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Game is finished according to devs.
There was some talk of adding the campaign assets & the train to the map editor, but this talk has been 2 years ago and really nothing happened since. I think that my cat grows wings and flys through the living room before another update hits :)
It does when the reason they declared they’re “finished” is they can’t be bothered to address bugs and balance issues that have plagued the game for years, and refuse to fix an untested/half-developed campaign.
Balance is fine. Cost vs effectiveness for units is quite on point; Economy provides fair amount of income per house/mine/lumbermill etc; Walls cant be upgraded to be impenetrable on their own
Campaign is fully developed? Not sure what you mean by this
Balance is not fine.
Most units are completely worthless, and others are detrimental to invest in (making them a trap), same with numerous technologies and "upgrades". The economy is jank and entirely map dependent as to whether or not you can even develop one due to resource placement vs spawn density. Walls have a nonsensical restriction about concurrent placement, so even if all you're doing is setting up a double layer of protection you're going to set yourself up with weak points because you can't set the barrier correctly without triggering errors, so on and so forth.
That's all without discussing their completely bonkers refusal to address the lack of basic game functionality, which forces people to fix it themselves by closing the game to futz around in the file explorer before reopening the game to continue.
The campaign plays like it was a first iteration alpha build. There's no story, out of 2 heroes only one is viable for the "hero" missions, you can soft lock yourself into a permanent loss condition if you don't follow a specific path on upgrades in the tech tree, the days limit for missions flip flops from overly strict and unnecessarily generous, the difficulty curve is more like a difficulty wall since you spike from small waves arriving from one direction to tens/hundreds of thousands coming from every direction without any kind of build up to that point, which is compounded by the aforementioned technology balance problems and the buggy wall implementation.
Frankly it plays like they just assumed everyone wanting to explore the campaign mode had already sunk hundreds of hours into survival first, which was not a good way to approach it.
You clearly like the game, I respect that, but the game suffers from numerous design problems that could have easily been fixed if the developer had been willing to listen to player feedback or, in the campaign's case, bothered to play test it before releasing it as "finished".
Anyway I’m not gonna go in further argument about this. Let’s agree to disagree
Git gud buddy :)
sounds like a PICNIC to me.
Think that is best!
The campaign in TaB is utter garbage and worst RTS campaign in my opinion. there is tons of bugs but overall TaB is decent for an indie group.
Wonder where all the die hard fans telling me an update is coming soon? I explained it seem the group broke up and went separate ways. If they had been working together on a new project or something, they would have used this platform. TaB missed a chance to keep carrying the ball with updates and DLC's.