Jurassic World Evolution

Jurassic World Evolution

What The Game Is Missing
One of the biggest issues for the game that i encountered while playing, was the fact they don't reproduce. I get that they're engineered that way for security purposes, but if I want to make a self-sustaining habitat, that means I need to take natures place and engineer replacements. Letting me give them a trait that gives them fertility would be great, so I can let my herbivores, omnivores, and carnivores all live in one enclosure.

also food. If your herbivores require a certain level of trees or bushes to be happy, they shouldn't need to rely on feeders.
< >
1630/114 megjegyzés mutatása
I'm not sure I like the idea of the dinos being able to breed mainly because the way the game works with its social and population requirements for dinosaurs that's gping to get very tedious to manage very fast.

But on the other hand the food going up a bit when herbivores graze on the grass? Sure, I can see that. Wouldn't be too hard to implement either I'd imagine-just as long as it doesn't make the herbivore feeders totally obsolete.
Legutóbb szerkesztette: LadyDragonfury; 2019. aug. 1., 12:56
LadyDragonfury eredeti hozzászólása:
I'm not sure I like the idea of the dinos being able to breed mainly because the way the game works with its social and population requirements for dinosaurs that's gping to get very tedious to manage very fast.

But on the other hand the food going up a bit when herbivores graze on the grass? Sure, I can see that. Wouldn't be too hard to implement either I'd imagine-just as long as it doesn't make the herbivore feeders totally obsolete.

I think the idea of herbivores grazing would be good and it would make sense. It would be a nice feature to add, especially since we have paleobotany available now. The food system has expanded, it only seems reasonable to take the next step. It doesn't have to be elaborate, tie it in to the amount of forest/grassland present would be fine.

Breeding though? Definitely not. Breeding was never a goal in the movies, in fact breeding in the movies was seen as a very bad thing. Did it happen? Yes, we all know that. But we also have to remember, this game was never supposed to be a remake of the movie. If it was, you'd watch it, not play it - there would be nothing to do, actions and outcomes would be predetermined.
I don't get the point of the feeders in the first place, because they did engineer flora that matched various periods of the past. If you put trees, bush, and greass in, you'd think that's be what the dinos want to eat from. Meat feeders, ok, I get them because you aren't *supposed* to put the carnivores with things they can prey on.

As for engineering breeding into them, I'm not asking to recreate the movies, I'm asking for my simulation game to simulate an living ecosystem, not just a theme park. I was less interested in the "running my own Jurassic Park" than I was with "engineering my own dinosaurs in a reactive environment".

And whatever, add more depth to the game by letting you breed it having the possibility of things going wrong. Your divisions already have the potential to sabotage you and recreate the movies anyway. I personally don't see the harm in letting me have the option of whether or not I want to engineer the capability to breed into them.
DJ Wise Pariah eredeti hozzászólása:
I don't get the point of the feeders in the first place, because they did engineer flora that matched various periods of the past. If you put trees, bush, and greass in, you'd think that's be what the dinos want to eat from. Meat feeders, ok, I get them because you aren't *supposed* to put the carnivores with things they can prey on.

As for engineering breeding into them, I'm not asking to recreate the movies, I'm asking for my simulation game to simulate an living ecosystem, not just a theme park. I was less interested in the "running my own Jurassic Park" than I was with "engineering my own dinosaurs in a reactive environment".

And whatever, add more depth to the game by letting you breed it having the possibility of things going wrong. Your divisions already have the potential to sabotage you and recreate the movies anyway. I personally don't see the harm in letting me have the option of whether or not I want to engineer the capability to breed into them.

That's an oxymoron you're saying you want JW:E to simulate a living ecosystem, but only way to do that is recreate the Spielberg movies and have the dinosaurs be allowed to breed and update them with A.I. that makes act like real animals.

The problem isn't you the problem of the matter falls on Frontier had their programming feats. Because if they did try and add breeding engineering into the game then the baby dinosaurs would crash the game.

On with the feeders the Herbivore Feeders are essential to the park due to high richness of lysine which the animals are programmed to live off on. Sure the wild and Paleobotanty foliage can replace the feeders, but the paleo feeders take time to prepare the food and the wild plants were never programmed to be eaten more or less than grass has a proper source of lysine.
Legutóbb szerkesztette: twinsanityuniverse; 2019. aug. 2., 19:36
As far as I remember the movies, the plot was usually one guy working for some shadowy corporate cabal sabotages the park in some effort to make profit somehow, and with how often my Entertainment division sabotages my parks because I focus on Science, it already feels like it's the movies. And Goldblum narrating things doesn't help either.
Another thing, can we stop making "realism" or "scientific accuracy" a requirement? I'm old enough that I saw the first movie in theatres. Back then, no one gave a ♥♥♥♥ that most of the dinosaurs featured were never alive during the actual Jurassic period. When we found out that they're giant birds and not giant lizards, didn't change our minds. When we found out that some of the dinosaurs featured never actually existed, and were just an amalgamation of other dinosaurs, we still didn't care. In fact, the Brontosaurus, triceratops, velociraptor, and dracorex, all either never existed or were just misclassified. I'm ok with having a triceratops walking around my park eating grass that wasn't technically engineered to have lysine in certain quantities, because having a triceratops walking around at all is pure magic in the first place. They were just juvenile torosauruses.
DJ Wise Pariah eredeti hozzászólása:
As far as I remember the movies, the plot was usually one guy working for some shadowy corporate cabal sabotages the park in some effort to make profit somehow, and with how often my Entertainment division sabotages my parks because I focus on Science, it already feels like it's the movies. And Goldblum narrating things doesn't help either.

That's the consequence you have to face; neglecting your employees and the park is never a good option. We learned this since day one if you value one division over the other the risk of sabotage will be high. Apart from what we've seen only Nedry, Wu, and Hoskins betray InGen/Masarani Global because of their overall demands.

Furthermore, Dr. Malcolm narrations are something to advice from. If he is making an appearance it usually means it's serious.
Simple, 9 things are currently missing (to be precise 3+6).
Bestinslot in the last video explains well what are the 6.
On the 3 I don't think there's anything to say, you understand for yourself.

https://www.youtube.com/watch?v=kJNdDhsYNc4
For weeks this thread has been going back and forth with over a dozen individuals stating their opinions and views. But I would like to reintroduce the topic of what really is missing from the game and that is a Marine and Aerial DLC pack.

Now, many people have to come to the realization and the defense that Frontier will not be making these packs because of several programming reasons, etc (even though the mentioned being possible in their earlier interviews). However, time and time again it seems like InGen, Frontier Developments has a infamous reputation of telling the truth and keeping their words to their customers; let alone having the devotion to please their fans when it comes to fixing JW:E

Recently, in the PS4 community, a fan by the name of ya_boi009 had discovered something surprising on Isla Pena. What he found was a pier or dock. Of course, this doesn't 100% confirm that Frontier were in the progress of planning any further attractions or unique DLCs; however if it took this much devotion to model a pier into the game then why not try and make a DLC that features marine and flying reptiles, like Pteranodon or Mosasaurus?

Anybody who wants to see the video. Here is the link. https://www.youtube.com/watch?v=DUKQVvZail0
The feeders is just a direction of the game that the devs have made. In a real situation you'd expect herbivores to mostly browse from the trees and other foliage. But as has been mentioned, it makes sense to have feeders for meat. It's simply economic in game mechanics to also have a similar system for the herbivores. And changing that now probably wouldn't work well since it was built from the ground up with the feeders in mind.

And it's actually not that illogical to have both the carnivores and herbivores eat from feeders. This is what happens in real zoos as well. Sure, a captive giraffe might nibble from some trees every once in a while. But it will get most of it's food from a feeding basket of some type.

What might be an interesting solution for the game, is by simply adding some basic browsing animations for the herbivores so that they will nibble some from their direct environment. But they would still get most of all of their nutrition from the feeders so that the game balance doesn't get thrown on it's head.


And concerning breeding of dinosaurs. Personally, here's what I think...
I think it would be a really interesting feature to have in the game where dinosaurs will produce offspring. BUT, not as a management option. But rather as sort of a natural disaster like the storms. It should be a challenge to be overcome. The JP/JW film themes are mostly about control and hubris. There is some nod to these themes in the game where you incubate a new dinosaur, only to discover you need more to make it happy, but you might not have enough time to do that before the first dinosaur breaks out. This fits in the themes of hubris and control.

Now how would dinosaurs procreating fit into this? You could clone dinosaurs like normal. But with the whole "Life finds a way" some dinosaurs could switch gender and new dinosaurs could start appearing on their own. Since the dinosaurs already have quite specific social stats, it might not be long before you have too many dinosaurs in an enclosure and the dinosaurs will start to break out. It would be another thing that the player would have to manage and keep the dino population in check.
Lord Trilobite eredeti hozzászólása:
The feeders is just a direction of the game that the devs have made. In a real situation you'd expect herbivores to mostly browse from the trees and other foliage. But as has been mentioned, it makes sense to have feeders for meat. It's simply economic in game mechanics to also have a similar system for the herbivores. And changing that now probably wouldn't work well since it was built from the ground up with the feeders in mind.

And it's actually not that illogical to have both the carnivores and herbivores eat from feeders. This is what happens in real zoos as well. Sure, a captive giraffe might nibble from some trees every once in a while. But it will get most of it's food from a feeding basket of some type.

What might be an interesting solution for the game, is by simply adding some basic browsing animations for the herbivores so that they will nibble some from their direct environment. But they would still get most of all of their nutrition from the feeders so that the game balance doesn't get thrown on it's head.


And concerning breeding of dinosaurs. Personally, here's what I think...
I think it would be a really interesting feature to have in the game where dinosaurs will produce offspring. BUT, not as a management option. But rather as sort of a natural disaster like the storms. It should be a challenge to be overcome. The JP/JW film themes are mostly about control and hubris. There is some nod to these themes in the game where you incubate a new dinosaur, only to discover you need more to make it happy, but you might not have enough time to do that before the first dinosaur breaks out. This fits in the themes of hubris and control.

Now how would dinosaurs procreating fit into this? You could clone dinosaurs like normal. But with the whole "Life finds a way" some dinosaurs could switch gender and new dinosaurs could start appearing on their own. Since the dinosaurs already have quite specific social stats, it might not be long before you have too many dinosaurs in an enclosure and the dinosaurs will start to break out. It would be another thing that the player would have to manage and keep the dino population in check.

While this is a well thought out statement; the stakes it would take might not be what fans want. For one with InGen's dinosaurs breeding wouldn't be a natural disaster because this is a normal part in nature; besides that point I think if Frontier were to allow procreating in that mechanism it would just be another book to throw at fans not too really appreciate, but to find annoying.... diseases and the weather are good enough.
twinsanityuniverse eredeti hozzászólása:
While this is a well thought out statement; the stakes it would take might not be what fans want. For one with InGen's dinosaurs breeding wouldn't be a natural disaster because this is a normal part in nature; besides that point I think if Frontier were to allow procreating in that mechanism it would just be another book to throw at fans not too really appreciate, but to find annoying.... diseases and the weather are good enough.
Eh what? Are you saying natural disasters aren't natural? How does it not fit? The storms and diseases are a normal part of nature that just happen. And so is procreation. I'm only calling it a natural disaster in the context of the storm being one as well and wrecking your park. So yes, unchecked breeding of dinosaurs would be a natural disaster for a park.

And even if procreating/breeding was added as a management option. You'd still run into the same issues as a player. Some dinosaurs have a lower cap on their social needs and won't like it if new dinosaurs keep popping up in their enclosures. With the current game mechanics at least unchecked breeding will result in unhappy dinosaurs breaking out. It's a simple cause and effect.
I'm just taking that same effect to it's logical conclusion as well as taking the themes of the franchise in mind.

And without storms and diseases the game would get quite boring quite quickly in my opinion. These things stir things up. I'm not saying it needs to be more frequent. But I don't see how adding more variety in natural disasters/obstacles is a bad thing. It's another challenge to be overcome.
I guess what I'm trying to say is, given the option of having an Entertainment Division, Science Division, and Security Division, going with the Science guys should allow me to build less like it's a zoo and more of a preservation or sanctuary. I get it, Jurassic Park is a theme park, but this is a video game, give me a little more choice maybe?
DJ Wise Pariah eredeti hozzászólása:
I guess what I'm trying to say is, given the option of having an Entertainment Division, Science Division, and Security Division, going with the Science guys should allow me to build less like it's a zoo and more of a preservation or sanctuary. I get it, Jurassic Park is a theme park, but this is a video game, give me a little more choice maybe?


The divisions are part of the core premise of the game so I'd not see where that wold make sense. You are there to run the park and it takes all three divisions working together to make it all happen. Sandbox is a completely different thing though. You can set up the options there to use money, make things harder or easier as you see fit... Now if only they'd unlock Sandbox on all the islands - including DLC islands - we'd be set.
DJ Wise Pariah eredeti hozzászólása:
They should put it on the workshop and let someone make a mod of it, then. I've got one park where the customer portion is the enclosed part, and the rest of the island lets the dinos walk around freely. It'd be cool for a science specific park, plus I'd get to watch all sorts of cool fights while not having to spend money. You know, have the game run itself sort of.
In regards to a "science park" that's what Dr. Wu's islands are.
< >
1630/114 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2019. júl. 24., 6:33
Hozzászólások: 114