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Fordítási probléma jelentése
But on the other hand the food going up a bit when herbivores graze on the grass? Sure, I can see that. Wouldn't be too hard to implement either I'd imagine-just as long as it doesn't make the herbivore feeders totally obsolete.
I think the idea of herbivores grazing would be good and it would make sense. It would be a nice feature to add, especially since we have paleobotany available now. The food system has expanded, it only seems reasonable to take the next step. It doesn't have to be elaborate, tie it in to the amount of forest/grassland present would be fine.
Breeding though? Definitely not. Breeding was never a goal in the movies, in fact breeding in the movies was seen as a very bad thing. Did it happen? Yes, we all know that. But we also have to remember, this game was never supposed to be a remake of the movie. If it was, you'd watch it, not play it - there would be nothing to do, actions and outcomes would be predetermined.
As for engineering breeding into them, I'm not asking to recreate the movies, I'm asking for my simulation game to simulate an living ecosystem, not just a theme park. I was less interested in the "running my own Jurassic Park" than I was with "engineering my own dinosaurs in a reactive environment".
And whatever, add more depth to the game by letting you breed it having the possibility of things going wrong. Your divisions already have the potential to sabotage you and recreate the movies anyway. I personally don't see the harm in letting me have the option of whether or not I want to engineer the capability to breed into them.
That's an oxymoron you're saying you want JW:E to simulate a living ecosystem, but only way to do that is recreate the Spielberg movies and have the dinosaurs be allowed to breed and update them with A.I. that makes act like real animals.
The problem isn't you the problem of the matter falls on Frontier had their programming feats. Because if they did try and add breeding engineering into the game then the baby dinosaurs would crash the game.
On with the feeders the Herbivore Feeders are essential to the park due to high richness of lysine which the animals are programmed to live off on. Sure the wild and Paleobotanty foliage can replace the feeders, but the paleo feeders take time to prepare the food and the wild plants were never programmed to be eaten more or less than grass has a proper source of lysine.
That's the consequence you have to face; neglecting your employees and the park is never a good option. We learned this since day one if you value one division over the other the risk of sabotage will be high. Apart from what we've seen only Nedry, Wu, and Hoskins betray InGen/Masarani Global because of their overall demands.
Furthermore, Dr. Malcolm narrations are something to advice from. If he is making an appearance it usually means it's serious.
Bestinslot in the last video explains well what are the 6.
On the 3 I don't think there's anything to say, you understand for yourself.
https://www.youtube.com/watch?v=kJNdDhsYNc4
Now, many people have to come to the realization and the defense that Frontier will not be making these packs because of several programming reasons, etc (even though the mentioned being possible in their earlier interviews). However, time and time again it seems like InGen, Frontier Developments has a infamous reputation of telling the truth and keeping their words to their customers; let alone having the devotion to please their fans when it comes to fixing JW:E
Recently, in the PS4 community, a fan by the name of ya_boi009 had discovered something surprising on Isla Pena. What he found was a pier or dock. Of course, this doesn't 100% confirm that Frontier were in the progress of planning any further attractions or unique DLCs; however if it took this much devotion to model a pier into the game then why not try and make a DLC that features marine and flying reptiles, like Pteranodon or Mosasaurus?
Anybody who wants to see the video. Here is the link. https://www.youtube.com/watch?v=DUKQVvZail0
And it's actually not that illogical to have both the carnivores and herbivores eat from feeders. This is what happens in real zoos as well. Sure, a captive giraffe might nibble from some trees every once in a while. But it will get most of it's food from a feeding basket of some type.
What might be an interesting solution for the game, is by simply adding some basic browsing animations for the herbivores so that they will nibble some from their direct environment. But they would still get most of all of their nutrition from the feeders so that the game balance doesn't get thrown on it's head.
And concerning breeding of dinosaurs. Personally, here's what I think...
I think it would be a really interesting feature to have in the game where dinosaurs will produce offspring. BUT, not as a management option. But rather as sort of a natural disaster like the storms. It should be a challenge to be overcome. The JP/JW film themes are mostly about control and hubris. There is some nod to these themes in the game where you incubate a new dinosaur, only to discover you need more to make it happy, but you might not have enough time to do that before the first dinosaur breaks out. This fits in the themes of hubris and control.
Now how would dinosaurs procreating fit into this? You could clone dinosaurs like normal. But with the whole "Life finds a way" some dinosaurs could switch gender and new dinosaurs could start appearing on their own. Since the dinosaurs already have quite specific social stats, it might not be long before you have too many dinosaurs in an enclosure and the dinosaurs will start to break out. It would be another thing that the player would have to manage and keep the dino population in check.
While this is a well thought out statement; the stakes it would take might not be what fans want. For one with InGen's dinosaurs breeding wouldn't be a natural disaster because this is a normal part in nature; besides that point I think if Frontier were to allow procreating in that mechanism it would just be another book to throw at fans not too really appreciate, but to find annoying.... diseases and the weather are good enough.
And even if procreating/breeding was added as a management option. You'd still run into the same issues as a player. Some dinosaurs have a lower cap on their social needs and won't like it if new dinosaurs keep popping up in their enclosures. With the current game mechanics at least unchecked breeding will result in unhappy dinosaurs breaking out. It's a simple cause and effect.
I'm just taking that same effect to it's logical conclusion as well as taking the themes of the franchise in mind.
And without storms and diseases the game would get quite boring quite quickly in my opinion. These things stir things up. I'm not saying it needs to be more frequent. But I don't see how adding more variety in natural disasters/obstacles is a bad thing. It's another challenge to be overcome.
The divisions are part of the core premise of the game so I'd not see where that wold make sense. You are there to run the park and it takes all three divisions working together to make it all happen. Sandbox is a completely different thing though. You can set up the options there to use money, make things harder or easier as you see fit... Now if only they'd unlock Sandbox on all the islands - including DLC islands - we'd be set.