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Like yeah. it would be great to get them.. but it's not needed.. It doesn't change really anything, and because of how much space some dinosaurs need, and there sphere of influence, That would need a full rework of the game. I don't believe Frontier wants to do that.
You don't need to revisit the game though. Like.. if you enjoyed your time with it, and you finished it.. you finished the game, congrats. Not every game needs to have mutliple routes and various playstyles and such.. JW:E is a pretty casual game and I think it suits that well enough.
You can make all the islands in various different ways. Starting with odd shapes and sizes of pens. limited pens in total, or other cute challanges you enjoy. JW:E is not a hardcore title, it's not there to challange you, it's there for a simulation.
Also, you can't compare it to stuff like Tropico.
Tropico's focus is on static buildings.. Nothing 'moves' that you influence. You build and grow, that's the entire game.
JW:E is moving dinosaurs, their interactions and the breakouts that happen. Random generation would work with this.. but it's not made it into the game because it's not a hardcore title.
Also. Total disagree.. JP:OG map generation was boring. Hills made some stuff interesting, but you played every single island the same way. again. it was only the focus of the pens themselves.
You may just want to move onto a new game.
That was exactly contributing to my point. There's not enough space to even fit all of the individual dinosaurs you can get or buy on all of the islands, letalone including DLC's. There's not enough space to use all of the dinosaurs. Some islands aren't even big enough to support a dinosaur. Good luck getting any Sauropods on some of the islands for example.
This is kinda irrelevant and a little condescending my dude. I'm not asking for multiple ways or routes, 'nor am I asking them to change the existing game. I'm asking for something to do that isn't just the linear campaign maps which provide no freedom due to the linearity and restrictiveness of them. I feel like adding more dinosaurs as DLC is a misdirection because there's not even enough room on the existing islands to habitat them without sacrificing dinos or worsening your islands.
I didn't ask for a challenge? I didn't say it was hardcore? This has literally nothing to do with what i'm saying. I'm a little confused by this. Infact the way the islands are designed makes it more difficult than it aught-to-be.
Not only does this logic not make sense, but that has nothing to do with why I was comparing it to Tropico. When I was comparing it to Tropico, I was talking about how, if random islands is too much, there's a bunch of pre-designed open maps that aren't so restrictive and are more open-ended, so that people could play it more. The maps are large and not so linearly designed, allowing you to actually make a park. Either that, or allow a way to build and design custom islands, akin to Tropico. The way JWE works isn't even that free, a lot of the limits on it are completely artificial and the terrain tools are practically useless due to how using them too much essentially destroys the possibility of a certain area being able to be used for dinosaurs. I've only legitimately used the Terrain Tools in JWE once, and that was to create a big jump to get an achievement in order to unlock a new skin for the jeeps. Also, the restrictions on where you can build are inconsistent and hard to tell, and some places are inaccessible when they really shouldn't be. I didn't list Tropico as an example due to game functionality. You brought up points that had nothing to do with what I was saying. Also, i'm sorry friend, but JW:E listed JP:OG as one of it's main inspirations. That was one of the biggest reasons why so many people supported it (like me). So saying it's not a 'hardcore game' really doesn't make sense, here. Making more maps like Isla Nublar really wouldn't hurt the game or make it different. Infact those islands would be much easier than the actual normal islands. But they'd allow you to have something to actually do once you get past the main campaign, and you'd be able to actually habitat all those DLC Dinosaurs the game is being flooded with.
It's quite clear that you don't play much games like this, do you?
I'm going to be honest with you. Did you even play JP:OG? Not only that, but why do you think I asked for randomized islands or custom islands? I wasn't saying the randomized islands looked cooler, I was saying they actually allowed for freedom when it comes to developing a park. I essentially want more things akin to Isla Nublar. There's just not enough content or square mileage in the game to even be able to habitat all of the dinosaurs in the game once you start including DLC's. The islands don't need to be randomized, but we definitely need more large maps like Isla Nublar so that the game can actually be enjoyed and played for longer than how many hours it takes someone to complete the campaign. Also, saying 'but you played every single island the same way' is objectively false. Especially compared to JW:E, where there's genuinely only 1 or 2 ways to efficiently complete the islands on JW:E, meaning everyone's parks usually look the same.
It's such a shame, because JW:E has the tools, they just don't use them. The terrain tools are essentially useless due to how the game currently works, for example. I can hop into JP:OG and actually create a park and have fun doing it. I'm here for the dinosaurs, but the game feels more like a puzzle than an actual park builder. I don't even mind that there's no cleaners or anything of the sort, granted I would really like it if they did implement that. But there wouldn't be enough room on the islands to implement those, anyway.
I'd much rather stick around and support a game that is full of potential, and give feedback as to what it could do in order to be a lot more successful.
This ok game for it's date, still I wish too Frontier make this Better and Better..
Some in-game Shoots and Things you can do:
https://steamcommunity.com/sharedfiles/filedetails/?id=1847079875 60 spiecies x 347 dinos
https://steamcommunity.com/sharedfiles/filedetails/?id=1847081115 park stats and the shoots you can reach in-game.. https://steamcommunity.com/sharedfiles/filedetails/?id=1886454363
https://steamcommunity.com/sharedfiles/filedetails/?id=1890656549
I hate to Compare this game too for JPOG cuz this Unique by it's way, but I like JWE even without 'Custom islands', not that i say is can't help to bring more people back to the game but this my opinion. Dinso list cuz they Awesome below (missing 6 there for full list lol) ;P
https://steamcommunity.com/sharedfiles/filedetails/?id=1867678998
https://steamcommunity.com/sharedfiles/filedetails/?id=1867679129
https://steamcommunity.com/sharedfiles/filedetails/?id=1867679206
https://steamcommunity.com/sharedfiles/filedetails/?id=1867679293
and I keep Focus to make sure more dinos can fit in the park picture above with New Speices that coming in (I know that's not all, but l like my park lol)
Jurassic Tour Fun:
https://steamcommunity.com/sharedfiles/filedetails/?id=1894145302
https://steamcommunity.com/sharedfiles/filedetails/?id=1894146516
You can do even more... Way more ;)
In JPOG i liked the most is the bigest park, so I just can fit more dinos in there.
not smaller or up hills \ down...
Also if want more dinos in certain park check The Secrets of Dr. Wu dlc and test\play with dinos Genome for Smaller needs in Enclosure like tree and stuff Include thier Amount of Dinos together if don't like the Sandbox settings.
Which map are you playing on? Is that Isla Nublar?
I'm revisiting the game currently and i'm really enjoying some of the changes they've made to the game since the last time I played, but things do still feel a little small in some areas. I'll take your advice and get The Secrets of Dr. Wu DLC as well.
I would definitely still really like the ability to have custom islands, but it seems like Isla Nublar is the only island where you actually have any sort of freedom, and that's a little bit lame. Isla Nublar and Site B are pretty okay, but there definitely needs to be more.
https://steamcommunity.com/sharedfiles/filedetails/?id=1893557230
https://steamcommunity.com/sharedfiles/filedetails/?id=1893561258
Hope you will enjoy The Secrets of Dr. Wu dlc.
That's awesome man. It looks like you did a great job there, i'm loving the photos :)
thank you! I'm sure I will!
1 - Yes you can, I've done it on the starter island, nuclar, and the Sanctuary DLC maps.
2 - You're not suppose to get every dinosaur, on every island? that's why they have different islands?
If you're not saying "There aren't other ways to play" you're wrong? the updates and DLC have both changed many different ways to have your dinos interact, and that can be achieved on any island.. *any* island.
I didn't say you said it was challanging, or a hardcore game.. It has everything to do with what your saying, because you're asking for randomized, harder or lesser challanging maps.. which doesn't really fit with the casual attitude of JW:E
Also, you can't compare it to stuff like Tropico.
I never said it wasn't inspired by JP:OG.. But JP:OG isn't a gem either.. It went completely dark for decades for a reason.
You also 100% misunderstood the statement.
It's a statement.
JW:E is not a hardcore game.. that means a different disign philosophy. That means creating vast amounts of complex content is not what they want to do (unless they do decide to do it.. but with Zoo World coming out, Nah. not happening.
It's not a challange of "WELL IT"S NOT HARDCORE DUMMY, SO NO DUH!!"
I never said the JW:E randomized island ideas would be for 'cooler' nor JP:OG's "Cool" factor.
The land formation tools are *Super* strict. Just lift up land. or dig in deep. it's pretty fast to see. The entire land wants to keep itself 'flat' with just small bumps. Dinos, objects and other things break, because they're not animated or rigged for those issues.
If all you want is the cool dinos.. Than your issue isn't with JW;E at all.. but you, yourself, not being able adapt to not having a unlimited amount of space.. Like I said before. you can fit every dino of every speciies on multiple islands.
Would it be cool to get more? Sure!
Would it be cool to also get a new JW:E2 as soon as *I* finish the game? Yes! That too would be cool!
That's cool and all, but having good (old) ideas for what *you* want.. is what *you* want.
all i'm doing here is explaining the "why" it's not happening.
JW:E is a casual game. They want it approuchable by many people.
JW:E introducing randomized islands, as dinos are, means a 100% revamp of how they see land/trees/food/packs/other dinos. Because their vision is a sphere around them. Parks being too large, or too small, which is what randomized islands do.. breaks what they are now.
If your issue is that you feel bad that you can't fit all the dinos on 1 map.
you're just wrong. you can, not on every map, but *many* of them can fit on everything but 2, out of 6.
If you don't enjoy JW:E.. than.. yeah. Don't support it with more money.. But you did pay money already, so that's already what support they need to give you more dinos, which is what you want? And you wanted more land? That was added?
Like.. you said my points have no point.. but uhhh.
The Sanctuary DLC was a great step, and I liked the direction they went with it. Otherwise, I doubt you got every dinosaur including the DLC ones on the starter island. Unless you spent money on the Wu DLC by the sounds of it, which might make it possible, but that's still not my point. I suppose you could do it if you stretch it across different islands but if you already beat the game and made a park on each map you have to destroy or alter your existing park in order to attone for the DLC dinosaurs. The DLC dinosaurs do nothing for people who are already further in the game and i'm pointing out how they were a misstep on the developers's part. Again, this also wasn't want I wanted. I'm not asking for the ability to have every dinosaur on one map.
Yes, but the entire park itself usually ends up being the same general layout on the standard campaign islands outside of Isla Nublar due to how the islands are designed.
Yes you did. You condescendingly said 'Not every game needs to have mutliple routes and various playstyles and such..', and said something about 'cute challenges'. You also are saying I want 'harder or lesser challenging maps', no, i'm saying I want more maps that aren't so restrictive. You have said multiple times that the game isn't hardcore as if that's dismissing anything i've said, but i'm not asking for it to be a "hardcore" game, 'nor is anything i'm suggesting making it seem like a hardcore game.
Yes I can. And i'll do it again. Saying having more pre-built maps akin to Isla-Nublar if a randomized system is too much to implement isn't something exclusive to Tropico, and it clearly isn't something that JW:E can't do, because of DLC's like the Sanctuary DLC. I'm not asking for it to function similarly to Tropico, i'm simply explaining something that JW:E has already done in some capacity and that it would benefit from it if it did it more.
.. So everything you said about that was irrelevant in that case? Why did you bring it up? Kinda confusing me here.
There's nothing complex about implementing more pre-built environments like Isla Nublar. There is something complex about implementing randomized islands, however. That's why i've made it clear multiple times in this thread how just having more pre-built environments like Isla Nublar or having support for custom islands in general would be great to have. If the game's design philosophy isn't in line with that, then they wouldn't have made the Sanctuary DLC, or the Wu DLC, which implement new completely unique features.
.. Erm.. Huh?
Then why did you go out of your way to say it was boring? You just said it was boring and then that was it. I genuinely thought that was your argument.
Yes they are. The dinosaurs have a lot of Inverse Kinematics systems, and it functions incredibly well. I wouldn't recommend getting into the fundamentals of art assets, my friend.
I make a living making systems exactly like these, and the flexibility of JW:E's systems genuinely impresses me, which is why it's so strange seeing how restricted it is. Not to mention that the game oftentimes fights with itself more than anything due to how the terrain works. There's tons of unnatural and sharp terrain in my parks because of how it flattens terrain when structures are built, and I can't smooth out edges enough to make them more appropriate or realistic because the game itself forces it to be this extreme. As a result there is a lot of jagged or grid-like sharp hills in multiple places in my park, and I can't fix them. However, they've provided the ability to paint the material of terrain since the last time i've played, which helps. A bit. Since I can paint those jaggies with the cliff material, and it looks a little more presentable. It also seems like the terrain system has actually gotten a little less strict since the last time i've played.
Anyway, the problem is that things are so tight and restrictive that there's a lot of places where it feels unrealistically or artificially stiff, and it's quite often that the game itself will create rather unnatural or unrealistic formations that can't be fixed due to how restrictive the terrain tools are.
Why are you so condescending? Is there a reason why you're being so rude? I'm genuinely confused. I've seriously been nothing but polite to you.
On that note, i'm not asking for unlimited space, and i'm not struggling with the inability to cope with the fact that space is limited (quite rude statement, by the way). I'm asking for the ability to have more opportunities to play the game in interesting ways, or to have more environments to play on that aren't so restrictive and linear. This was a very common complaint when the game was initially released and, although they've added more options for players, it still slightly has this problem. A lot of people who play the game don't come back once they're done, and that's really not okay for a Tycoon game. New dinosaurs isn't going to help that, which was my point.
Again. You're being very condescending and this isn't even what i'm asking for. Real talk, you're being a bit of an arse, dude. Tone it down. I'm being respectful to you and i'm still going to be respectful to you, despite your hostility.
It was a very common complaint initially, and it's not at all what just I want. Regardless, your explanations aren't even sufficient. They don't make sense and a majority of them are just you making rude, argumentative, or condescending statements towards me. Nothing you said really holds merit besides the dinosaurs on multiple islands, yet all of them still miss my point.
.. Having randomized islands would change literally nothing about how the dinosaur's senses work. You don't know much about how this stuff works, do you? You also seem to have forgotten the fact that, uh, everything the dinosaurs care about, gets manually placed by the players. Themselves. The island, and it's layout, has nothing to do with that.
The difficulty with creating randomized islands isn't because they'd have to 'remake how dinosaurs work', it would be creating the backend which allows it to be implemented into existing save games, and systems for randomized islands to be generated reliably and conveniently, whilst making them playable. I'm completely aware of that. We also can't have larger maps because it runs the risk of breaking save games. (It's something they've attempted to do.) That's why i'm not asking for larger maps or more space. I'm asking for more relatively large, varied environments akin to Isla Nublar to play on, or, best case scenario, a system that randomly generates said environments. If randomization is too much, (which i've explained above the actual difficulties and struggles with the system), then i'm willing to settle on more pre-made sandbox specific maps. I've clarified this multiple times. I've researched this topic and studied statements made by the developers themselves in response to this sort of thing, and they've openly discussed being open to improving the sandbox mode of JW:E, and have released multiple updates specifically to improve the experience for people who play in sandbox mode, or people who just want to have more control over how their park actually looks. So, again, you're straight up wrong about that, and your aggression and hostility is seriously unfounded. Everything here also has nothing to do with making the game casual or not. That's really silly. Again, that genuinely doesn't make sense.
That isn't my issue.
I didn't say I dislike the game. I also didn't say I don't enjoy it. I said that i'm having a hard time coming back to it because there's so little freedom with sandbox content and the majority of the game is linear, which sucks because having multiple playthroughs isn't very fun on this game. Which is strange. It's a Tycoon game, it shouldn't be that way. I'm not asking them to change anything that's already implemented, i'm just asking for more things akin to Isla Nublar, or a system that creates these types of maps randomly. But i'm well aware of the issues with some sort of randomized island system because i've researched the developer's statements on it. None of the issues with it were ones you've brought up. So if you're going to argue with me, please at least actually know what you're talking about, dude. You're just looking like an arse.
For the record, as well, I would buy the new DLC's, but I would have to destroy or alter parts of my existing parks in order to accommodate them. Which is why i'm saying it would be nice to have more environments to play with.
They really don't, man. I'm going to be honest with you. You're being aggressive, condescending, and rude. You're also just making things up and bringing up points that genuinely don't make much sense. If you are bringing up genuine points, it's hard for me to understand them because i'm so distracted by your attitude. I'm very open and willing to having a respectful discussion if we disagree on something, but i'm not going to talk with you if you're going to continue with this attitude. I'm still being polite to you. I'm only going to continue to be polite to you. But i'm not going to discuss this topic with you if you're going to keep being disrespectful to me. Look at the other guy in the thread. He was being very polite. And we had a respectful discussion in which I was quite happy with his results and with what he said. He provided helpful feedback that made me enjoy the game more. You've done none of that. You've just been rude and argumentative. Please stop. I'm only going to ignore you if you continue to be rude.
On that note, i'm going to clarify some things.
1: I love this game. I don't dislike it. I never said I disliked it.
2: I am very happy with the game's current state.
3: My problem isn't that the game is bad (because it isn't a bad game), my problem is that the game has less room for freedom than it should. I have wanted to play the game more, however, it's quite difficult to play it more with such little freedom in some ways, and some of the existing maps are designed linearly in a way that makes it so that everyone's parks are usually in the same rough layout, making multiple playthroughs a little bit redundant as a result.
4: I specifically said in the very start of the thread that I hated to compare it to JP:OG. The reason why I said that is because JW:E is indeed a different game. I am not asking for it to be another JP:OG game, granted, I really enjoyed that game. I made the comparison because this game lists JP:OG as a predecessor, and took heavy inspiration from it.
5: My comparison to Tropico was specifically just pointing out how Tropico has a lot of sandbox oriented maps. It wasn't me saying I want the game to function more like Tropico. This comparison wasn't unfounded, or unreasonable. Like I said, Sanctuary DLC exists.
6: The person above showed me the capabilities of Isla Nublar with the Wu DLC, and it impressed me a lot. That was genuinely good to see, and i'm happy with that. That just shows that the developers are genuinely interested in doing stuff like this, or doing stuff that helps this sort of playstyle.
2 - Just delete the normal buildings and rebuild in any style you want.
3- Please read that again. "I didn't say *You* said"
4 - you "CAN" compare it. like everything, but you shouldn't it's not the same style. it shows a bad judgement on your side.
5 - because JP:OG map generation *WAS* boring.. No map was unique. It all worked in the exact same way, even highly mountainous islands would not change what you did with it. it's a boring way to use generation and in my opinion, Not wortwhile over curated maps.
6 - Every dino has a sphere of influence that is limited into a pen, when that pen is applicable. Don't you even start about not knowing the game when you've showed you haven't tried to fix your own issues.
See it for yourself.. Make a large single pen on Nublar. You'll see that 6 raptors close together, all happy.
but as they spread out, they'll lose their social trait and become unhappy.
Having too large of pens means reworking those systems into map generation.. Same thing goes with islands that are too small.
You eventually come back to having a 'just right' island.. or a "Challange' island.. like we have now.
7 - You keep saying your issue is that you can't fit every dino on the map.. if that's not your issue.. than what's your issue?
Wanting new maps isn't an issue, it's a wish... You didn't make a wish.. you made a complaint..
8 - i"m not being rude or aggressive or anything than challanging you on this opinion..
Please understand that I truely just don't care about what you want.. I'm argueing with how you've voiced your opinion and how you're factually incorrect about them..
I'll be rude to you now though.
You say a whole lot of ♥♥♥♥.. but you keep refusing to make any point about what you really want to say..
Just say it. "I want new maps please."
Be low effort... Because all these words are saying nothing. Putting so much block of texts into such a simple idea is funny.. Like. dude. Just grow up? You don't need to have backups and sources and huge serious-face critics to want something from a game.. Just ask.
I don't care you if you do, or don't like the game.. Never brought any of this up.
I don't care if your happy about the game's state.
I don't care if you think JP:OG's map generation helped it out.
I don't care if you think JP:OG is an inspiration, never brought any of this up.
I don't care if you'll support it.
I don't care if your opinion changed.
you made a judgement call that wouldn't work because of the scale and attitude of the game.. Incorrect statements about the game... and your personal rant that was self-adminting that you've not kept up with the game, and yet somehow you won't support the game to get a bit more of what you want, in a different style.
You're really not understanding what my problem with that is, are you? That's fine.
Maybe not, but the implication and attitude was the problem.
Erm.. No?
Not really my point. I didn't say it needed to be exactly like JP:OG.
.. You do realize that the layout of the island doesn't dictate how the pen is built, right? That's player input. I'm not asking for the game to randomly generate parks. I don't have 'problems', nor have I not tried to 'fix my own issues'.
That isn't what I said. I said that once you complete the game you can't even utilize the new content or new dinosaurs without changing or altering existing parts of your park. If you're done with the game then the dinosaur packs have no value and don't really have a reason to be bought.
I did make a complaint. I explained what my complaint was, then said what my wish was as I think it would address that complaint.
Yes you are. You are being very aggressive and condescending, and you've been that way this entire time. My opinion wasn't even worded harshly. I didn't even say the game was bad.
Yes I have. And i've done that this entire time. It's not my fault you aren't listening to me.
Dude, my suggestion was that the game doesn't have much replay value and i'd like to see some sort of system implemented in order to address that, my idea being randomized maps, or more pre-built maps/custom map support. That was my suggestion, nothing more, nothing less, and I was sticking to it.
My 'walls of text' were because you were being extremely argumentative and rude, and I was explaining to you point-by-point what was important, and what things you said that actually had anything to do with what I was saying. I was also pointing out when you were being a massive ♥♥♥♥♥♥♥ about it. You took what I was saying, misinterpreted it, and blew it way out of proportion, and now you're acting like there's a problem with me because i'm pointing out how you're bringing up stuff that has nothing to do with what I said, and are then being extremely rude about it when I explain to you that you should stop being an arse and that you should actually listen to what i'm saying, instead of being rude and random. Is it really that hard for you to realize that you were being a ♥♥♥♥ and that you should probably relax or just knock it off? You straight up said you don't care, so why have you been a ♥♥♥♥ this whole time? Just stop, dude. It's not rocket science.
But this all had to do with what I was saying. You also stated multiple times that I wasn't enjoying the game, or questioned if I was. I was correcting those statements.
.. Then why do you keep being rude about it??
Then stop being a ♥♥♥♥, dude.
I didn't make a 'judgement call'. I said the game was still suffering with the problem of a lack of replayability and that there should really be something to address that. I pointed out how the game has made good updates, but the underlying problem does still exist. I will support the game, i'm going to buy the Wu and Sanctuary DLC's. I've said that multiple times. I'm just not buying the new dinosaurs because I don't have room for them.
But yes, I'm going to be a bit more aggressive when you continually speak for me, instead of looking at the words I typed literally.. You read the under-text as if i'm trying to attack your opinion..
I just disagree with you, dog. That's it. Just like how you can stick to your opinion. I can stick to mine. If I must say that to you before disagreeing with you to help you realize that.. Than I apologize. But I don't know you.
Like yeah.. it's an arguement.. We're having a conversation with different opinions.. That's what arguements play out as.. So yes. I'll be arguementative. This is a forum.. If you want to post your thoughts and feelings, a blog is more suited to that.. not a forum.
You want replay value. and that isn't tied to map generation.. What you're saying is that you find Random maps to be more interesting, Versus re-using and re-utlilizing old maps..
I understand your issue.. You're changing the goal post so often with what you think i'm thinking you're saying.. that you're not listening to what i'm saying with words..
again... Just like how you can stick to your opinion. I can stick to mine.
Because random maps aren't coming to JP:W, I told you a few small ways you can create replay value.. This topic comes up a lot in the modern day, because the public perception of "Replay value" means "New content" when in reality, Replay value has always been there, be it just for fun, or creating that 'new content' (Challanges) by doing other things.
I don't care about things you've added to this conversation.. because i've never tried to address them...
And so i'll restate my words, in case you truely believe that this has been some attack on your character.
No, map generation isn't need, it would be nice tho.
Yes, you can fit all the dinos on the islands, you are wrong that it's not possible.
Additions have been made, but we can also do little challanges and re-create the tools they have, so that we can create new things here.
The game is a casual-style game, It's not meant to challange people, and because of the development philosophy, adding random map generation would actively harm what they wanted to do with the release. They can add a bit of it.. but it would now require a rework of how the dinos interact and see their values in pens.. I don't believe Frontier will do that, because they're wrapping up support for JW:E.
That's all I was saying. My opinion isn't an attack on you. Like you. I'm stating my opinion and reasons behind it.
You made it clear you wanted something else for the game.. so I made it a question. "Don't enjoy (X)? well than maybe (X) isn't the right fit for you. that's okay"
You're reading undertone that I'm not saying. You're putting words in my mouth. You're being overtly too interprative of an attack.. when it's just a question of, and not a statement of yourself.
It's also not rude to not care about you? I don't need to treat you as if your a delicate flower, I hope? Do I need to comfort you before telling you my side?
You *Changed* your opinion here.. that's fine.. But guess what.. You *Changed*.. You started out with (X) and you're now kinda into the DLC ideas. that's cool.. It's not what I responded to. and I don't need to treat you like your previous comment is now your current one. I spoke to your previous comment, at the time it was created.. I don't need to care about your changed opinion. when you continually keep calling me rude and aggressive.. when it's a difference of opinion that am explaining to you..
This is a judgement call..
That's what a judgement call is...
I believe your wrong. because of the updates that exist. that you didn't know about before. I voiced the opinion that you were wrong. because you were wrong.
Dude. You're still even now, putting words in my mouth. Differences in attitude don't mean hostility, Your issue here is how I created my attitude with casual conversation. instead of over respect to you..
Like ... I don't care for you. I won't be gentle with you. And I hope you grow to the point where those differences make you smile, instead of hurt.
Again, I have been reading what you've been saying. The issue is the attitude and implications. If you're not trying to say that i'm saying something, then please don't try to rebuttal points i'm not making. That's the fundamental issue, here. I'm just choosing to be respectful to you and i'm asking you to show me the same amount of respect. If you're not actually trying to be a ♥♥♥♥, then I appreciate that, but you're not really being casual, you're being condescending. There's a really big difference.
Again, you are completely missing my point, or misinterpreting me. My issue isn't that we disagree. I explained that thoroughly, i'm happy to have a discussion about something we disagree on. My issue was with your attitude, and condescending behaviour. I don't mind that we disagreed, I was happy to discuss it, I just don't see why you had to get so condescending and rude, which was very distracting. I think you didn't read everything I said in that one message, and I think that's why you're confused about this, but I can understand why you didn't, considering there was a lot, there.
I respect this. A slight correction, though, i'm not saying I find random maps to be more interesting, i'm saying a random map or custom map/open map system would be beneficial to that replayability problem. But, yes, I do acknowledge that replay value and map generation aren't hand-in-hand, i'm just saying that more maps or custom map support or random map generation is something that I think would benefit the longevity of the game a lot. Adding sandbox mode to all of the campaign islands was a great first step towards that, though.
I'm not changing the goal post, i'm correcting your statements based on the rebuttals you've been making to statements I haven't made, or points I wasn't trying to make. However, I've also tried to come to an impasse with you on multiple occasions, which might have contributed to the confusion. I apologize for that.
I explained what the problem with the replay value was. I guess i'll explain it again.
The problem with the islands is that they're designed linearly and in chunks, meaning there's little freedom in how to design your park entirely. There's some maps which do it better than others, but ultimately the only map truly designed for this sort of thing is Isla Nublar. You can artificially limit yourself or create artificial challenges on existing maps, that's true, yes, but that's honestly difficult to create said artificial challenges, because the maps don't have much leeway for alternative play-styles, or compensation for alternative methods of doing things.
I never added anything to the conversation that wasn't stated, besides pointing out your behaviour. On that note, i'm appreciating you being more respectful now. The topic has shifted to be much more productive and insightful.
It was inarguable that you were rather condescending and rude. This statement was condescending, too, but I'll let this one slide. You're probably just peeved/annoyed and that's cool, lol.
I respect that belief. You could have just said that though.
After being informed about the possibilities of the Wu DLC, I agree, I wasn't correct about that.
Those additions don't address the underlying issue with the maps, however they do benefit the sandbox oriented maps. It's just that there's not enough sandbox content in general. But I won't get into it again.
Adding random maps, or pre-built/custom maps, don't change the challenge or attitude of the game. Infact I think the game is more challenging than usual tycoon games, as there's a lot more maintenance involved. I just kinda disregard this point if i'm honest, because random map generation isn't a problem of development philosophy or if the game is casual or not, it's just a problem of if they're able to implement the feature in the first place and if it's within reason, which i'm inclined to agree that it's probably not the best thing to focus on this late in development.
I agree that it would require some reworking, but it wouldn't require reworking of how dinosaurs work. The developers official statements were that it would be difficult to implement the feature due to backend reasons and save game support. You're just objectively wrong about the dinosaurs part, which is all I was trying to say. The developers have explained already the difficulties about this, none of it had to do with the systems of the dinosaurs. Also, I agree with you that it's probably unlikely, due to JW:E ending support soon.
And that's fine. But notice how it got a lot more constructive and meaningful once you started being more respectful? There's a big difference between casual and condescending/disrespectful. I don't mean to scold you like a child, but I really would have appreciated it if the conversation started this way. It would've been a lot more beneficial.
I do understand what you're trying to say now that you've laid it out in a constructive way. I do agree with you on some points, and I understand your concerns and thoughts about others. Like I said, I do think random map generation is unlikely, but more sandbox oriented maps and content would definitely go a long way, as a lot of the existing maps don't leave much room for differentiation. Random map generation would be great as it would allow limitless potential, however, custom map support, or more pre-built open ended maps akin to Isla Nublar would also go a long way. I list those maps specifically because parks are actually quite diverse on the more sandbox oriented maps. If you disagree with that, that's fine. Just don't be rude about it, okay?