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Make about 25 rangers, and then 30 snipers. Don’t waste resources on soldiers.
Unfortunately the unit cost is too much currently, the soldier probably needs a reblance/tweak in some way, if the unit is skipped over entirely by most of the players that would be an indicator that something is wrong with the unit's overall usefulness, or that usefulness is too trivial to make good circumstance of.
I would increase soldier attack speed, and probably increase the noise they generate, they say they wield a submachine gun but it fires more like a shotgun.
Well said, +1
10 soldiers have the same upkeep as 30 rangers, but cost extra food and iron and are more expensive to train.
Why would I go for soldiers?
Here is a wiki to help you compare:
http://they-are-billions.wikia.com/wiki/Category:Units
For your convenience the breakdown is the following for some simple costs
15 Soldiers to 30 rangers should be equal for food costs, though of course will cost 30 more iron and twice the gold, something like 1500 more all-together?
Vet Sold has Attk Spd 2.5 where Ranger has 2
Vet Sold has Dmg 25 and Ranger has 12
Vet Sold kills almost all enemy targets twice as fast as a ranger
However, there is a clear difference between noise made by either unit
And then 1 soldier seems to be worth 2 rangers. The advantage in this is if you're concerned towers or space when standing up next to walls. That is you'd need 4 towers instead of 8 for a particular defensive front if you were to put all units in one place.
I constantly find soldiers being a good addition on my map clearing group by providing flexibility to deal with special infected. They have good armor and attack than rangers, a (bit) cheaper and more disposable than sniper, so in emergecny you can easily leave your soldiers behind while pulling back your snipers.
Also, having small group of soldiers as 'infection rapid response' team also helps to deal with unprepared emergencies, if your defensive line is bit stretched too far. They are a lot faster than snipers, and a lot stronger than rangers, so they can easily cut out infection from spreading in your outer colony perimeter.
The problem is, even above two situations I find them useful can be easily prevented with careful planning, and can be accomplished with group of rangers and snipers, which you are almost forced to have anyway in current game meta.
You know that Rangers don't have a food cost? Which is the reason I rather spend my food on my eco instead of soldiers, who are
a.) Slow af
b.) Aggro the map like a boss
c.) Need me to go for an early iron quarry
d.) Have more gold upkeep and are more expensive to train than Rangers
As long as they don't buff Soldiers I don't see a point in taking them. And I won't.
1 Worker needs 2 Food
1 Ranger costs 1 Worker
Thus Ranger needs 2 food from the start, even if she needs no extra.
So, Soldier needs 3 food total as he is worth a worker and needs that 1 more.
So lets see...
30 rangers are 60 food
15 Soldiers are 45 food so you could have 20 soldiers for 60 food.
Thats also 10 workers who are free to work in your buildings instead of replaced as military.
EDIT: To make up for those 10 workers when going ranger then you would probably need a normal farm which needs related resources, space, and new houses.
20 Soldiers need 1200g and 40 more iron upfront and 40g more per shift all together.
In exchange for their costs they do more damage in a shorter amount of time.
You are correct, Rangers are better in the early game, but they will lose out in dps midgame and later.
... *watches little zombie timmy's torso land in one cell, and his legs land in another*
.... Well, these guys are freaking great. :D
a.) Slow af
b.) Aggro the map like a boss
c.) Need me to go for an early iron quarry
d.) Have more gold upkeep and are more expensive to train than Rangers
Yet are also undeniably powerful. At this time they pretty much do the soldier's job better.