The Crew 2

The Crew 2

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Torx Jun 11, 2018 @ 8:20pm
FPS lock?
The Crew 1 had one. I'm not going to waste my GTX 1080ti on a 60FPS game. -.-
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Showing 1-15 of 41 comments
zlati Jun 11, 2018 @ 9:17pm 
Ok, then dont buy it, if you only watch the fps....
Torx Jun 12, 2018 @ 3:03am 
Trollinng 0/10.
zlati Jun 12, 2018 @ 3:27am 
Because i want good gameplay and not 144fps..........
Torx Jun 12, 2018 @ 4:20am 
Originally posted by zlatigamesBG:
Because i want good gameplay and not 144fps..........
And I want good gameplay and more than 60FPS. And since this game isn't the only game on Steam, I have a choice to get the maximum for my money. Which won't be this game.

Also an FPS unlock is mandatory for any fast paced game thesedays. And this game is fast paced, too, not just Doom.
Last edited by Torx; Jun 12, 2018 @ 4:20am
zlati Jun 12, 2018 @ 5:21am 
Then don't buy if this is SO big problem for you.
Torx Jun 12, 2018 @ 10:25pm 
Originally posted by zlatigamesBG:
Then don't buy if this is SO big problem for you.
I won't buy it. I thought I may, but now this game came with my ordered video card. Which is weird, since this game ain't out yet. Release is June 29, if I recall.
Sor Jun 13, 2018 @ 3:34am 
Game runs on 60 fps, but i do have a 144hz monitor, and i have to be honest. It didn't feel like 60 while i played, it felt a lot smoother.
Damn, 60FPS.

Even Grid 2 runs at 144FPS and that came out years ago.
zlati Jun 13, 2018 @ 5:08am 
Some devs lock games to a maximum of 60 FPS output because:

1: 99.99% of all displays can only output up to 60Hz
2: It simplifies the game engine (example: some physics engines start breaking at > 100 FPS)
(I think in the crew 2 the problem is the second)
Skylers Meth Jun 13, 2018 @ 5:14am 
Originally posted by Synth3D:
Damn, 60FPS.

Even Grid 2 runs at 144FPS and that came out years ago.

Ahh it runs as fast as your monitor can handle with vsync on. Not 143 or 145, but right in that sweet spot of 144.

I'm usually wanting beyond 60 for a PC game as well, but I found the 60fps lock made no difference to the experience..30 on the other hand...
Torx Jun 13, 2018 @ 5:27am 
Originally posted by zlatigamesBG:
Some devs lock games to a maximum of 60 FPS output because:

1: 99.99% of all displays can only output up to 60Hz
2: It simplifies the game engine (example: some physics engines start breaking at > 100 FPS)
(I think in the crew 2 the problem is the second)
1: It's more like ~4% that got a 60hz+ I would say.. Especially these days. 1080p for IPS 60hz+ are out now. But nobody knows the real numbers. Steam needs monitor hz in its stats.

Originally posted by Skylers Meth:
Originally posted by Synth3D:
Damn, 60FPS.

Even Grid 2 runs at 144FPS and that came out years ago.

Ahh it runs as fast as your monitor can handle with vsync on. Not 143 or 145, but right in that sweet spot of 144.

I'm usually wanting beyond 60 for a PC game as well, but I found the 60fps lock made no difference to the experience..30 on the other hand...
I haven't played a racing gaming in a long while. But you might be right. Everything above 60hz is most noticable with input that is mouse controlled. That's why even Windows apps feel like trash on 60hz to me.

I already noticed that side scrolling, or top down games are less of an issue for me, too. It still sucks, because I can still see the lower rate. But at least the input lag isn't as noticable as with mouse controlled third-person, or first-person games. And it won't even matter whether they are fast paced or not. Everything below 120hz feels laggy.
Torx Jun 13, 2018 @ 8:25am 
By the way, Computex 2018 did make another push towards high refresh this June. 60hz is the standard not for much longer. The new standard will be 100hz+. I would prefer 120 over 100. But 100 also adds a good amount of smoothness. Currently I have 165hz. The new Asus will shove 200hz into my face. I actually only need the ultra wide resolution, though. But hey... this is the Glorious Personal Computer Gaming Master Race! :)

Keep also in mind that not only monitor companies will push high refresh along with HDR. But also AMD, and Nvidia. Obviously higher refresh also needs more GPU power, and it can deliver without needing a better CPU, so big gain for AMD and Nvidia.
Last edited by Torx; Jun 13, 2018 @ 8:26am
Posh Neek Jun 13, 2018 @ 3:58pm 
Originally posted by Synth3D:
Damn, 60FPS.

Even Grid 2 runs at 144FPS and that came out years ago.
need for speed underground 2 from 2004 works at 120fps lol and they capped to 60fps in 2018:steammocking:
Skylers Meth Jun 14, 2018 @ 2:31am 
Originally posted by 1piksel:
Originally posted by Synth3D:
Damn, 60FPS.

Even Grid 2 runs at 144FPS and that came out years ago.
need for speed underground 2 from 2004 works at 120fps lol and they capped to 60fps in 2018:steammocking:

I forgot NFS Underground 2 from 2004 was an open world racing game that simulated the United States using the same engine as a game from 2018.
Atte Jun 14, 2018 @ 9:45am 
Originally posted by zlatigamesBG:
Some devs lock games to a maximum of 60 FPS output because:

1: 99.99% of all displays can only output up to 60Hz
2: It simplifies the game engine (example: some physics engines start breaking at > 100 FPS)
(I think in the crew 2 the problem is the second)
also did you know that 74.27% of all statistics are ♥♥♥♥♥♥♥♥?

(and so is your post, check your facts before spewing lies)
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Date Posted: Jun 11, 2018 @ 8:20pm
Posts: 41