaer.png

The image above is basically my WIP version of the game's hatchery. There are a few differences though. First are the 3 concrete columns on a section of the main building. If you notice in the current game hatchery, the entire building is on the ground, while the columns in my WIP version would indicate that the building is meant to be placed in water, the 2nd difference are those grilled openings near the top of the walls, but below the catwalks, those are meant to allow free water flow into & out the hatchery. & the 3rd is an observation deck situated on the wall which will be submerged.

https://orig00.deviantart.net/ef02/f/2018/329/c/3/in_water_test___wip_by_scryer117-dcsuam3.png

The next image is how it would look like when in water.

Again, this is just a WIP version based on the game's hatchery. I think that in this way, if the devs do start their work on the aquatic dlc, I hope this can help give them an idea since it basically just uses the current hatchery while requiring only minimum changes to the model.

Will try to finish this WIP & post it in the Frontier JWE forums once its done.

Cheers,
Hykelion
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46-60 van 84 reacties weergegeven
Origineel geplaatst door Hykelion:
I finished the alternative gate some 8-9 hours ago. Instead of making it alternate, I thought of making it as a 2nd gate type, like what you said. The smaller gate is for the subs & smaller dinos, like the Icthyosaur, while the 2nd one is for mega-dinos like the Mosa.
Oh glad you liked the idea. Good stuff.

Origineel geplaatst door Hykelion:
Personnel docks - provides personnel transport access to certain buildings, can only be placed on shore. Allowing these structures to run, like how buildings in the game function only when connected to paths, while using the underwater tunnels only for the guest. No more pesky visitors poking their noses into places they shouldnt be in. Boats transport personnel from the docks to the destination building following routes set by the player, like how we set the pathways of the gyrosphere.
So you mean this is like a watery path only for employees? Yes that would be very much appreciated. But a few questions.
1. Do we need personnel docks on both ends? Or can we just connect the boat landing site with the path where they simply anchor the boats to the shore/pole?

2. Can we link the docks to multiple other dropsites? And if yes, is there a limit? This is seriously good if we want to make multiple employees only section like a secret lab area.

3. How much better can this be compared to the usage of monorails (where we just place them on the site and connect them to the pathway)? Or in Rollercoaster Tycoon, there is a "No Entry" signboard option that can be placed above a path to prevent guests from entering. Of course the latter has lower security and more easily bypassed by rival organizations or nosy reporters, if they're ever implemented.

These would probably be questions Frontier ask you too when it's presented. I do like it however.

Origineel geplaatst door Hykelion:
Paths cannot be placed inside an enclosure (Unless you're planning in making a Dino-Jaws movie).
Isn't that why we bought this game? XD
To see lawyers in cheap suits devoured in the toilet by dinos?

Origineel geplaatst door Hykelion:
Current buildings in my DLC idea that can make use of the docks would be the:
Hatchery & ACU-Ranger Station. Since I designed both to have their own service/boat docks.
Add land hatcheries to the list as well as power plants. Would really like to place the helipad ACU at the centre of a mini island on the island.
Origineel geplaatst door Hyen《A》♧:
So you mean this is like a watery path only for employees? Yes that would be very much appreciated. But a few questions.
1. Do we need personnel docks on both ends? Or can we just connect the boat landing site with the path where they simply anchor the boats to the shore/pole?

2. Can we link the docks to multiple other dropsites? And if yes, is there a limit? This is seriously good if we want to make multiple employees only section like a secret lab area.

3. How much better can this be compared to the usage of monorails (where we just place them on the site and connect them to the pathway)? Or in Rollercoaster Tycoon, there is a "No Entry" signboard option that can be placed above a path to prevent guests from entering. Of course the latter has lower security and more easily bypassed by rival organizations or nosy reporters, if they're ever implemented.
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As far as I have thought of this concept idea, the personnel docks would have its own helipad, but can only be placed along the shore. Personnel are dropped off by heli, where they'll take a boat ride to what ever building is linked to it. Only buildings with boats docks themselves can be linked with the docks from shore. The dock does not need to be connected to the arrival point as it transport only personnel, not guests.

The personnel docks from shore can have 1 available boat when built, with 2 more boats available for purchase for a maximum of 3, similar to the current Ranger Station. I thought of having each boat linked to 1 structure, & will service only that structure, OR... 1 personnel dock can service 3 structures, with any of the 3 boats transferring personnel b/w those linked buildings only.

As for the guests, I made a version of the arrival point monorail like the one in the JW film, where our intrepid mitchell brothers arrived. The arrival point concept I made is to be placed near the shore, it has a sort of dock walkway where the end of it has a structure that leads underwater section of the arrival points dock, underwater tunnel pathways can then be connected to it. So guests can only go to places that the underwater path tunnels are attached to.

About the monorail, the reason for me not using the monorail & using the personnel docks instead was because of aesthetics, also, to separate guests from the personnel, as well as making it a form of challenge to the players. Example, the devs challenge to us players is how can we make successful 5-star parks with the limited amount of buildable space provided to us, same thing goes with why I thought of the personnel docks. There should be some sense of challenge on how we can do park planning. :)

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I think the only time there'll be a mini-island on the center is if the devs placed it there, or unless the terrain tools are changed that allow you to form islands. Sorry :)

As for the power, I thought of using wind turbines, but those require elevation, like way up in the mountains to provide anything useful. Another alternative for power would be to buy it off-site. Initial start of the game gives the player xx-amount of power, if they require more, they purchase it off-site, maintenance cost for that power would be twice the cost of its land counterpart.
Laatst bewerkt door Hykelion; 29 nov 2018 om 22:33
Not sure if this has been addressed in these four pages yet, but what would happen if the aquatic "dinosaurs" weren't happy? The terrestrial animals just break out of their enclosure and attack people, but what is an aquatic creature supposed to do? Break the glass and flop around? Aside from space (assuming the enclosure wasn't a fixed size), what other needs would you even have to meet? Grassland vs forestation wouldn't be a concern. I guess population and social needs would be the same, though. What about feeding stations? Would the hatchery double as the source of food?
Origineel geplaatst door TheZeroNeonix:
Not sure if this has been addressed in these four pages yet, but what would happen if the aquatic "dinosaurs" weren't happy? The terrestrial animals just break out of their enclosure and attack people, but what is an aquatic creature supposed to do? Break the glass and flop around? Aside from space (assuming the enclosure wasn't a fixed size), what other needs would you even have to meet? Grassland vs forestation wouldn't be a concern. I guess population and social needs would be the same, though. What about feeding stations? Would the hatchery double as the source of food?
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This is purely just my assumption, since I don't even know about their behaviour:
The aquatic "dinos" can have the same comfort meter as their land counterparts, if it hits the red bar, they'll start attacking anything in their enclosure. If they break any structure with guests in it, players pay hefty lawsuit fines for guests injuries & deaths, notably drowning. If they manage to break out into the open ocean(if the devs decide to make it open to the ocean anyway), players pay a very massive fine, a 75% temporary drop in rating, safety & income(If 75% is too much, 50%) for xx-amount of time... -Think of it as a challenge in park planning.

Break the glass & flop around? My DLC Idea is that the marine park would be built over water, not on land. :)
As for its requirements, its needs would just be food, space, social & population. water isn't included since its already in water. It's most demanding need would be space.

Hunger would be satisfied by feeders attached to its enclosure. Feeders release 2 types of live bait depending on the dino in the enclosure.
2-3 tunas for small to medium-sized dinos
A live shark for large dinos, like the mosasaur.
Nice job.. but I don't hink Frontie avoided doing this for lack of ideas... just too much to bother becasue of basically one animal that isn't very popular.
Origineel geplaatst door V I D A L:
Nice job.. but I don't hink Frontie avoided doing this for lack of ideas... just too much to bother becasue of basically one animal that isn't very popular.

I don't think that that one animal is not popular, considering many have been clamoring/wanting an Aquatic DLC (including me), especially that one particular animal. It even made itself iconic in JW(2015).

Ofc, the Mosasaur was the only aquatic dino seen in the film, but that doesn't mean its the only aquatic dino there is, so the variety of aquatic dinos for the devs to choose from to be incorporated into the game is present to make a DLC worth developing.
I even want an own spin-off movie about the escaped Mosasaurus! :P
Origineel geplaatst door Just Chill:
I even want an own spin-off movie about the escaped Mosasaurus! :P

lol, your comment reminded me of an indie spin-off movie about the escaped Isla Sorna Pterasaurs from JP III :p
I guess the special effects were awesome? XDDD


In addition:
Hm, I only find a novel about:
https://en.wikipedia.org/wiki/Jurassic_Park_Adventures:_Flyers

Was that really brought to a movie?




Anyways, I really like your concept art.
Laatst bewerkt door Just Chill; 30 nov 2018 om 3:33
Origineel geplaatst door Hykelion:
_____________________________________________________________________________
This is purely just my assumption, since I don't even know about their behaviour:
The aquatic "dinos" can have the same comfort meter as their land counterparts, if it hits the red bar, they'll start attacking anything in their enclosure. If they break any structure with guests in it, players pay hefty lawsuit fines for guests injuries & deaths, notably drowning. If they manage to break out into the open ocean(if the devs decide to make it open to the ocean anyway), players pay a very massive fine, a 75% temporary drop in rating, safety & income(If 75% is too much, 50%) for xx-amount of time... -Think of it as a challenge in park planning.

Break the glass & flop around? My DLC Idea is that the marine park would be built over water, not on land. :)
As for its requirements, its needs would just be food, space, social & population. water isn't included since its already in water. It's most demanding need would be space.

Hunger would be satisfied by feeders attached to its enclosure. Feeders release 2 types of live bait depending on the dino in the enclosure.
2-3 tunas for small to medium-sized dinos
A live shark for large dinos, like the mosasaur.

Sounds like it could work, but I think the only chance of the team working on implementing aquatic enclosures and creatures is if they can make it work in the base-game locations. They could make a new location with rivers, lakes, and a beach you can actually reach, but if it doesn't work in the base-game locations too, it'll feel too disconnected from the rest of the game. It's easier to create a DLC adding new terrestrial dinosaurs, like the one we just got. You don't need a special island to make a stegoceratops.
I'd love a sarcosuchas or megalodon for aquatic DLC.
Origineel geplaatst door Illegal Dreadlocks:
I'd love a sarcosuchas or megalodon for aquatic DLC.

Like in the mobile game Jurassic World The Game?
https://www.youtube.com/watch?v=PiSsXIZH-jw

https://www.youtube.com/watch?v=AkoGbyrzKuU

People already complain about JWE being a mobile game. :awkward:
Laatst bewerkt door Just Chill; 30 nov 2018 om 11:58
They should also add Crocodyliform dinosaurs like Deinosuchus

steamcommunity.com/sharedfiles/filedetails/?id=1529099973
Origineel geplaatst door Albat Wethka:
steamcommunity.com/sharedfiles/filedetails/?id=1529099973

Pretty hilarious.
Got a thumbs up. ^^
Origineel geplaatst door Albat Wethka:
They should also add Crocodyliform dinosaurs like Deinosuchus

steamcommunity.com/sharedfiles/filedetails/?id=1529099973

Well Crocodilia are archosaurian like the Dinosaurs but are not Clade Dinosauria, more like Dinosaur cousins, same with the Pterosaurs.
Deinosuchus is in the same group of animals that includes the Alligators that live today.

Sarcosuchus is in a seperate group of crocodylomorphs called the Pholidosaurs, which are completley extinct.

If they add them it to the game, would be cool, will have to see what they do.

Also that video is hilarious, but also kinda dangerous.
Laatst bewerkt door Zoie Shales; 30 nov 2018 om 12:45
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