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I'll leave this thread open because a feature to unlock all items in the Isla Nublar sandbox is a good suggestion.
Is it not defeatist in a way? It just kind of makes the game become a tutorial for the sandbox mode.
I disagree.
The game isn't terribly difficult to begin with. Unlocking everything early would only detract from gameplay. There would be no need for progression or even looking at the other islands. And even if you did, you could just go to Nublar and pre-test dinos to find optimal combinations for exhibits, thus reducing the gameplay interaction and time of the "challenge" islands.
I do like this idea. A "challenge" mode of sorts where everything is "unlocked" but not "researched". More of an open-ended mission mode rather than the story-driven campaign.
I started out ok, I went through the first 3 islands without too much trouble. I didn't leave one until I had unlocked everything possible and completed every mission and contract. I hated some of the contracts but got through them. I found the factions people annoying at best. The sabotage really bugged me but by the time I was finished Tacana I was just trying to get through all that crap and get to Nublar with everything unlocked.
When I got to Pena I was totally overwhelmed. I hated building in the dark. I couldn't drive the damn jeep to save my life. Every big storm caused me to have to start over because I couldn't repair things fast enough and went bankrupt. I kept asking myself who would build a dinosaur park on an island that never sees the sun and is so plagued by tornadoes - and what the heck were tornadoes doing on a tropical island off Costa Rica anyway? By then JWE just made me realize how bad of a gamer I really was and I was really regretting buying it. I suppose I could have forced myself to build the skills needed to get through it but why? It was just absolutely no fun at all anymore and I didn't even want those skills, I just wanted to build a sim dinosaur park.
I was about to give up until I got the cheat game career that's going around and went to Nublar with everything unlocked. Now finally JWE is the game I thought I was buying! I can create a beautiful, peaceful park and enjoy it. For me the challenge is creating a nice layout and making every dinosaur - and my fickle guests - happy. I'm very much looking forward to more content in the future - as long as I don't have to go through hell to get it. I'd gladly pay for add-ons to expand my park and make it prettier and more realistic but I'm not paying money to go through what I did on Pena ever again. I don't want a skill based game. I don't want to have to deal with those awful factions and do stupid contracts and missions on cursed islands. I want to roll around in my gyrosphere and enjoy what I've built and take pictures. When I get tired of that I want to start over and build and even better park. I can see myself playing this way for years as more DLC comes out.
More simulator less game!
I agree with everything you say! I hope the devs read your post and do a gread deal of thinking!
And i have only 13 dinos unlocked.
I did 412 expeditions.
I have Muerta unlocked.
And i just wanna have fun with spino, but they aren't even thinking about making all items feature on sandbox. So it makes less sense.
If you really want to unlock everything, you don't need a trainer, (which btw Joël told us is against Steam Rules and Guidelines to discuss).
Just use someones 100% completed save game if you want everything without going through the campaigns to unlock, there's some on Nexus mods.