Dead Effect 2 VR

Dead Effect 2 VR

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dead bard Jun 10, 2017 @ 1:03pm
What's the difference between classes?
I started the game with Kay, the katana/bow dude, and after looting some other weapons I just noticed that I can just equip him with every other weapon and there don't seem to be any skills specifically related to Bow & Katana mastery.

Does he get a bonus when using bows? If not, why shouldn't I just switch to machineguns or shotguns or whatever else?
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Heathen Jun 10, 2017 @ 1:08pm 
I am curious to know this as well. I am a little bit disillusioned with the ability system's limitation on selecting only 2 abilities, because the class abilities (think "spellcasting") seem like they should be one of the strongest differentiators for the classes.

I am new to the Dead Effect series but it seems like the main differences are the storyline alterations (there appears to be a fair amount of both text and spoken dialogue that refers to the character by name, which is much appreciated flavor/differentiation).

The gameplay differences appear to be pretty much just in terms of the starting weapons and the limit on picking a loadout of 2 abilities -- the generic abilities muddy the waters a bit because you might or might not prefer to swap out the class abilities with the generic ones, like the time slow, etc.

Someone more knowledgeable in the Dead Effect games, please correct me if I'm wrong. Perhaps there are other differentiators, such as stats, weapon bonuses or gear restrictions?
Last edited by Heathen; Jun 10, 2017 @ 1:09pm
shigor  [developer] Jun 10, 2017 @ 1:12pm 
in the end the classes are mostly about the starting weapons and skills (it was meant to be different originally, locking you out of some stuff, but in the end we've let the player to have most of the stuff available, only the class skills from other characters require higher level to unlock)

there are some minor differences during the story, but it's now mostly cosmetic effect (and of course when the multiplayer gets public it will decide what others will see).


So pick based on your aestethic/roleplay preference.


As for the weapon types - weapon training ranks require a lot of kills to get so it might be a good idea to stick to your preferred weapon.

(and maxing the weapon training will unlock access to quests for the ultimate weapon, although that's not currently available since it requires maxed character)
Heathen Jun 10, 2017 @ 1:21pm 
Obviously this is just one player's opinion, but I really love the idea of enhancing replayability through meaningful differentiation and restriction of abilities in player classes, even in single player but extremely so in multiplayer.

If that's something too major to change in Dead Effect 2, I hope that the design of restricting capabilities by class can at least be reconsidered for future titles.
Last edited by Heathen; Jun 10, 2017 @ 1:22pm
Faluzure Oct 31, 2019 @ 6:55am 
Sorry for the thread necro, but I just got the game in the recent sale and am loving it! Is there still no meaningful difference between the classes other than the starting weapons and the voice acting?
shigor  [developer] Oct 31, 2019 @ 8:32am 
Originally posted by Faluzure:
Sorry for the thread necro, but I just got the game in the recent sale and am loving it! Is there still no meaningful difference between the classes other than the starting weapons and the voice acting?
later updates and DLC Cybermagic added new skills that are per char only or cheaper and more efficient for owning class.
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