Jurassic World Evolution

Jurassic World Evolution

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TeshinK Dec 19, 2019 @ 9:35am
Is it worth buying?
With the current offer I wanted to know if it is worth buying the game, if it resembles the past Jurassic Park Operation Genesis. If so, which DLCs are essential to have. Thanks in advance!
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Showing 1-12 of 12 comments
Gambit Dec 19, 2019 @ 11:16am 
game and dlc are shallow dlc is overpriced. for it's current price i feel the main game is worth it, though it pales in comparison to Operation Genesis.
LadyDragonfury Dec 19, 2019 @ 12:56pm 
It's a spiritual successor to JPOG but not the same, the dinosaurs are vastly improved-and you can have a ton more of them!-and the terrain is basically the same minus paleo trees and mountains, but with different types of modern trees and terrain paints . However the guests are not individual with AI and thoughts and such so you can have more, although they do have needs. And unfortunately the dinos only do 1 v 1 battles, there's no pack fighting. But there is herding and dominance contests in packs/herds. (And yes you can set the dinos on people) EDIT: I forgot, no random map generator but a lot of maps.

If you are a JP/JW fan, I'd totally buy it especially in the current sales. The DLCs are both not essential and do add quite a bit to the game (with the exception of maybe the Raptor Squad Skin Pack that tbh I'm still not sure how I feel about).

Dr. Wus DLC gets you a story campaign, enhanced gene editing tools, two more maps, a new building, extra capacity feeders and two more dinos-Olorotitan and Troodon. As well as 3 new hybrid dinos.

Claires Sanctuary is also a story mission and gets you two more maps, the greenhouse building and special paleofeeders, a safari tpur bus, and three new dinos in the Ouranosaurus, Euoplocephalus and Albertasaurus.

Return to Jurassic Park the new DLC brings you a new story, an entirely new era to play in, two new maps, the Jeep Tour, the Pteranodon Aviary, Visitor Centre, Arrival Helipad, Jurasssic Park Era equivalent buildings and the ability to have JP era Challenge and Sandbox modes, Compies and a ton of movie accurate skins.

The 3 dino packs all have 3 dinos each so you should get those only if you want those particular dinos in your park.

Cretaceous has Iguanodon, Carcharodontosaurus and Dreadnoughtus

The Carnivore Pack has Herrerasaurus, Proceratpsaurus and Acrocanthosaurus.

The Herbivore Pack has Homalocephale, Dryosaurus and Nigersaurus

EDIT, The Deluxe Edition has 5 dinos. I remember Dracorex, Crichtonsaurus, Suchominus, Styracosaurus, Archaeornithomimus and I'm sure I've forgotten some EDIT: I forgot Majungasaurus!
Last edited by LadyDragonfury; Dec 19, 2019 @ 1:19pm
ClayburnGriffin Dec 19, 2019 @ 8:21pm 
No. Operation Genesis is much better. The game has some fancy voice acting and good graphics, but it doesn't work as a genre game because of the lack of sandbox (well, it's sort of there but you have to unlock things through the Campaign mode first).

Rooty Tooty Dec 20, 2019 @ 3:55am 
One of the things that ladydragonfury didn't mention is that after the first few minutes of each map, there is no challenge in money making. I feel along with a lot of the things she said, it makes the feel of the game very different from JPOG.

The dinosaurs are breathtaking to look at, and the animation is amazing. Another positive change I feel is that you cannot pause the game so when disaster strikes. A lot of times you have to think on your feet and fix things yourself. As a lot of disasters like to complement each other. I think if you look at it differently than Jpog you will enjoy this game.

The only dlc i would recommend as I haven't played the newest one yet is Dr. Wu's dlc. In the base game you can modify the dinosaurs with modern animals to give them cool color pallets as well as making them stronger, live longer extra. But Dr. Wu gives you a lot more tools. You can take dna from a wolf's brain and put it in a T- Rex and bam, she is a pack hunter now. She also gets sad if she doesn't have other T-Rex's around. It gives you really fascinating tools that aren't in the base game that feel balanced mostly.
:portiapoop:
Rooty Tooty Dec 20, 2019 @ 4:23am 
Guests have needs? No they don't. If you do not put any food or bathroom stations, it will not affect the actual guests. Only the star raiting of the park. Ladydragonfury is understating the fact that the guests and employees do not have AI or thoughts.

Let me explain. The game will choose where to spawn a guest model or employee model from a building that makes sense. They will either walk to another building and despawn, or get scared by something and run to the nearest shelter or exit or get eaten by a dinosaur.

This aspect of the game makes it feel extremely empty.
:portiapoop:
Meewec Dec 20, 2019 @ 5:03am 
as a park management game i find it a bit lacking but fun enough.

as a dinosaur game the models for the dinosaurs and the jurassic park music have the little kid in me jumping up and down in excitement.

for $10 it's well worth it(seriously, pay the extra dollar for 5 more dinosaurs)
Blind Dec 20, 2019 @ 6:00am 
I found the micromanagement extremely tedious and refunded. Try it and see what you think but notice how the gameplay quickly turns into just a cycle of clicking excavations, clicking fossils, clicking research, and micro managing ranger and acu to take care of the dinos. I found myself really enjoying building the park but I was constantly having to stop doing that to take care of other tasks in order to progress.There is no automate option for the rangers so you will need to always check every feeder yourself and then call a ranger unit (which can only queue 2 tasks) and follow him. The more progress you make, the more problems become introduced. You won't have any weather issues until you research the weather protection building, then all of a sudden you will have bad storms all the time. You wont have power outs on your generators in the beginning, but as soon as you unlock the reduced power out upgrade, they happen frequently.
TeshinK Dec 20, 2019 @ 6:18am 
Thanks for the feedback. In the end I ended up buying it, I will eventually buy the DLC
Incarna Dec 20, 2019 @ 6:27am 
JPOG + expansion project is better, except for the graphics obviously. You don't have pack behaviour here, if you put a carnotaurus with 20 triceratops he will kill them one by one. All fights are to death. Also, raptors escape by making fences explode instead of climbing them.
LadyDragonfury Dec 20, 2019 @ 6:57am 
Originally posted by Root Boot:
Guests have needs? No they don't. If you do not put any food or bathroom stations, it will not affect the actual guests. Only the star raiting of the park. Ladydragonfury is understating the fact that the guests and employees do not have AI or thoughts.

Let me explain. The game will choose where to spawn a guest model or employee model from a building that makes sense. They will either walk to another building and despawn, or get scared by something and run to the nearest shelter or exit or get eaten by a dinosaur.

This aspect of the game makes it feel extremely empty.
:portiapoop:

I am well aware of this, I've played the game a lot, there's no need to be patronising about it. I'm sorry you don't think guests have needs when you can quite clearly see them on either the Management View screen where it shows what needs aee needed close to what area or on your Facilitg rating where it says what you are lacking, i.e.guest needs.
Last edited by LadyDragonfury; Dec 20, 2019 @ 7:56am
Rooty Tooty Dec 20, 2019 @ 10:41am 
Originally posted by LadyDragonfury:

I am well aware of this, I've played the game a lot, there's no need to be patronising about it. I'm sorry you don't think guests have needs when you can quite clearly see them on either the Management View screen where it shows what needs aee needed close to what area or on your Facilitg rating where it says what you are lacking, i.e.guest needs.

Ahh I apologize. The explanation about the guests wasn't for you but for the topic holder. Not to be patronizing twords you. However I still disagree with you. A star raiting telling me the guests has needs means absolutely nothing. Many many builder games will actually have every single customer have needs that they need to fill and there model will seek out bathrooms or food stalls extra. This games guest and staff are just decoration outside of how fast you can herd them to a shelter when A dinosaur is hungry outside of its cage. The "needs" are for nothing but a bunch of stars. A bunch of numbers in the background you just have to take educated guesses on what you actually need to do to satisfy those almighty stars.

I was trying to get accross to the topic holder that saying those models have needs is a very misleading thing. The dinosaurs will have needs for sure. When one gets hungry you can see it look for avaliable food. They will take a rest, socialize. All these things that make them feel living things. All this as well as in your star raiting telling me they have needs witch I can observe in real time. Something I cannot do with the models.

I found your original post well informed and structured very well with a lot of key and fair information about this game. I am glad you hold it in high reguard. I just wanted to make a few things clear as well and I thought that one part wasn't clear enough. Thank you for responding though.
:portiapoop:
Last edited by Rooty Tooty; Dec 20, 2019 @ 10:54am
LadyDragonfury Dec 20, 2019 @ 11:12am 
Originally posted by Root Boot:
Originally posted by LadyDragonfury:

I am well aware of this, I've played the game a lot, there's no need to be patronising about it. I'm sorry you don't think guests have needs when you can quite clearly see them on either the Management View screen where it shows what needs aee needed close to what area or on your Facilitg rating where it says what you are lacking, i.e.guest needs.

Ahh I apologize. The explanation about the guests wasn't for you but for the topic holder. Not to be patronizing twords you. However I still disagree with you. A star raiting telling me the guests has needs means absolutely nothing. Many many builder games will actually have every single customer have needs that they need to fill and there model will seek out bathrooms or food stalls extra. This games guest and staff are just decoration outside of how fast you can herd them to a shelter when A dinosaur is hungry outside of its cage. The "needs" are for nothing but a bunch of stars. A bunch of numbers in the background you just have to take educated guesses on what you actually need to do to satisfy those almighty stars.

I was trying to get accross to the topic holder that saying those models have needs is a very misleading thing. The dinosaurs will have needs for sure. When one gets hungry you can see it look for avaliable food. They will take a rest, socialize. All these things that make them feel living things. All this as well as in your star raiting telling me they have needs witch I can observe in real time. Something I cannot do with the models.

I found your original post well informed and structured very well with a lot of key and fair information about this game. I am glad you hold it in high reguard. I just wanted to make a few things clear as well and I thought that one part wasn't clear enough. Thank you for responding though.
:portiapoop:

Fair enough, I was trying to say that with the whole 'they're not individuals and not AI' but I suppose I can see your point there, that could possibltly be taken in a way I wasn't intending it to be ^^.
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Date Posted: Dec 19, 2019 @ 9:35am
Posts: 12