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TAB is very much a niche game in a already niche genre it is a RTS at its core that gears towards the "hardcore" it is worth noting that at difficulties below 50% it can be played in a very casual/forgiving way and you dont get punished for playing on a lower difficulty that you feel comfortable with
save scumming or any save system as already explained would kind of destroy one of the foundations of the game if you really really must you can just create manual back ups of your save and do so that way
as for time thats more of a skill issue caused by lower difficulties being more forgiving you very very rarely are in a/should be in a "Idle state" especially on higher difficulties as you need to be constantly doing something as time is a very very valuable resource a fast forward option would more often than not either get you killed or be not used at all
for a good idea of what i can be refering to go watch a no pause 900% run and see how hectic it can get at times
with that said i hope you can look past this and enjoy a very addictive and fun game once you get the hang of it
About time... You always must pay attention. Only horde siege missions is chill missions.
Slightly off-topic: Why a save feature is called save scumming? I can understand this when people abuse save/load to pass a chance based check in a game.
Maybe it's not a perfect comparison, but imagine if you had to configure your network, screen resolution, install all drivers, etc. every time you turn on a computer and those people who could avoid this by saving and loading were called save scummers.
Why are you waiting for things to build?
You should be sending your troops to actively clear areas. Even 4 rangers can clear quite a bit.
2. if you shoot the command center, and bring up the lose menu then alt-f4 it loads the more recent autosave when you load back in.
They are Billions is pretty unique though. It has its flaws. For me, the incomplete hotkey setup and inability to leave lifebars on would have rendered it un-playable. But, you can pause. And I enjoy pausing and optimizing everything. Since I enjoy playing with pause, the hotkeys are no longer that important. The lifebars can be set by our good friend and enemy Windows, which will consider you to be holding down a number key forever if you turn off numlock while holding it.
People complain about the campaign, but I thought it was great. The "attack" missions are not done well, but the hero missions are actually pretty good if you use mouse software to bind a couple buttons to "attack click" and "move click" and the regular missions have huge variety. Definitely don't just jump to a high difficulty.
Unfortunately, this ot affect heroes missions playability. Something missing there for sure, some fun part...
There is a lot of downtime if you play semi decently so you can idle a lot and be okay.
Higher difficulties have much more mobs including from waves and there is less time overall and noise manegement is very crucial during early game.
There is almost no down time game almost is forced ABC(always be clearing)on you and there is a little downtime.
If you play "very well" you have a few ingame days for the next day and during the whole game your were constantly microing,macroing stuff with very little downtime.
If you play "very well" on lower difficulties you can clear the map with maybe 50% the time left do macro while being half sleep waiting for time to pass very slowly until your over built macored for 40 days defences rolf stomp the weak low difficulty waves.
Game is ultra slow paced as you played too fast for the difficulty.
That said in campaign 800% hero missions are ultra slow paced due to instane amount of mobs.Likely take twice as long as on 100%.
Some swarm missions are extremely ultra slow paced there is one againts 20000 slow shambler walkers on 800% who even if they are zero threat to your army take about 30-35 real life minutes to clear.
Aka you leave your army at the station go eat do the dishes and come back 30-35 minutes later with zero active engaging play.......
But campaign colony and survival missions usually only feel slow paced if you play above your intended difficulty or your macro sucks and you play too slowly.
Coast of bones is about 1 hours long,if it takes 4 hours means you paused about 3 hours that is okay,as the game adapt to your apm speed but that also means you pause a lot in order to do macro,micro etc.
And yes you can lose an 4-8 hour game if you make mistakes within 30 seconds usually by having weak economy by the final wave.
VAST majority of us failed the final wave likely for the first time.
That said normal survival is about 2-3 hours long more if you pause.
And if your PC is slow gameplay slows down even to half or lower so that can make game slower too.
There is a gameplay option called "fast timer optimalsiation" useful for strong PCs to make the game faster.
A 80day survival game is about 1 hour 45 minutes on it with no pause on a strong PC.
Yes game could have used a few quality of life like health bars always on
.TAB is an RTS which is nieche and even with that nieche it is a hardcore survival RTS with wave defence type RTS game so suber nieche but for that specific audience it is very well done that is why many still play it even tough it is single play only.