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What i can add to the OP story. Im did play easiest difficulty as kind of Tutorial (i still hate first map RMG generation). I even lose once! At prefinale wave, my mistake mostly underestimate it send troop to chase instead of defend take look only at one side (almost no walls but Wasps)(no such challanges).
Final wave is still danger at those difficulty. While whole map all days there is no treat.
Maybe as an alternate challenge allow only researching wasps?
Mediocre players like me also like some variety besides getting constantly killed on 800% / 900% (I can win fairly easily on everything else)
The game (minus the campaign) has been out for over half a decade. It should come as no surprise that some people are good, whether from innate skill or practice.
My main issue with survival, even on 80 days/max pop (410-900% depending on map) is that it's too static. There are a very limited number of building, clearing, and defense strategies that are viable when you have access to everything. Additionally, you'll always know which ones you'll pursue by the time you've cleared a quarter of the map.
The restrictions that come from the campaign's tech tree guarantee you'll have to spend the majority of it optimizing sub-optimal strategies and planning past the end of the current game, to boot. Granted, the tech tree has its own issues (soldiers get more boosts than any other troop type, despite already being the best choice for general use, several unlocks and boosts are too expensive for what they provide....looking at you stakes/barbed wire, so and so forth), but 800% campaign is far more entertaining than 800% survival. Yes, even the cancer that is lowlands/noxious swamp.
... including rangers only campaign challenge.
Self-imposing tech restrictions in Survival has given me thousands of hours of entertainment, and I can't see any reason to go back to the campaign.
But getting back to the OP, if you're new to the game, you're probably better off increasing the difficulty level rather than trying to win as a beginner with just rangers.
Now try to imagine how bad it was before they added the periodic flashing for interactable elements in hero mission.
Without maximum you not get all and not get anything specific.
10k barely enough for all tech+train before last mission.
Almost same for Empire Points. Technically not same important as Research and few can be skipped, they still nit entirely optional. They are MAIN source for points (res.+emp) and so for your "smashing" defending army.
But that Hordes mostly chill missions between exhausted RTS and Heroes. In perfect they should make maps like from Workshop where we attack some large VOD but less resources than in Workshop custom maps.
Some Horde are hard. And back to Points. You need EVERY Empire for the first hero missions cause of first Horde missions. Most below one is much easier. Second one there again much easier. You need them before going on middle and upper path.
Even 100 addition points make upper mission easier. Even kite-maneuver not enough.
There is rabdom elements in campaign for map generation (minor). There is 3 waves difficulty seeds from easier to harder not related to difficulty setting (TAB sub-reddit have more info).
And ofc waves direction are random but they stay same for retries made next to fail. Looks like they stay. Difficulty SEED also stay same. Save+reload or anotger mission try change it.