Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What I've learned when this happens is that the "Dinosaur Threat" doesn't pop up UNLESS a guest actually runs into the escaped dinosaur. Not only that, the escaped dinosaur AI doesn't even acknowledge that it is outside its enclosure as it doesn't attack the guests (at least in my case it doesn't). The last time it happened on my game, it was a Carcharodontosaurus, and I watched it glitch through fence after fence, building after building, until it finally made a huge circle back around to its enclosure. And again, none of the guests reacted to it until it or they walked into it/them. Once that happened, I then got the "Dinosaur Threat" alert to pop up. So even the game doesn't acknowledge the escaped dinosaur that glitched through its fence until a guest walks into it.
I must add that since I'm playing on Sandbox with the easy, relaxed settings, I'm filling my carnivore enclosures with more of the same dinosaur. In other words, my Carcharodontosaurus enclosure has all the skins of that dinosaur represented in that one enclosure. So it could very well be my own fault that these dinosaurs are glitching through their enclosure fences because I have too many dinosaurs in one enclosure.