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Just providing a counter-opinion, but I feel strongly that room scale games should essentially be standing, and even walking (ducking, bobbing, taking cover, leveraging all of the room scale motion possible for maximum fun) -- however it seems to me like the same features that would make any such roomscale game accessible to people with restricted mobility (something everyone would like) would also make any such game "seated mode possible," which would benefit players like you too.
I'm not trying to answer your concern, but I am a little curious what features you think would be important to a "seated mode possible" game that is (hopefully) primarily intended for players more like me who very much want it to take full advantage of room scale and physical mobility first and foremost.
I'd also be curious to read any references anyone might have to the mechanics that make roomscale more accessible to people with restricted mobility, especially since it has the side effect of enablng "seated mode optional".
I've heard of wheelchair bound people playing games like Onward and I really have no idea how they manage it apart from sheer physical versatility. Roomscale is clearly much more than seated mode with a crouch button and an adjustable floor height.
the main problem I see is how would the crouch work from player's point of view... sadly the Vive is rather limited button-wise. It would have to be either something clunky like a toggle in the virtual menu, or some scheme on the touchpad (possibly teleport, rotation, crouch switch on the direction click of the touchpad)
moving height up and down's not a problem. the problem is how the player's going to do that. Because Vive has a rather limited number of control elements and all are already pulling double duty :)
lol I puked and swallowed just reading that. lol
I'm occassionaly playing on the swivel chair too - hit a build, move a bit from the computer, push headset on my head (and lately telling myself that I hope LG will start selling their headsets soon) and playtest for a while. The detection for crouch would have to be really low and not very comfortable, otherwise you'd be triggering it often without wanting it.
Crouch can be pressing down and holding or have a added toggle in options.
On another note, I believe all VR games should have an accessibility options menu for various handicaps depending on the game ranging from mobility to color blindness.
i will take what you have said (and i agree with) a step further.
screw people with restricted mobility! sorry kids, its a bad mad world and not everybody is equipped to do everything. you dont see people with downs syndrome becoming astrophysicists, you dont see fat dudes with tiny man bits making professional porn, nor do you see bucktoothed broads with 1 eye missing winning beauty pageants. some things are just not in the cards for some people. to make a room scale mode game easier for people WHO ARE SIMPLY LAZY is offensive to me as somebody who likes to think theres still some level of credibility in doing something that isnt pathetically easy in the first place.
we do NOT live in an all inclusive world, you dont get to do everything in life simply for the fact that you exist. i dont even buy games if they arent room scale, as gamers have we not ALL spent enough time sitting on our duffs for one (or more) lifetime? i want to be a rock star, sadly im tone deaf i dont sit here crying to anybody who will listen about how unfair it is! instead i just sit here making beats for jay-z (i joke.. but i do think a tone deaf person could do it).
at what point did the video game industry become this "anybody with 2 thumbs" simp-fest? i have been here over 40 years and i honestly dont know where i would exactly place the blame (my money is on sony for some reason). should we go back and tweak donkey kong so stephen hawking can achieve a record high score? NO! a person with the slightest sliver of intelligence wouldnt buy games THEY cant play, its not like there is a shortage of seated vr games on the market. much like theres no shortage of hidden object games that i dont buy because i cant lower myself. i dont take to the forums and start crying about how "the game is so monotonous that its putting me to sleep, so can the dev please add some melee combat and maybe some combos"!
the level of entitlement is absurd.
devs: make the games YOU want to make, players: buy the games YOU like to play. if you dont like something about the game simply dont buy it, dont be the guy whining on the forums about how poor little you isnt a grand champion at the game so could they please make it a bit easier. there are about 2 dozen new piles of trash released on steam in any given week, sort through them until you find the right game for YOU or simply find a better hobby. maybe somewhere out there is a skeet shooting team that shoots from recliners that you could be the missing link to.
I don't see how this has anything to do with entitlement. A paying customer asking a developer for a feature on a forum that exists for that specific purpose? Especially when the feature asked for would also make the game accessible for players with limited mobility and probably wouldn't be very difficult to implement. Your comment is elitist hogwash that contributes nothing to this conversation.
Thank you guys for this great experience.