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Rapporter et problem med oversettelse
The issue I had was that by separating my visitor services (restaurants, gift shops etc) as the south end of the park, covered by a mountain range with a path through the middle to get to the animal enclosures, the guests would often complain about being hungry by the time they walked over there, or not having seen dinosaurs when they had got lost at the food kiosks.
Lesson learned; don't build your park like the park in the movie.
I hated this so much. "I paid to see dinosaurs and I haven't seen any!" When they've just been eating since exiting the visitor center; not bothering to venture away from the food to actually look at animals...
I would use the first pen with the Creeation Lab as a "holding pen" where new dinos are created. Then I would tranquilize them and move them to their designated pens.
One of the devs said this is how they do it also, I think it makes sense.
I would also keep Carnos in their own enclosure for each species, but mix up some herbys a little bit too where appropriate.
Also when I get around to having T-Rex and Raptors I would build them in slightly isolated areas of the park so that if they get out they still have a distance to cover before they get to my food and shopping area etc.
Then sometimes I'd combine all my dinos into one pen just for fun... It was usually the same pen that I kept all of the guests in ;)
Had a few islands with only carnos... Once those parks reached 5* and I had my dino cap reached I'd delete the shelters and park entrance and then the fences... That was always fun. I actually had some people die from starvation because they got lost in the wilderness... Never had someone transplanted by a huge herbivore though... Hopefully that can happen in this game.
All ready to give life to my first dinosaurs to visit the park. After all, those humans aren't going to feed themselves.
one of the game play videos shows that builds pull power from closest power plant thats conected vea power lines.