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JPOG only runs stable on Site B.
If you want to build a park in JPOG you need to do it with the unmodded game.
I enhanced almost everything. Increased dinosaur age, increased visitor amount, increased allowed dinosaur amount (which is just 60 on JPOG).
Why do you want to create your own island in JPOG, when you are only allowed to build 60 dinosaurs? It's pretty useless to create a big island, when you actually cannot use it.
Here is a video of my park with modded values:
https://www.youtube.com/watch?v=rY0KJZeMeMo
The visitors are too dumb to find food and die, even though I have tons of restaurants. And the game crashes way too often.
Here a video where I didn't reached the point of where the game started to crash. Yet I still had issues in the AI and disappearing food.
https://www.youtube.com/watch?v=_qmQSj-wDu0
JPOG is fun if you don't want to build a big park (even the buildings and fences have a limitation).
The only good thing about modded JPOG is Site B:
https://www.youtube.com/watch?v=_0cr9X115R4
Very stable, but only one little part of the game.
Furthermore you need to unlock Site B by playing some boring missions.
I honestly enjoyed playing through JWE to unlock stuff for the sandbox way more.
All you have to do is edit one text file and you will have unlimited objects and access to all the dig sites.
Yep, I was really hoping JWE would build upon what JPOG got right and make steps forward. But instead they walked back some of the best parts while walking forward others. The park management and builder side of the game, the side I care about the most, is painfully shallow.
Key phrase is :Editing the textfiles.
JPOG: where your mission is just to 5 star your park, collect fossils from a limited selection of 9 digsites, wherein you'll only be able to access like what? 5-6 digsites at a given playthrough mission, giving you less dinos to choose from the games 25 listed dinos. Dinos dont care how small their enclosures are, you can even put a T-rex in a 3x3 sized enclosure, not to mention how the dinos like to turn on right angles. Guests wandering around, some not even able to find the amenities they need, & they wont even leave the paths when a dino breaks loose. Don't forget, all buildings can be built in limited numbers & you can only lay down paths in angles. Thats how limited JPOG is if you're playing it on vanilla. The only saving grace for JPOG is its dedicated sandbox park(Not SiteB mode).
Try playing JPOG in vanilla, reset those edited textfiles to default, remove the mods, then see how limited it is.
Importantly, why are we comparing JWE to JPOG??? Both are totally different games from different years & different developers. Its like comparing a Volkswagen Scirocco to a Volkswagen Beetle. Just because both games have dinos in them, doesn't mean JWE is a successor to JPOG, which it isn't.
No you don't.
You need to edit every dinosaur INI for the age and every object INI for the amount of that object being able to be placed.
When I am coming home, I can tell you exactly what files I am speaking of.
If you are able, tell me what files or what changes you are speaking of please. I am curious. :)
I'll make a small addition, The Constant.Ini file, which allows you to access the scripts for the digsites & digteams, as well as the amount of starting cash, & amount of maximum dinos allowed in the park.
However, you still have to edit every single dino and object INI, otherwise you cannot build a big park anyways.