Jurassic World Evolution

Jurassic World Evolution

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This game should be renamed: Fence Repair Simulator
This game has way too many nit picky, micro manage issues. Seriously, a person cannot even build freely, without having a fence break. Is there even a fence that cannot be broken, I mean these tiny little dinosaurs are breaking heavy steel fences.

Are we sure the fences are not made out of cardboard? And it happens almost every minute. You move your cursor to the other side of the map to build and bam, fence broken, oh no gotta go back.

There are just so many problems in this game, not out of a lack of bug fixing but rather quality assurance testing.

Did you even ask people to play the game for an hour?

1. Fences might as be well be renamed light paper fence,

2. Is there a pause? I don't know, can't seem to find one.

3. Everything requires moving around and finding. Seriously, all the buildings look the same, and there is no customization or labeling, or any other way to distinguish them. So you frantically start looking for things.

4. Finding issues is also quite a pain, you need to bring up the map to see where it is, and even then sometimes you cannot see it.

5. Finding dinosaurs that are hiding or blend well into trees, or just that there is too much there to see a speck on the map.

6. The process for doing tasks is a lot of clicky-clicky. Why can't we turn some of that into a right-click menu, why do i need to go through the process of clicking one thing, then another thing then another thing, all to do the simplest of task.

7. Why are there no automatic protocols?

Why do I need to constantly feed the beasts? Couldn't you have included an upgrade, or a checkbox that says "Feed dinosaurs automatically"

Why do the feeders appear to come from the ground, but then require rangers above the ground to resupply them? Couldn't you have just create some tunnel system with people under the ground to refill and operate those feeders?

Why do i need to micro-manage every tiny function in this game? Couldn't the Resonse team just, I don't know respond without being told to?

"Oh look dinosaurs have broken loose!"
"Maybe we should track them down and tranquilize them to save the people?"
"Nah, we'll wait for the boss to give us the go ahead."

I think this game looks great, I do. I think the first island is fun, but after that it just becomes a clicky-clicky mobile game, that I paid over $60 for. I mean seriously, a simulation game doesn't have to be I MICROMANAGE EVERYTHING! or at least give us more options?

8. And seriously, the options menu? Really, its like a ghost town of options, there are virtually no useful things that you can do to modify your experience. Maybe some controls that allowed us to make this as visible, or hidden as we choose? Maybe some options to automate a few things? Anything? Maybe?


Seriously Frontier, I liked Planet Coaster, it was ok to have all the micro management I wanted... BECAUSE there were no F*!@ing dinosaurs running around killing people.

Fix the game please, its not that enjoyable right now.
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Beiträge 115 von 30
Sinsling 21. Juni 2018 um 15:02 
1) outside of velis seemingly retaining pissed mode after storms, do you make sure your dino's needs are met?

2) esc key. Or did you want an interactive pause so you can queue orders outside of real time?

3) are you blind or just placing multiple of the same building near each other?

4) the map will show you where problems are. "ghost" problems (problems that don't exist) is a known bug usually encountered on island 3.

5) thin your forest or use the map to pinpoint them. Who'd of thought things can be hidden in think layers of tree?

6-8) you got me.
Bedoune 21. Juni 2018 um 15:06 
1. I personally have no issues with fences except the fact that small dinos shouldn't be able to break concrete walls, but apart from that it's fine imo.
2. No pause, or only when you press Escape.
3. I have no issue finding what I'm searching for in a matter of seconds. If you weren't needed to find things for yourself, then people would complain that the game plays itself. Then again I guess not everyone has the same awareness in a videogame ?
4. I always found issues in a matter of seconds on the map. Again, why would you want the game to play itself ?
5. This is a gameplay mechanic. You aren't god. When animals are hiding at the zoo, you just can't see them. Even if you're the zoo manager. You don't have x-ray vision or related stuff. Then again, the game is already easy enough imo. Being able to track anything everywhere would make it even easier.
6. The UI has been thought for console players. We can only hope they'll add a PC-friendly UI in the future. I must agree with you on this point.
7. Because then, the game would play itself. This is a gameplay mechanic, and I personally like it most of the time though I can understand why it can become annoying.
8. I am not sure that I understand what you are talking about, so I guess that if you are talking about graphical options, then I don't have any issues with what we're able to change. Then you're talking about automation again ? This is the part I didn't understand.
Zuletzt bearbeitet von Bedoune; 21. Juni 2018 um 15:07
1. They dont brake out as much when they are happy
2.Press esc
3.use them map its not that hard to find stuff afterall you placed them in the first place so should know their location
4.use map just like point 3
5.use the map, or go low with the camera so you can look in the trees or dont build so much forest lol
6.Its part of the game apart from building there isnt much more to it than clicking stuff
7.Good point, but again not much things apart from building would remain
8.I totally agree on that one
I think if they removed the repair the fences and feed the dino thing and all the other things like restart the power plant, the game would get boring even quicker - sadly!!! Dont speak for the game...

So u are atleast busy. Sometimes its cool when so much things needs to be done, Dinos outside the fences, the power plant is down etc this adds a bit Jurassic Park choas and action.

My hopes are high for future updates, the game has an amazing core with the cool dinos. Frontier needs to build a good game around this.
jsauce 22. Juni 2018 um 12:31 
I guess I thought I was buying something like Planet Coaster, or Sim City where its more of an overall management game. In Simcity you don't need to go and clean every single toilet after a person uses it, you assume the people you hire will do it.

Same in planet coaster, I put down a ride, and put down a toilet, and put down a hamburger shop.

The guy selling hamburgers doesn't ask me, "Can I sell one now boss?" And the guy who cleans things I imagine takes care of the crapper, without needing to ask. The ride operators, they just do their job.

This game is not anything like that, its not a simulation game, its a micromanagement game like a mobile game.

I am someone who thinks options! options! options!

not everyone likes the same game, not everyone plays the same way, not everyone wants the same experience. So they have locked this game into some crazy mobile experience clicker where you cant even take 5 minutes to build because a dino smacks the cage every 10 seconds and then eats the customers.

Its very easy to include a bunch of options in the game's options menu to give each person some customizability in the game they spent $60 on. In my case more.

But its a ghosttown in the options menu.

Why not have checkboxes to show dinosaurs needs?
Why not have checkboxes for things to automate, like resupplying the dinos?
Why not have a checkbox for pause, when ♥♥♥♥ hits the fan?

All these things and more could have been added as a mechanic to allow people to play the way they wanted to play. You check off the stuff you like and leave the stuff you dont unchecked.

Wow what a concept?


I thought based on Frontier's planet coaster, what I was getting was a game where you got to make a theme park with dinosaurs. And that's not at all what this game is.

Instead I have to do the jobs of 100 people, even though I hired them to do those jobs themselves. Nope, they need me to micromanage every single decision made, so I know its a prison? Prison for dinosaurs, that allow people to come, point and stare at the animals doing their time.


OK I've decided, I'm just going to let the dinosaurs do their thing. These customers are ♥♥♥♥♥♥♥♥, and the guys working for me are lazy, so im firing them all. I'll build a big pen, fill it with dinosaurs, not feed them every 10 seconds, and then let them break the fence and eat everyone in sight.

That's a lot better than me wanting to be able to build a nice park, and then constantly have to stop to deal with a dinosaur run amok, because the fences are made from cardboard.


P.S. If the interface was truly made for consoles, then that's why its hard to use, because like every normal pc user in this world I have a mouse, so yeah there's the Clicky-Clicky this game loves so much. 10 friggin steps to do one thing, can be done with one click....
Zuletzt bearbeitet von jsauce; 22. Juni 2018 um 12:34
Cryosis 22. Juni 2018 um 12:39 
1. different dinosaurs are contained by different fences but no fence is 100%, same as JPOG.
2. You press Esc.... Like literally every other game..
3. Use the given management map to easily find stuff, this is basic game utillities.
4. No you don't and no they aren't really that hard to find.
5. Uhm, even when they under trees you can easily see their giant icon on the map..
6. It can be tedious having to go across the map from ranger station to point A/B/C etc. But it is also more fun to actually drive their yourself.
7. There is... To some extent but you still need to actually manage these automations, since you know this IS a management game.
8. You're cherry picking.
Sinsling 22. Juni 2018 um 12:51 
Ursprünglich geschrieben von jsauce:
Sim City
You know, personally I find it funny when people bring up sim city. Outside of the freeplay map, I remember sim city 2000 kicking my face in with power outages, burned down fire stations, complaints about commutes, and things I can't even remember because it's been nearly 20 years since I last played the game and I was ~10 at the time.

Compared to having to clear swaths of rubble, relocate fire/police stations or entire sections of i/c/r to keep citizens happy or give up because my only remaining power plant just got leveled and the city is too far into the red to even bother trying to rebuild, this is tame as ♥♥♥♥.
Zuletzt bearbeitet von Sinsling; 22. Juni 2018 um 12:51
jsauce 22. Juni 2018 um 13:30 
For reference, a pause that pauses outside of play is kind of useless. I get you can press ESC, I meant a pause when the ♥♥♥♥ hits the fan, fix the issues, go back to playing.

Again, this is not a simulator, or management game in any sense, its a clicker, MICRO-Management game.

In comparison, Simcity is fairly easy to manage, because unlike this game, you are in charge of the city overall, like here, but you don't have to take photos, and pick up poop, and feed people.

This wants to you to be the boss, and also be the guy that shovels ♥♥♥♥. That is where this game faulters.

It's a beautiful game, and the concept on paper sounds great, but in actual play, its not much fun, outside of the first island. By the third island, its a mess that has taken steroids, and also has cancer, and lyme disease, emphysema, and colitis to boot.

Let's hope they patch some of this crap out and make it more fun.
Cryosis 22. Juni 2018 um 13:43 
Ursprünglich geschrieben von jsauce:
For reference, a pause that pauses outside of play is kind of useless. I get you can press ESC, I meant a pause when the ♥♥♥♥ hits the fan, fix the issues, go back to playing.

Again, this is not a simulator, or management game in any sense, its a clicker, MICRO-Management game.

In comparison, Simcity is fairly easy to manage, because unlike this game, you are in charge of the city overall, like here, but you don't have to take photos, and pick up poop, and feed people.

This wants to you to be the boss, and also be the guy that shovels ♥♥♥♥. That is where this game faulters.

It's a beautiful game, and the concept on paper sounds great, but in actual play, its not much fun, outside of the first island. By the third island, its a mess that has taken steroids, and also has cancer, and lyme disease, emphysema, and colitis to boot.

Let's hope they patch some of this crap out and make it more fun.
So basically you want a cheat button.. No. Sorry if actually managing and dealing crisises is too much for you but why in the bloody hell would they ever include such an option, it defeats the entire purposes of having things go wrong if you can just freeze time and make everything better..
I completely agree with this one.

I would not agree with Most critics against the game, like small maps or agressive dinos etc.. I'm totally fine with it. But the amount of micro-management the game literally throws at the player, is tedious.
Sometimes you play for an hour, and everything you do is hammering your keyboard to death just to hold a stable status quo against an endless stream of idiotic random-events, requiring so much interaction, that you can not do anything else.

Since C&C, every RTS is able to work with Gather-Marks. So why is JP:E for example unable, to provide an automatic solution to bring Dinos from the Lab into their paddock? Why have i to open/close all the doors by myself? Why have i to refill all the food dispensers? Why have i to clean up all these corpses?

The game would be a lot more fun, if it would not play, like mobile-tap-game.

Ursprünglich geschrieben von Cryosis:
So basically you want a cheat button.. No. Sorry if actually managing and dealing crisises is too much for you but why in the bloody hell would they ever include such an option, it defeats the entire purposes of having things go wrong if you can just freeze time and make everything better..
The Key point is Progress. If dealing with crisises eats up so much ingame-game, that you don't make any progress in other parts of the game, there is just to much of it. I would't mind handling a single crisis at once. But beeing overun by a storm, breaking Dinos, a disease, a saboteur and empty food-dispensers at the same time, so you need half an hour to clean up all the problems, just to be attacked by the next desaster-wave as soon as the park runs again, is just ridiculous unfunny.
Zuletzt bearbeitet von caesar_andy; 22. Juni 2018 um 13:54
jsauce 22. Juni 2018 um 14:32 
Ursprünglich geschrieben von caesar_andy:
I completely agree with this one.

I would not agree with Most critics against the game, like small maps or agressive dinos etc.. I'm totally fine with it. But the amount of micro-management the game literally throws at the player, is tedious.
Sometimes you play for an hour, and everything you do is hammering your keyboard to death just to hold a stable status quo against an endless stream of idiotic random-events, requiring so much interaction, that you can not do anything else.

Since C&C, every RTS is able to work with Gather-Marks. So why is JP:E for example unable, to provide an automatic solution to bring Dinos from the Lab into their paddock? Why have i to open/close all the doors by myself? Why have i to refill all the food dispensers? Why have i to clean up all these corpses?

The game would be a lot more fun, if it would not play, like mobile-tap-game.

Ursprünglich geschrieben von Cryosis:
So basically you want a cheat button.. No. Sorry if actually managing and dealing crisises is too much for you but why in the bloody hell would they ever include such an option, it defeats the entire purposes of having things go wrong if you can just freeze time and make everything better..
The Key point is Progress. If dealing with crisises eats up so much ingame-game, that you don't make any progress in other parts of the game, there is just to much of it. I would't mind handling a single crisis at once. But beeing overun by a storm, breaking Dinos, a disease, a saboteur and empty food-dispensers at the same time, so you need half an hour to clean up all the problems, just to be attacked by the next desaster-wave as soon as the park runs again, is just ridiculous unfunny.


This was ultimately my point, where the game fails is not that it does these things, its that its all that it does.

You spend $60 on a game that simulates danger. You spend $60 on a game that breaks cages, and forces you to fix them like a mad-man. You spend $60 on a game that makes you resupply every feeder, close every door, pick up every dead animal, god even go into the pens and take a photo for the guests to enjoy.

How is this a simulation game in any sense of the word, unless its Real Life Simulator, where you play a game about picking up after your kids all day.

Games are not meant to be work, work is work. Games are supposed to be an escape from that tedious ♥♥♥♥♥♥♥♥, and more and more these companies are building games that take you right from then 9-5 grind to the after work until bedtime grind.

I mean seriously? Also a cheat button? Are you ♥♥♥♥♥♥♥ kidding? Have you ever played any simulation game, they all have event pausing, in fact most do it for you. or imagine that, its in the option menu so you check a box and it pauses when anything bad happens.

It doesn't clear up the issue, it merely allows you to task things before going back to real time, because doing tasks in real time in a tedious video game is a ton of work. I'd rather flip ♥♥♥♥♥♥♥ burgers all day then do tedious busy computer work where I click click click.

Because, if I'm flipping burgers, I'm not washing windows, or painting fences, or picking up trash, or wiping asses, or shoving the plates of food in front of people. And I am supposed to be the boss in the game, but I'm the boss, and the repairman, and janitor, and seal team six, and the electrician. Come on, at some point you have to realize this ♥♥♥♥ is nonsense.

This should have been either $20, because besides all the issues I have laid out, its lacking content. You get a few buildings, a few dinosaurs, some fencing, and guests that merely exist to be eaten. And that's it. It's shallow as ♥♥♥♥.

Or, it should have been a $6.99 mobile game, not a full $60 game. Is this No Man's Dinosaur we playing?
Yea i mostly agree. Though it feels like in the last few patches the disasters and resupplying feeders has been toned down a bit. I feel like power is costing me more too, so at least they've made a couple positive changes pretty fast.

Not only all the stuff you mentioned, but lack of control on entry pricing, getting 5 stars on facilities is a joke, super easy, same with dino's if you just make them fight. Building variety is super limited, and its disapointing to have a security and science building that gives more money rather than a relavant bonus. We have some buildings that have no purpose whatsoever really like a bowling alley or clothes shop, that you truly never really need, and then they've omited things like benches, lamps, bathrooms, that could have added quite a bit of flavor. There isn't even a single ploppable really, even the trees are brushed on and wonky.

Even the coastal skin was disappointing lol. I was hoping it would unlock some coastal area to build, nope just another skin. All the habitats looks the same, we can't even paint sand around our water holes. Most of the islands feel too small, I mean its easy to 5 star, but all of that should be harder and the maps bigger imo. Difficulty settings would go a long way, at least on the sandbox, and make money optional as well. Its just a hot mess at the moment, released too soon.

Not enough real management aspects aside from keeping dino's happy. I'm still trying to enjoy it, but yea, its not great for the genre.

Your gonna hate island 4 and 5 if you make it that far lol. I have like 8 storm shelters (many overlapping areas) on Pena and still empty space and easily 5 starred it though.
Zuletzt bearbeitet von shiggies713; 22. Juni 2018 um 15:29
Gotta say the ability to just send your Rangers on a resupply or repair run would be welcome, having to point and click every individual feeder gets tedious fast, especially with the tall ones!feeders
TBH, the automaitic feeder resupply aside, I can live with the rest of this.
Fences buy you time. any dinosaur can break any fence, but it'll take them longer on heavier fences, which gives you time to react, tranq them, figure out what you did wrong to make the dinosaur angry and fix it so it behaves.
Lack of a pause was jarring at first, but it's a crutch really. I find it adds to the atmosphere having to scramble to deal with a dino escape rather than stopping time while I caually assess what's happened and decide who to move to deal with it. The one thing I do ask is they PLEASE make the game pause while reading the database. it's no fun having all that lore and stuff but getting constantly interrupted by an empty feeder, someone offering me a new contract, a dino dying of old age etc every minute while I'm trying to read.
Ursprünglich geschrieben von jsauce:
I guess I thought I was buying something like Planet Coaster, or Sim City where its more of an overall management game. In Simcity you don't need to go and clean every single toilet after a person uses it, you assume the people you hire will do it.

Same in planet coaster, I put down a ride, and put down a toilet, and put down a hamburger shop.

The guy selling hamburgers doesn't ask me, "Can I sell one now boss?" And the guy who cleans things I imagine takes care of the crapper, without needing to ask. The ride operators, they just do their job.

This game is not anything like that, its not a simulation game, its a micromanagement game like a mobile game.

I am someone who thinks options! options! options!

not everyone likes the same game, not everyone plays the same way, not everyone wants the same experience. So they have locked this game into some crazy mobile experience clicker where you cant even take 5 minutes to build because a dino smacks the cage every 10 seconds and then eats the customers.

Its very easy to include a bunch of options in the game's options menu to give each person some customizability in the game they spent $60 on. In my case more.

But its a ghosttown in the options menu.

Why not have checkboxes to show dinosaurs needs?
Why not have checkboxes for things to automate, like resupplying the dinos?
Why not have a checkbox for pause, when ♥♥♥♥ hits the fan?

All these things and more could have been added as a mechanic to allow people to play the way they wanted to play. You check off the stuff you like and leave the stuff you dont unchecked.

Wow what a concept?


I thought based on Frontier's planet coaster, what I was getting was a game where you got to make a theme park with dinosaurs. And that's not at all what this game is.

Instead I have to do the jobs of 100 people, even though I hired them to do those jobs themselves. Nope, they need me to micromanage every single decision made, so I know its a prison? Prison for dinosaurs, that allow people to come, point and stare at the animals doing their time.


OK I've decided, I'm just going to let the dinosaurs do their thing. These customers are ♥♥♥♥♥♥♥♥, and the guys working for me are lazy, so im firing them all. I'll build a big pen, fill it with dinosaurs, not feed them every 10 seconds, and then let them break the fence and eat everyone in sight.

That's a lot better than me wanting to be able to build a nice park, and then constantly have to stop to deal with a dinosaur run amok, because the fences are made from cardboard.


P.S. If the interface was truly made for consoles, then that's why its hard to use, because like every normal pc user in this world I have a mouse, so yeah there's the Clicky-Clicky this game loves so much. 10 friggin steps to do one thing, can be done with one click....
I mean, it is a new game. It came out last week for Starclan's sake. There are going to be a few bugs/missing content. There has already been anupdate with quite a long list of fixes and
6 new dinos.
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