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i mean pfft its not going to happen is it !!
... only storms on certain missions cause me headaches with escaping dinos by comparison
+ understand that for each dino there are environmental requirements (size of gras, forest and wetland)
+ minimum and maximum population requirements (counting every dino in the same enclosure)
+ minimum and maximium social requirements (only the same dino type counts in same enclosure)
+ comfort threshold determines if carnivores get agitated by a storm and then attack fences. Once you unlocked the feature to reduce comfort threshold to 60%, no dino will get so agitated by a storm that they attack fences anymore.
Out of your control:
- missions that require dinos in agitated states. That's your task as a park manager to deal with such missions and dinos.
- heavy storms (tornados) on a few islands destroy every fence type and then some dinos might escape. Have rangers and helis in standby.
The fences/walls are still not right for the franchise, they were and still are neglected. It's ok for dinos to eat humans... but the electricity realistically keeping a big bad dino back is now too much?... its not about JPOG, its about the park.
I have said my peace to you, I am out.
*Edited.
This is a game adaption of the movie franchise, no serious zoo park simulation.
Is it implausible that there are no containments in this game (or the movies that is) that can hold back animals? Of course!
But that is the essence of Jurassic Park dramarturgy and its video games.
> before you try and get smart
imma stop you right there. Assuming that I'd say something that dumb and imply that cloning of extinct animals can in any way influence their ability to break concrete is incredibly insulting.
If your dinosaurs are breaking out (REGARDLESS OF FENCE TYPE) that means you did a poor job at buidling their home and you should get better at it.
JPOG's features aren't relevant to this game in any way other than whatever connections fans draw between games. This game and its developers are not required to copy every single feature from JPOG.
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I like the regular mode because it reminds me of the movies. I can stop the breakouts before things get too serious though. A big challenge is certain dinosaurs require a higher social group such as Stegosaurus, since it takes time to breed 5 or 6 that are needed. Do a Doubble or tripple fence to delay a breakout. Other than that dinosaurs need the right size enclosure, enough grass and forrest, a certain dinosaur population, food and water. That stuff is easy. The Sandbox mode allows more dinosaur variety because you can disable some of these requirements and really fill the enclosures.
Ok captain obvious but it does not beat the more advanced system in JPOG! Where dinos go into a rampage if their comfort is down, when in rampage mode they are not scared of death, the only thing keeping them back is the fences HP and wether the electricity would kill it in time. JPOG's system of dinos actually testing the fences for weaknesses and weak fences being attacked by dinos trying to escape purely because they have found a weakness.
JPOG's fence system is not only MUCH better in EVERYWAY, it's more in depth, more theme park, more fun, more realistic AND more faithful to ALL the films. "She has them all testing the fences for weaknesses, they remember". It is not a minor thing, the fences of any JP/JW film have been a key feature... in this game... they just stop the dinos seeing the people and other dino's to stop them hunting them and that is it... quite frankly a disgusting neglect and oversight in game programming and franchise accuracy.
"We want to make JWE the spiritual successor to it's previous game" before release, by a dev when the interviewer mentioned JPOG.
Same interview as them mentioning aviary and aquatic.
You were saying?