They Are Billions

They Are Billions

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MrGowdy May 5, 2021 @ 7:30pm
Very frustrating game and game issues
I know this game is a bit older and development has stopped / slowed down a bunch... However after putting quite a few hours in, I can say I'm more frustrated with my time than I am enjoying it.

Just to call out a few issues:
1) Units will spam voice lines EVERY TIME YOU CLICK ON THEM... and every time you tell them to do something.
2) Counter to above, units will NOT tell you they are being attacked every time.. in fact I've had units near the start of the game die without ever saying a single word.
3) Same as above, I've had buildings get attacked, and "turned" without ever getting a warning. Heck, my last survival game, a zombie somehow got into my base, turned 9 buildings before the game warned me.

For #2 and #3 above, how is it that critical game items don't notify the player reliably however touching a unit and telling it to move spams you EVERY SINGLE TIME?

4) No restart option. It's very easy to screw something up and in a game like this, more often than not the entire mission is failed. In campaign you can resign and go back to main screen and then back into the mission... but for other modes you have to quit all the way out to main menu to start over each time.

5) Random map generation is terrible. I, and with some quick checking online many others, have encountered unplayable/impossible maps or maps that aren't worth attempting the challenge.

6) Unit pathing is pretty unacceptable. I've had piles of 5 units, tell one unit to run, and they will run in place stuck on the other units forever sometimes. I've tried my best to leave at least 1 square pathways around the base and even with the 1 square openings I find units randomly aren't able to path places and just go ALL the way around or in some cases can't make it at all.

7) Placement rules for buildings is very frustrating. Sure, you can't make a 3x3 square of houses cause the middle house needs access... but I'm sure many other people have found situations where it looks very clear that a building has access and yet you can't place near it.

I hope the community here isn't as hostile as most and will flame this with "get-gud-noob" type comments. I've played every RTS out there more or less and while most of them aren't perfect.. THIS game seems to have more frustrating issues that detract from trying to enjoy the game than most.
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Showing 1-8 of 8 comments
Andrewbh2003 May 5, 2021 @ 7:41pm 
for 1 and 2 not much to say you get used to it eventually and just "Mute it" in your head aka do not notice it anymore

for 3 go in to options and "enable on-screen alerts" by default you will not receive a warning if a unit/building is being attacked on your camera even if its in the corner or something enabling on screen alerts solves this

4- thats intended as the devs do not want "re-rolling" maps to be easy

5- outside of the RARE case of caustic lands map generation is "tough but fair" every map has a guaranteed minimum set of resources near you and every map is winnable if your good enough

sure some maps are gonna be a cake walk compared to others but thats RNG in a nutshell and keeps the game interesting

6- yeah a bit annoying but some of these quirks can be worked around quite consistently especially with good micro

7- again muscle memory and getting used to it play a role i personally only have issues the foundry of all things but then again thats me

all things considered i think building placement is quite fair and consistent and keeps in line with "space is as valuable as gold" that the game tries so hard to emulate

- good luck
QWEEDDY2 May 5, 2021 @ 10:32pm 
About alerts ppl above answer already. Here what they miss:

6 never happned. If they have free space on them path - they go. If you assign units to one group - they will chase infected as one group.

5 yes you right. Espoeciafjly for first map thta should be easy. Campaign maps are way more balanced. Survival ones not have enough space at start, not enough woods (on forest map!) and only +2 stone and +1-2 iton near start (or almost on whole map)(also resurces generates at unreachable for constructing areas)


7 very fruuu effect. Game terrible at placing walls and houses. And it looks like house entrance not require free space (just one square), and sometimes game allow 4 walls on diayonale and not allow 3 walls.


There is a lot of improvments and fixes required for game.
Last edited by QWEEDDY2; May 5, 2021 @ 10:46pm
QWEEDDY2 May 5, 2021 @ 10:36pm 
Im not sure if +5% armor for units are fixed for camaign (in earlier versions it only affect hero and soldiers and not affect rangers and snipers). In current version there is major bug with harpies - they ignore anything and always jump throw obstacles dealing alo damage.

If you play on some harer diff. make sure to build... Im not sure. Just Shock Executor and Whisps. 2-3 lines walls. Maybe free space between walls lines - but that not affecr harpies in current version (they jump as they should if you make free space and still jump even if you d 3 walls and tents) and make easier to others infected.
Last edited by QWEEDDY2; May 5, 2021 @ 10:40pm
MrGowdy May 6, 2021 @ 10:07am 
Originally posted by Maximus *Gaming*:
MrGowdy, you are just a beginner and do not know much, all notifications are turned on manually, the campaign is better than survival, learn - learn))) this game is a masterpiece, played almost 1k hours

What do you mean turned on manually? I get notifications when a unit is being attacked, it is turned on... but it does not happen every time a unit is attacked. it is possible for a unit to get attacked and killed 1 on 1, which takes multiple attacks from a zombie... and never get a single notification. I hear the dying sound of the unit.

Same with buildings... I will hear "our defenses are being attacked" but not every time. Sometimes I've seen zombies drop multiple walls and I never got a single notification... other times the second a zombie hits something I get a notification. The issue is consistency not a switch in settings. Unless the switch is "only notify player 20% of the time"
Gomez May 6, 2021 @ 10:54am 
Originally posted by MrGowdy:
Originally posted by Maximus *Gaming*:
MrGowdy, you are just a beginner and do not know much, all notifications are turned on manually, the campaign is better than survival, learn - learn))) this game is a masterpiece, played almost 1k hours

What do you mean turned on manually? I get notifications when a unit is being attacked, it is turned on... but it does not happen every time a unit is attacked. it is possible for a unit to get attacked and killed 1 on 1, which takes multiple attacks from a zombie... and never get a single notification. I hear the dying sound of the unit.

Same with buildings... I will hear "our defenses are being attacked" but not every time. Sometimes I've seen zombies drop multiple walls and I never got a single notification... other times the second a zombie hits something I get a notification. The issue is consistency not a switch in settings. Unless the switch is "only notify player 20% of the time"


You have an option in the game options to set all the attacks to be warned even when they are not in the screen you are currently playing.

Regards
MrGowdy May 6, 2021 @ 11:32am 
People keep talking about alert settings. Where are these settings? I see one single check box, "Show alerts" which shows them when they are on your screen.

The issue I have described is when I'm building stuff on one side of the map, and my base is getting attacked on the ENTIRE OTHER SIDE of the map... and it can often not give any warning at all.

Or, another easy to test example, early game, if you send out your starting 5 units in all directions... then start building....

It's random if you get a notification when one of them gets attacked off screen. I just (before writing this) tested.. had a unit run north, I was looking in the south, unit started fighting zombies, eventually a few got close and started attacking the unit... I didn't get a notification until the unit was dead. I then tested it with a different unit and I got a notification the second the unit was attacked.
Gomez May 6, 2021 @ 12:00pm 
You have several ways to get your attack notification; by voice, by a warning in the top left of your screen and also a blink in your mini map.

I undertand that the game, when you are being attacked from five or six different points, can avoid one of the warning but how you describe it, it's like if the warning system doesn't work at all. And this is not happening.

That "single check box" is this https://imgur.com/a/tGZOxjL
and its funtion has been described in my previous post.

Regards
Silenius May 8, 2021 @ 9:10am 
I just lost game when I had perfect map because unit pathing, they pulled doom of village aaaaaaaaaaaaaaaaaaa If it said at least unit can't go there, or something... It is hard to spot, unless you check units where they are going (each time) which is hard to see...
Last edited by Silenius; May 8, 2021 @ 9:11am
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Date Posted: May 5, 2021 @ 7:30pm
Posts: 8