Jurassic World Evolution

Jurassic World Evolution

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AngryCrab Oct 8, 2019 @ 10:39pm
Goat Loose- solved
I've had a goat loose in my park for I don't know how long, and have no clue how to get rid of it. The park is too crowded to use fencing to lead it into a carnivore exhibit. I have it penned off in a small pentagon at the moment.

UPDATE: I let a Ceratosaurus eat it. Now I have a goat loose on Nublar, but I don't really mind that. xD Thanks for the suggestions!
Last edited by AngryCrab; Nov 3, 2019 @ 6:02am
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Showing 1-12 of 12 comments
Phoenixflieger Oct 9, 2019 @ 4:05am 
Wow, must be a real terrible pixel goat :steammocking:

You have enclosed it already?
How about transporting an already hungry carnivore to it? Maybe one with a good comfort threshold.

Or produce so many other goats that this one despawns?
(I think I read somewhere there are only 25 goats at the same time active; but no guarantee)
c_Alien Oct 11, 2019 @ 4:40am 
I have one goat running in my herbivore enclosure for a while now and I have no idea how it got there. I will leave it there. After all, it is a herbivore, too^^
Nederbeest Oct 12, 2019 @ 2:19am 
When you're on Isla Sorna in sandbox there are actually wild goats roaming the island. I noticed them when I removed all the trees. Although it is anoying as you can only remove them by letting a carnivore eat them.
DOG ON PC Oct 23, 2019 @ 10:25am 
Yeah the goats are annoying...look
Theres one over her aswell!:JurassicWorldEvolutionGoat:
DOG ON PC Oct 23, 2019 @ 10:25am 
Here*
c_Alien Oct 26, 2019 @ 3:54am 
An idea for the devs: There should a way to remove the goats. I would suggest letting them die of old age, like dinos do.
Once there is a big storm with broken fences, goats spread everywhere. Or if you change an enclosure from carnivore to herbivore, the goats remain. Can be quite annoying.
Phoenixflieger Oct 26, 2019 @ 5:32am 
Originally posted by h6llenb9r:
An idea for the devs: There should a way to remove the goats. I would suggest letting them die of old age, like dinos do.
Originally posted by Phoenixflieger:
Wow, must be a real terrible pixel goat :steammocking:
Or produce so many other goats that this one despawns?
(I think I read somewhere there are only 25 goats at the same time active; but no guarantee)
https://jurassicworld-evolution.fandom.com/wiki/Goat
OMG .... there is an in-build solution. More is a waste of time.
"You can only have around 25 goats in your park. If you have more than 25, some will either die or despawn to let more goats spawn in."
Really, what's your problem in the first place? But if it really bugs your brain:
Make a separate enclosure with multiple live feeders, set replenish timer to 1 minute until you have your 25 goats in there, destroy the feeders and release some carnivores and get over with.
Last edited by Phoenixflieger; Oct 26, 2019 @ 5:33am
c_Alien Oct 26, 2019 @ 5:57am 
The 25-goat-limit is not really a solution for goats in the wrong places. On most islands I have hardly more than 5 enclosures for carnivores. Each one is inhabited by 2-4 goats before they are being eaten, so I rarely come to the point on which a goat is despawned. Plus I cannot control which one of the goats will be despawned. Even If I built a special enclosure for goats to get over the limit of 25.
Of course, this is not a major problem, I just wonder why it exists in the first place...
Phoenixflieger Oct 26, 2019 @ 7:06am 
As said then build a smaller fenced enclosure next to your most populated carnivore enclosure.
- Set carnivore regular feeders to 45min or delete them (they hunt more if hungry).
- Fill extra enclosure with 25 goats.
- Delete the fence between goat enclosure and your now hungry carnivores.
- Don't forget to delete the live feeders!
- Once the goats are eaten, build your regular carnivore feeders.

From all animated models (dinos or guests) the goats are the most lively imo.

I don't think you will find many more people seeing the goats as a "problem" of the game. It's not ike the goats are adding towards population cap of an enclosure :steammocking:

But hey! Who knows? Maybe the '93 dlc will solve ALL issues with JWE and transforms it into a good game finally (more challenging management, better park features, better guests economy, ACU able to hunt goats ... all that kind of stuff) :snaggletooth:
Last edited by Phoenixflieger; Oct 26, 2019 @ 7:08am
BlazeD Oct 26, 2019 @ 11:10am 
Goats are great exhibits for the young ones. Pen a few in and build a gyrosphere ride around it. It will sell tickets.
WyriHaximus Oct 27, 2019 @ 3:38am 
Let it be, it won't do any harm :D. Not sure if it dies of old age like the dino's do tbh
masteradstriker Oct 27, 2019 @ 5:22am 
Originally posted by h6llenb9r:
An idea for the devs: There should a way to remove the goats. I would suggest letting them die of old age, like dinos do.
Once there is a big storm with broken fences, goats spread everywhere. Or if you change an enclosure from carnivore to herbivore, the goats remain. Can be quite annoying.
Devs don't look at steam pages. Try going to their official forums.
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Date Posted: Oct 8, 2019 @ 10:39pm
Posts: 12