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You have enclosed it already?
How about transporting an already hungry carnivore to it? Maybe one with a good comfort threshold.
Or produce so many other goats that this one despawns?
(I think I read somewhere there are only 25 goats at the same time active; but no guarantee)
Theres one over her aswell!
Once there is a big storm with broken fences, goats spread everywhere. Or if you change an enclosure from carnivore to herbivore, the goats remain. Can be quite annoying.
"You can only have around 25 goats in your park. If you have more than 25, some will either die or despawn to let more goats spawn in."
Really, what's your problem in the first place? But if it really bugs your brain:
Make a separate enclosure with multiple live feeders, set replenish timer to 1 minute until you have your 25 goats in there, destroy the feeders and release some carnivores and get over with.
Of course, this is not a major problem, I just wonder why it exists in the first place...
- Set carnivore regular feeders to 45min or delete them (they hunt more if hungry).
- Fill extra enclosure with 25 goats.
- Delete the fence between goat enclosure and your now hungry carnivores.
- Don't forget to delete the live feeders!
- Once the goats are eaten, build your regular carnivore feeders.
From all animated models (dinos or guests) the goats are the most lively imo.
I don't think you will find many more people seeing the goats as a "problem" of the game. It's not ike the goats are adding towards population cap of an enclosure
But hey! Who knows? Maybe the '93 dlc will solve ALL issues with JWE and transforms it into a good game finally (more challenging management, better park features, better guests economy, ACU able to hunt goats ... all that kind of stuff)