They Are Billions

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UPDATE
could someone tell me when will release the next update of the game and new mission or a new campaign?
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Showing 1-11 of 11 comments
Sajonji Oct 12, 2021 @ 2:04pm 
probably never.
Game is finished according to devs.
There was some talk of adding the campaign assets & the train to the map editor, but this talk has been 2 years ago and really nothing happened since. I think that my cat grows wings and flys through the living room before another update hits :)
Queltis Oct 12, 2021 @ 3:02pm 
The game is abandoned. No more updates are coming.
Ramonkey Oct 12, 2021 @ 4:36pm 
Originally posted by Queltis:
The game is abandoned. No more updates are coming.
Finished =/= abandoned
Queltis Oct 12, 2021 @ 6:49pm 
Originally posted by Ramonkey:
Originally posted by Queltis:
The game is abandoned. No more updates are coming.
Finished =/= abandoned

It does when the reason they declared they’re “finished” is they can’t be bothered to address bugs and balance issues that have plagued the game for years, and refuse to fix an untested/half-developed campaign.
Ramonkey Oct 13, 2021 @ 1:50am 
Originally posted by Queltis:
Originally posted by Ramonkey:
Finished =/= abandoned

It does when the reason they declared they’re “finished” is they can’t be bothered to address bugs and balance issues that have plagued the game for years, and refuse to fix an untested/half-developed campaign.
There’s rarely any bugs. In my 600 hours I encountered only 1

Balance is fine. Cost vs effectiveness for units is quite on point; Economy provides fair amount of income per house/mine/lumbermill etc; Walls cant be upgraded to be impenetrable on their own

Campaign is fully developed? Not sure what you mean by this
Queltis Oct 13, 2021 @ 2:42am 
Originally posted by Ramonkey:
Originally posted by Queltis:

It does when the reason they declared they’re “finished” is they can’t be bothered to address bugs and balance issues that have plagued the game for years, and refuse to fix an untested/half-developed campaign.
There’s rarely any bugs. In my 600 hours I encountered only 1

Balance is fine. Cost vs effectiveness for units is quite on point; Economy provides fair amount of income per house/mine/lumbermill etc; Walls cant be upgraded to be impenetrable on their own.

Balance is not fine.

Most units are completely worthless, and others are detrimental to invest in (making them a trap), same with numerous technologies and "upgrades". The economy is jank and entirely map dependent as to whether or not you can even develop one due to resource placement vs spawn density. Walls have a nonsensical restriction about concurrent placement, so even if all you're doing is setting up a double layer of protection you're going to set yourself up with weak points because you can't set the barrier correctly without triggering errors, so on and so forth.

That's all without discussing their completely bonkers refusal to address the lack of basic game functionality, which forces people to fix it themselves by closing the game to futz around in the file explorer before reopening the game to continue.

Campaign is fully developed? Not sure what you mean by this

The campaign plays like it was a first iteration alpha build. There's no story, out of 2 heroes only one is viable for the "hero" missions, you can soft lock yourself into a permanent loss condition if you don't follow a specific path on upgrades in the tech tree, the days limit for missions flip flops from overly strict and unnecessarily generous, the difficulty curve is more like a difficulty wall since you spike from small waves arriving from one direction to tens/hundreds of thousands coming from every direction without any kind of build up to that point, which is compounded by the aforementioned technology balance problems and the buggy wall implementation.

Frankly it plays like they just assumed everyone wanting to explore the campaign mode had already sunk hundreds of hours into survival first, which was not a good way to approach it.

You clearly like the game, I respect that, but the game suffers from numerous design problems that could have easily been fixed if the developer had been willing to listen to player feedback or, in the campaign's case, bothered to play test it before releasing it as "finished".
Last edited by Queltis; Oct 13, 2021 @ 2:44am
Ramonkey Oct 13, 2021 @ 3:16am 
It’s not a matter of me “liking” the game, I took an objective approach to writing my response

Anyway I’m not gonna go in further argument about this. Let’s agree to disagree
Sajonji Oct 13, 2021 @ 4:54am 
Originally posted by Queltis:
snip
Quite a lot of words to tell us you're bad at the game.
Git gud buddy :)
Lost Latios Oct 13, 2021 @ 8:07am 
Originally posted by Sajonji:
Originally posted by Queltis:
snip
Quite a lot of words to tell us you're bad at the game.
Git gud buddy :)
Wow, what advice! This will surely help my units stop getting stuck inside already built walls!
red255 Oct 13, 2021 @ 9:16am 
why are you building walls with units inside them?

sounds like a PICNIC to me.
Supay Oct 13, 2021 @ 6:18pm 
Originally posted by Ramonkey:
It’s not a matter of me “liking” the game, I took an objective approach to writing my response

Anyway I’m not gonna go in further argument about this. Let’s agree to disagree

Think that is best!
The campaign in TaB is utter garbage and worst RTS campaign in my opinion. there is tons of bugs but overall TaB is decent for an indie group.

Wonder where all the die hard fans telling me an update is coming soon? I explained it seem the group broke up and went separate ways. If they had been working together on a new project or something, they would have used this platform. TaB missed a chance to keep carrying the ball with updates and DLC's.

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Date Posted: Oct 12, 2021 @ 1:03pm
Posts: 11