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Een vertaalprobleem melden
So you mean this is like a watery path only for employees? Yes that would be very much appreciated. But a few questions.
1. Do we need personnel docks on both ends? Or can we just connect the boat landing site with the path where they simply anchor the boats to the shore/pole?
2. Can we link the docks to multiple other dropsites? And if yes, is there a limit? This is seriously good if we want to make multiple employees only section like a secret lab area.
3. How much better can this be compared to the usage of monorails (where we just place them on the site and connect them to the pathway)? Or in Rollercoaster Tycoon, there is a "No Entry" signboard option that can be placed above a path to prevent guests from entering. Of course the latter has lower security and more easily bypassed by rival organizations or nosy reporters, if they're ever implemented.
These would probably be questions Frontier ask you too when it's presented. I do like it however.
Isn't that why we bought this game? XD
To see lawyers in cheap suits devoured in the toilet by dinos?
Add land hatcheries to the list as well as power plants. Would really like to place the helipad ACU at the centre of a mini island on the island.
As far as I have thought of this concept idea, the personnel docks would have its own helipad, but can only be placed along the shore. Personnel are dropped off by heli, where they'll take a boat ride to what ever building is linked to it. Only buildings with boats docks themselves can be linked with the docks from shore. The dock does not need to be connected to the arrival point as it transport only personnel, not guests.
The personnel docks from shore can have 1 available boat when built, with 2 more boats available for purchase for a maximum of 3, similar to the current Ranger Station. I thought of having each boat linked to 1 structure, & will service only that structure, OR... 1 personnel dock can service 3 structures, with any of the 3 boats transferring personnel b/w those linked buildings only.
As for the guests, I made a version of the arrival point monorail like the one in the JW film, where our intrepid mitchell brothers arrived. The arrival point concept I made is to be placed near the shore, it has a sort of dock walkway where the end of it has a structure that leads underwater section of the arrival points dock, underwater tunnel pathways can then be connected to it. So guests can only go to places that the underwater path tunnels are attached to.
About the monorail, the reason for me not using the monorail & using the personnel docks instead was because of aesthetics, also, to separate guests from the personnel, as well as making it a form of challenge to the players. Example, the devs challenge to us players is how can we make successful 5-star parks with the limited amount of buildable space provided to us, same thing goes with why I thought of the personnel docks. There should be some sense of challenge on how we can do park planning. :)
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I think the only time there'll be a mini-island on the center is if the devs placed it there, or unless the terrain tools are changed that allow you to form islands. Sorry :)
As for the power, I thought of using wind turbines, but those require elevation, like way up in the mountains to provide anything useful. Another alternative for power would be to buy it off-site. Initial start of the game gives the player xx-amount of power, if they require more, they purchase it off-site, maintenance cost for that power would be twice the cost of its land counterpart.
This is purely just my assumption, since I don't even know about their behaviour:
The aquatic "dinos" can have the same comfort meter as their land counterparts, if it hits the red bar, they'll start attacking anything in their enclosure. If they break any structure with guests in it, players pay hefty lawsuit fines for guests injuries & deaths, notably drowning. If they manage to break out into the open ocean(if the devs decide to make it open to the ocean anyway), players pay a very massive fine, a 75% temporary drop in rating, safety & income(If 75% is too much, 50%) for xx-amount of time... -Think of it as a challenge in park planning.
Break the glass & flop around? My DLC Idea is that the marine park would be built over water, not on land. :)
As for its requirements, its needs would just be food, space, social & population. water isn't included since its already in water. It's most demanding need would be space.
Hunger would be satisfied by feeders attached to its enclosure. Feeders release 2 types of live bait depending on the dino in the enclosure.
2-3 tunas for small to medium-sized dinos
A live shark for large dinos, like the mosasaur.
I don't think that that one animal is not popular, considering many have been clamoring/wanting an Aquatic DLC (including me), especially that one particular animal. It even made itself iconic in JW(2015).
Ofc, the Mosasaur was the only aquatic dino seen in the film, but that doesn't mean its the only aquatic dino there is, so the variety of aquatic dinos for the devs to choose from to be incorporated into the game is present to make a DLC worth developing.
lol, your comment reminded me of an indie spin-off movie about the escaped Isla Sorna Pterasaurs from JP III :p
In addition:
Hm, I only find a novel about:
https://en.wikipedia.org/wiki/Jurassic_Park_Adventures:_Flyers
Was that really brought to a movie?
Anyways, I really like your concept art.
Sounds like it could work, but I think the only chance of the team working on implementing aquatic enclosures and creatures is if they can make it work in the base-game locations. They could make a new location with rivers, lakes, and a beach you can actually reach, but if it doesn't work in the base-game locations too, it'll feel too disconnected from the rest of the game. It's easier to create a DLC adding new terrestrial dinosaurs, like the one we just got. You don't need a special island to make a stegoceratops.
Like in the mobile game Jurassic World The Game?
https://www.youtube.com/watch?v=PiSsXIZH-jw
https://www.youtube.com/watch?v=AkoGbyrzKuU
People already complain about JWE being a mobile game.
steamcommunity.com/sharedfiles/filedetails/?id=1529099973
Pretty hilarious.
Got a thumbs up. ^^
Well Crocodilia are archosaurian like the Dinosaurs but are not Clade Dinosauria, more like Dinosaur cousins, same with the Pterosaurs.
Deinosuchus is in the same group of animals that includes the Alligators that live today.
Sarcosuchus is in a seperate group of crocodylomorphs called the Pholidosaurs, which are completley extinct.
If they add them it to the game, would be cool, will have to see what they do.
Also that video is hilarious, but also kinda dangerous.