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The answer is no when the power station goes down the pylons are unaffected so the other power station will still work fine.
* It needs a powerplant (with a path back to the park entrance) to generate the power
* It needs at least one substation thats near buildings that need power (not all buildings, like shelters, need power).
* It needs powerlines to connect a circuit from the power plants to those substations
As far as I can tell, you can have separate power networks and the total power from all networks is shared across the entire park. Each network needs to generate power, and likewise also draw at least SOME power for the network to be "hot" and contribute to the park.
For example, you could build a powerfarm out in the boonies thats generating 2000 power and as long as its locally powering something (like the monorail to connect the paths), that 2000 power is availible to all other "hot" networks.
THEN, you can have a separate power network elsewhere that generates only 60 power but it can locally meet the 500 unit power demand without needing to connect all the way back to the power farm.
smaller tidbit: electricfied fences DO draw power (they just don't tell you that they do, nor say directly how much, but you can see the extra draw in the managment view after adding some). I didn't check to see if its based on length of a segment or the count of segments, but from what i can tell each segment can take 2 power