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The islands are so small, even the sandbox island, that there isn't much you can play around with while you wait. It is impossible to have seperate enclosers for every dino in the game.
Missions are long and repititive. Find this fossil, add this modifaction to this dino, release this dino with this one, build another of this type of building even thought you arealdy have five, watch these 10 millon dollar dinos that take fifteen minutes to make fight each other. Rinse and repeat.
I like a lot of aspects about this game. But some are very annyoing.
Not an idle game necessarily but it does feel like a mobile game that got switched over to pc halfway through production. If that concerns you wait a year or so for a decent sale and by then there will be more content updates hopefully adding water and flying dinos.
It falls like in between mobile and pc.
To some extent yes, but if you aren't paying attention things can go pretty bad pretty fast.
To be fair i really dont think i've played a mobile game ever but I do know someone who plays those cookie clicker games or whatever. Bit of an unfair comparison i'd say though, the games a bit basic in areas in its current state but it does involve a little stratergy and planning.
There is some strategy to mobile games. Not all them are just idle clickers.
Edit: I was thinking more of the types of games where you have an energy pool that refills over time and is basically used like action points. The wait times for stuff which do seem too long to me feels kinda like that. But these wait times would technically work if there was an in game currency like gems/rubies or whatever that you could buy with real money to speed things up or refill the energy pool to do more stuff.
Same here. I have done no waiting in the game. There is always something to do. Digging for fossils in dig sites is indeed time based but it's not like you don't have anything else to do. I've watched a few people stream the game and they weren't waiting on timers as well.