Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In survival mode you have all the tech tree up to be used and played and you have to be strategic in how you develop your colony, which way do you chose to expand by and several more decitions... so I think you are not totally right in your comment.
Regards
yes "obviously" you are gonna have less "flexibility" the further you go but every game is like that where in the harder it is the more optimized you have to be
though with TAB on lower difficulties there is plenty of wiggle room for "Off-meta" strategies
That said, you still have a fair number of choices. Do you use shock towers or thanatos for your swarm clearing? Do you take down specials with elite soldiers or common snipers? Do you hide behind walls or do you charge out to take the enemy in the field? How do you lay out your infrastructure to support all this?
I've devoted countless hours to this game. Every (survival) game is different, and it's always a challenge figuring out how to put the pieces together even if there aren't a lot of pieces to begin with. An expansion pack for the game would be fantastic, but the Devs have made clear that they have no interest in further development, which is kind of sad. But for what it is and for the price it's a great game.
My point was that if I had known it was a Roguelike, i would not have purchased it. It needs to be stated in the description and marked in the Genre Category so people are not mislead to believe like I did this was a 4x.
However, as I've gotten more into it, I am finding more flexibility. There are more ways to win than one, although it doesn't feel like it at first. This certainly is not a relaxed laid back experience like most 4xs, but after the (admittedly painful) learning curve, alot of these concerns go away.
But the campaign forces the player to replay the exact same scenarios (which can be hours long) again and again with almost no changes in the gameplay, and you can effectively ♥♥♥♥ yourself completely if you choose the wrong tech-tree-path (which you won't know since you don't know the techs as a new player)
TAB is not a roguelike by a long shot. Seems like you never played a roguelike before.
And how the f would you assume it is 4x ???? It is nothing like any of the popular 4x games out there. Did you even look at the pictures and videos on the steam page ?
TAB is best described as RTS although you can pause. Stuff like Age of Empires but with a tower defense spin. Just checked the store and the game is very correct categorized. What a clown thread.
"A Roguelike is defined as a game which does not allow you to continue after defeat/death etc with no other option of play. It can be from any genre of game, however all rogue-likes have that feature, and this feature is specifically what makes Roguelike games unique."
SO.. Basically it's a Roguelike RTS. Still a Roguelike.
Maybe you should read some definitions, before making yourself look like an idiot.
Permadeath is one of the qualifiers for a roguelike. It isn't the sole defining characteristic- especially since many roguelikes do have an option for non-permadeath play.