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Nah, those people just don't play video games enough and if they do, they just picked it up for the first time so they are confused at how it works so they have a brutal time.
Imagine a journalist never gaming daily and then picks up something like DOOM
omgish its so hard
Roller coaster tycoon?
OMGISH its so hard
and so on you get my point.
I have a friend like this and he's god awful at games and when he picks any game he automatically already has problems figuring out controls. Give him a couple of hours and he would still not improve.
Some people are just not built to be coordinated enough to play games. Steam community usually calls em "Filthy Casuals"
I made a lot of mistakes my 1st playthrough, did not organise space properly or build the right enclosure sizes so I would have constant escapes to deal with.
The most annoying thing to me in the game is having to resupply feeders once you expand your park enough to have +6 enclosures, they constantly run out and you need to assign rangers to go fix them, this is a really irritating part of how feeders work ( make friends with R & T hotkeys )
However, I can see how they used the word "brutal" because its tedius and doesn't display information like how much land a dino requires until after you build it, and then punishes you by having them beat down electrified concrete walls regardless of dino type. Some of these dino's probably shouldn't even be able to take down steel, or even get out period. I could see the big scary ones yea, but it is just tedious, and at times, brutal with events, disasters, etc until you get used to it. Now everytime a storm comes I tranq every dino with comfort threshold above 70% or so, and its easy.
Plus the game is just counter intuitive. A lot of people don't even realize they can actually make their facility ratings take a dump by building new viewing areas, or hotels, because those new areas may not be in range of food, beverage, transit, shopping, and fun. Its actually a piece of cake to 5 star facilities with just 2 viewing areas and a hotel, restaurant, arcade, gift shop, and a monorail. You don't even need the monorail if its at the front. And you don't need the arcade if you have gyros.
https://steamcommunity.com/sharedfiles/filedetails/?id=1419267608
I actually kind of enjoyed that map, and had it locked on 5 stars always except during tornados.
yea but you want to avoid any tight little corridors or extra little parts that extend out. if the dino goes in there, he probably will get mad. Actually the pen for the T-rex is almost too small, if he stay on one end too long he gets mad, so i put the carnivor feeder and water on the other end.
Same with almost all of those enclosures on that end. I managed to pack in 3 hatcheries on that map! Most of the enclosures are just barely big enough, but all the facility ratings are locked in the 90% range on 5 stars and that t-rex has killed like 20 dino's and has a rating of 1000 something.
I'd lean more towards frustrating than difficult, but that's my two cents.
Once the money starts rolling (which isn't hard), the disasters and dinosaurs breaking out become a non-issue.
I know it's not the focus of the game but I wish they made it a little harder.
Money keeps rolling in with little effort. The only thing that's brutal about this game is the lack of space.
If a game reviewer says it's brutally hard, then it has a decent difficulty that means you will have some challenges, if they say it's impossible to play then it will be challenging.
The difficulty depends on how you play it.
Remember, it was these types of mags/reviewers who wanted achievements for completing tutorials.