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clear infected
get stone
build soldiers center
spam rangers
spam more rangers
clear the entire map before day 20? "whenever the wave shows up"
around day 18 spam walls to the north where the wave comes from
spam rangers and walls
kite as necessary
win
pull a classic starcraft 2 "with pause if you dont have the micro" and kite backwards with rangers and keep the infected away from walls for as long as possible by kiting in circles
works wonders if you have the space necessary and the first campaign map conveniently provides an open area right where the horde spawns
I suggest training some attemts in survival (but cmpaign maps more balanced). And do first mission on lowest 25% difficulty as tutorial mission. And actually it is a tutorial.
Later do campaign at 100% (or maybe 200 for some later missions but not for Hero missions).
Better for beginner is Caelus hero.
Always collect EVERYTHING in hero missions FROM FIRST ATTEMPT.
Dont forget to use saves. Console-like autosave system is wrong in general (console players too much casual and usually not use saving system at all). This game is about attempts and so no mid-game saves - only auto. But you can do saves between missions.
There is a lot of interactive obj in Hero missions that just show messages. And also in some standart mission as well. There is two sign at corner of the settlement zone (before bridge) with warning messages.
Heware of exsplosion barrels. Always use a-click at maximum range - it cause dmg far than it look by effects.
Find online calculator for Tech Tree. You can get maximum (every obj in Hero mis) 10050 of about 14200 points - and it actually not enough. Do not pick anything by random.
Try research solders and +1soldier (+yellow HP for buildings), some resourses from train (better whole train tree as fast as possible but it require morebpoints and main tech tree), Stotage Market upgraded Outpost Tower Silence Beholder wonder... Shock tower...
Otherwise, here are a few little tips ...
Try to clean the south with 3 rangers ... there is a small bag in the landscape. (The 4th ranger should patrol the north / west area) When you have the area free you should attack the north. You can put a gate on the railroad. You can block the other way with a wall.
Never just go to an area with a ranger ... use the attack key Q. Then the ranger does not run into opponents but stops when he sees an opponent.
Use the pause button too!
When a wave comes ... and you've secured the northwest areas ... put a ranger in front of the walls and kite. Maybe use traps. So always run in circles so that the zombies can't hit you and shoot your other rangers.
Make sure your storage doesn't fill up. Build houses, generate income and spam Archer. (As the previous speaker said)
And when you build walls ... make sure you only use them in an emergency. If a zombie hits it, it makes noise. So avoid it as long as possible. There are 100 more tips ... feel free to ask if you still can't make it! The important thing is not to give up!
I wish you much success and fun with the challenge! The game is not exactly easy ;-)
Kiting is the following. Normally, zombies will try attacking the nearest unit to them. Once they lock onto it, they will generally keep trying to attack it, even if other units are damaging them. (This doesn't quite always work like this, but you'll get the hang of it by playing and observing how zombies behave.) So, you can use that to 'kite'. What this means is that you take a unit, bring it close to zombies so they start going towards it to attack it, and then run around with the unit and make the zombies keep chasing it. All the while, you have other units nearby that are attacking those zombies. So, essentially, you have zombies chasing one unit, while they are getting killed by your other units. Most of the time, rangers work best for this, because they are faster than almost all zombie units, so in theory as long as you kite well, they should not be able to ever actually attack the ranger.
Kiting can also refer to another very similar tactic. In this case, you attack the zombies with your units, and the zombies go to attack them. When they get near, you pull your units a bit back, attack again, then when they get near again, you repeat this. The idea is that you are constantly doing damage to the zombies and pulling back before they can hit you.
For both types of kiting, you need 'kiting space' - basically, that's just having enough space to run around or pull back into. You can't really kite properly in very tight spaces, or extremely near to your buildings. If the space is very tight, you can't run around with your ranger without running into zombies. If you are very close to your buildings, there's a solid chance that the zombies will refocus from the ranger to the buildings. Alternatively, if you are doing the second type of kiting, when you are pulling back, if you are in a tight space, you don't have anywhere to pull back to, and, if you are close to your buildings, the zombies might refocus on them when they get near. It is possible to kite even in those situations, but you're much more likely to lose units/buildings. Whether this is game-ending will depend on the situation.
Watching this video should help: https://www.youtube.com/watch?v=_FUXBG4u_y4 Verowak is a really good They Are Billions player, and she made this video with tips for beginners. It's all useful, and kiting is the last tip she explores.
You should also read this article: https://they-are-billions.fandom.com/wiki/Noise#:~:text=The%20noise%20level%20that%20each,its%20current%20value%20every%20second.&text=Noise%20level%20can%20also%20be,in%20an%20area%20as%20possible. It explains the 'noise' mechanic in the game. Unfortunately, this mechanic isn't explained anywhere in-game, but understanding how noise works is crucial for improving your TAB gameplay.
The essence of it is the following. There are a number of things that can happen on a tile that generate 'noise'. These include units attacking, units dying, zombies attacking, buildings getting destroyed, attack towers (ballistas, etc.) attacking, and probably a few other things that I forgot about. Zombies within a certain distance from this tile have a chance to come to investigate the noise. The more noise is generated, the bigger the distance from which zombies can come to investigate. Also, the higher the level of the zombie, the bigger the chance they will come investigate and also the bigger the distance from which they can come. So, slow walkers have the lowest chance to come investigate, and they will only come from a short distance away. Runners have a higher chance and can come from further away, then it's executives, chubbies, venoms, harpies, and infected mutants. (Giants, however, to not react to noise.) Managing how much noise you produce and where is really one of the key parts of being a good TAB player, as attracting too many zombies in one go to one place can spell doom. How exactly you should manage noise is something you'll learn with experience, but understanding the basics of the mechanics behind what is happening helps tremendously.
Finally, as someone else suggested, you probably want to play survival maps a bit before doing the campaign. The reason is simple - TAB started out with survival mode, and the campaign was only added later on, for the full version of the game. Unfortunately, there are things that are not explained too well (or, rather, at all) in the campaign (like, which buildings are crucial to get the tech for), and you can easily suffer in the campaign for it, mainly by wasting your tech points on useless techs and failing to get the ones that are crucial. If you play survival maps for a bit, you'll learn the ropes, which will be quite helpful in the campaign as well. Also, other than knowing which techs are needed, there is another reason why you might want to play survival first. Namely, when learning the actual gameplay tactics (e.g. kiting), you will lose a lot of survival games, of course, but there is a key difference - every survival map is different, whereas if you are trying to learn the game in the campaign mode, you will also lose many times, but you will be forced to replay the same maps again and again, and that gets really boring, really quickly.
Hope this helps and happy zombie hunting!
And use arrows or wasd for camera.
Pay atention to everything both on main screen and on mini map.
First, there is a setting in the game options called "Show Visible Alerts". The game normally does not alert you to things that are happening on the screen. So, if your unit is getting attacked and you can see this on your current screen, you won't get notified. This can be super annoying, because you cannot focus on everything at the same time, even if it's visible on your current screen, and by the time you notice, your unit could be dead, zombies could be attacking your buildings, etc. Turning this option on means you will always get notified about things, even if you are staring at them in the centre of your screen. (OK, this isn't entirely true, the game sometimes drops audio notifications. I think this happens if it needs to give lots of audio notifications at the same time, so it chooses to drop some. But, most of the time it works, and it's super useful.)
The other thing is health bars. The default key binding for this is is the Alt key. When you keep it pressed, it shows green health bars over your units and buildings, and red health bars over zombies and zombie-infected buildings. Thing is, it's very easy to miss a little grey zombie going into your base or approaching your units, particularly if the terrain is dark. However, if you press the Alt key, the zombies will get red health bars above them, and it's really hard to miss those. Now, problem is, you cannot play the game with constantly keeping the Alt key pressed. (Well, you could tape it, I guess.). If only there were a way to constantly show the health bars... Luckily, there is! Not in the game options, but you can go around that in a simple way, if you have a numeric keypad on your keyboard.
Go the the key bindings (Controls in the Game Menu), and bind one of the numpad keys (0-9) to the Show Life Bars command. Let's say you bind the numpad key 1. Save the key bindings and go back to the map. Now, turn Num Lock on (unless it was on already, in which case skip this step), then press and hold numpad key 1, and while still holding it, turn Num Lock off. Then you can stop holding numpad key 1, and, voila, the health bars will remain permanently visible! This is probably one of the MOST useful things you can do to help your gameplay. If you watch any videos on Youtube of really good players (KenseiTV, Verowak, TacticalFriedRice, Shad3less), you'll see they play with health bars permanently on most of the time. If you later want to turn them off, you just turn Num Lock on and press the numpad key 1.
What is the problem with the game you are having? Which platform are you using to play it?
Also, what difficulty are you playing at? Have you tried easy?