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If you don't keep them happy they'll break out. And if they break the fence and you fix it but don't sort out their happiness they'll break it again
1. You got an unhappy dinosaur (changes things so they are happier).
2. An event or mission is active that damages fence (annoyed faction or weather event) or forces unhappy dinosaur (Security test mission let a dino out).
The other problem to bear in mind (that we're screaming at Frontier for right now) is that for some unknown reason your dinosaurs judge their environments (and therefore their comfort) based on a circular radius around them instead of judging the enclosure they're in. So if they're standing by a fence and there's no forest on the outside, they'll see that as "there's no forest, I'm now unhappy"
Can you specify what fences in particular are breaking?:
As in is this with a particular Dinosaur or just located in one particular area?
Also is your security team happy?
I'll also add, what genetics are you using in the Dinosaurs I.E.
have you piled Shark DNA into them all?
While that's true, they also have a micromanagement system. When something goes wrong there's reasons why, it's not supposed to just keep happening with no evident remedy.
I actually found it quite funny. I wonder is dinosaurs have hidden personalities because mine is definitely a ♥♥♥♥ lol.
well at least now we know that anything you say is worthless and should be ignored
yeah what I do is I use the hotkey to select ACU, add a task, click on all my raptors to assign them all as a task to the ACU. Then I do the same with the ranger team to fix damage, then I do the same with the transport team to get them back in
Honestly it just sounds like because of your cheat engine use you've gone far to fast into the GIVE ME ALL DINOS and not actually taken the time to upgrade all the things that will make that side easier, as well as just get better at managing that part in general