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Nothing changes the fact that unit pathfinding just sucks, even the zombie waves have gotten stuck on terrain (helpful, sure, but still the same issue).
Stop command them if they surrounded. They die and better fight back than been killed in back.
No matter how hard you simp they'll never love you... Especially when you're not only lying to yourself about them, but trying to lie to them about them.
I've been here since Beta; pathing's always been an issue and everyone knows it, even the devs know it and have acknowledged it. Pretending it's better than it is, or that it's somehow a skill-related issue (players skill doesn't affect the AI Zombies terrible pathing), doesn't do anything except make you look like a dev-simpy fool who doesn't know what he's talking about.
So stop kidding yourself.
Keep an eye what where you click by your mouse. Use Move, Attack and Attack-Move (called "a-click") keyboard commands. Forget about RMB in this game, this is not Warcraft3 where you can click on enemy by mistake but that not go to troubles for you. Subj game do not forgive any mistake clicks.
Scroll up and try *reading* what I've already said.
Ok, junior, I'll hold you hand and walk you through this slowly since you so obviously need the help...
"It's not just around the base that's the issue though, I once lost a colony because my army got stuck trying to walk THROUGH impassable terrain" What that means is that it's not about how I lay out the base, because the player doesn't lay out the terrain of the map. (Are my words small enough for you?)
"Clumps of troops, just sitting there, running face first into the terrain (literally in the running animation but facing terrain and going nowhere) instead of pathing 3 pixels to the left or right." What that means is that the pathing AI isn't properly pathing around the terrain... and by "pathing AI" I mean the program that is in charge of finding a clear path from the unit to get to their destination. (if that's too much, I can try even simpler terms)
"The main group follows as close to the path I set, but the ones at the edge of the cluster get stuck and don't recognize they need to re-path around the obstacle" This means that the unit doesn't think for itself and can't find way to get to the place because people who make it did bad job. (get it now? I'm not sure how much easier I can make it for you)
"even the zombie waves have gotten stuck on terrain (helpful, sure, but still the same issue)." This mean it not player fault, because player not tell zombies what do but zombies still get stuck. (I can't do this bit anymore...)
All this indicates that the AI fails to path properly around anything, regardless of who or what controls the units or what the obstacles are. That failing is what makes the unit pathfinding SUCK.
It does this because the devs made pathfinding based on the "group" instead of each unit (a programming shortcut in place of more thorough optimisation), meaning that so long as what the pathing recognises as the "group" manages to get where it's going, then all is well. It doesn't actually do individual unit pathing, you can have "groups" that consist of just one unit, but it's still considered a "group". With "groups" of one or two or five units (small groups) the chances of one getting stuck is low since they tend to fall into and follow the same pathing line. However, it's when you get the larger "groups" (12, 20, 50, hordes) that this becomes an issue, with a lot of units often ending up getting stuck on things because the "group" that they're part of is still moving just fine according to the pathing system.
There are only two reasons it doesn't seem that bad in this game; because of the "Pause" mechanic (which allows you to babysit your units and micromanage each of them individually, manually making up for the poor pathing mechanics) and the lack of multiplayer (can you imagine if units in Starcraft or Age of Empires randomly got stuck on terrain?). While it may not seem that bad because it covers for it in other ways, it still is quite bad.
PS.
Oh, and let's finish your little half-quote of mine... After all, we're not on Twitter where you get clout for being manipulative: "Sometimes I want to do unpleasant things to whoever was in charge of it, and sometimes I want to try whatever they were on."
Writing whole essays about such a minor thing is quite embarassing :)
Too mnay reports about abuses in this thread make me close it.
Please, keep a good and polite behaviour in other threads.
Regards