They Are Billions

They Are Billions

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Silenius Sep 2, 2021 @ 10:43pm
How to beat 800% ???
I watched youtube videos and I have even more money. Problem is after wave 18, I Am unable to gain any ground what so ever. I push in direction where are no mutants and no villages of doom! Yet 13 days from 18, I was unable to gain any ground what so ever with 20 archers and balista push. While I saw that on youtube. But it is constant stream of zombies... Consequently I can't get snipers out, because I Am lacking food and housing, because I Am unable to gain any ground after day 18. I got 10 tiles after 13 days...

I have no idea what I could do better, since I Am doing the same thing. And pushing to only possible location... Doesn't make sense, I should be able to get ground. Also pulling doesn't work. If I use 1 archer to aggro large flock of zombies, slow zombies stop following after archer gets out of vision and they remain there, even if you clean them more will be pulled, so this doesn't work either.

No idea what I could improve at this point!!!
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Showing 1-14 of 14 comments
QWEEDDY2 Sep 2, 2021 @ 11:35pm 
Soldiers. That the main clearing map forces.
Silenius Sep 2, 2021 @ 11:36pm 
I didn't see anyone to go soldiers from 800% they pull everything, they don't work at all on 800%

Maybe I Am also overbuilding houses and should get snipers from like +700. I also saw he pulls mutant with only 11 snipers and survives LOL. I had one game like 20 snipers and I couldn't even hold with 1-3 balistas. I literally never hold when mutant is pulled, even with more defense than in video LOL...

I try not to got too far, but is hard to tell sometimes. Nevertheless it always pulls so many!
Last edited by Silenius; Sep 2, 2021 @ 11:44pm
QWEEDDY2 Sep 3, 2021 @ 2:56am 
Read what you say here - your units are defenseless, as you say. And i say to you why it been like that - because there is no living wall before them. Soldiers are main unit in the game.
Any "stress"-situations - and snipers die same as rangers - cant stand.
Only tank-units that can faced infected in melee - soldiers and titans (and mutants, but not so effective and too much cost for that).

You want completely skip some units? Skip Lucifers (or use them for campaign Horde missions, or nowhere). Maybe Mutants - they looks bugged for me - they get damage even when no infected can get close enough to them (tine place, AOE damage attack from Mutant)

Also rangers later in the game - probably even get them back to barraks = back to free workers.

Well, or build some defense line and kite mutants\giants\VoD\else high treat to walls+executor+wasps(+maybe tesla tower)(+maybe stakes). With snipers in watch towers.
Last edited by QWEEDDY2; Sep 3, 2021 @ 2:59am
Silenius Sep 3, 2021 @ 3:45am 
I used soldiers til 800%

But they don't work! I read in guides to go snipers at (800%)+ and I saw everyone on youtube going snipers. This isn't problem I think. Problem is I can't take any ground for some reason! But I can give them try once, or twice more...

Yeah Titans are best I think, they have better DPS perhaps and tank more! Move faster...

LOL I didn't know you can get rangers back to barracks later :D

I didn't even get that far. I use mass traps and like 1-2 balistas usually, as 3 make too much noise. But even 1 most of the times too much gets pulled with mutant and than I get completely overwhelmed. Yet guy pulls mutant and almost nothing comes and this happens all the time to me. While it wasn't even that far from base - I don't think!

Sometimes even 1 archer pulls mutant from 10 tiles from command center LOL! Or there was 1 lone zombie, from other side of forest like 3 squares in front of my wall and it pulled whole horde, while I killed it with single archer and no other zombies were around it. So random!
Last edited by Silenius; Sep 3, 2021 @ 3:47am
QWEEDDY2 Sep 3, 2021 @ 4:09am 
yes, noise system in game - bshit. At least for very randomned Infected Mutants
red255 Sep 3, 2021 @ 7:35am 
800% campaign or survival I thought Survival was 900% if you do the top options?

for the campaign, I mean if you want the achieve if you 800% the hordes and hero missions you only need to do maybe 300% on the missions for the 70,000 points achieve I think. sorta testing that now, I'm 200% the campaign mission but shooting the hordes and hero missions up to 800% and I'm CERTAINLY going to get at least 40,000 points.

but if you want to beat a map at max difficulty, early on what KensaiTV tends to do is build ballista and kite mobs into them with his rangers. and he has ...rather insane ranger moving skills. he very rarely loses a ranger. whereas mine get all stupid pathfinding and whatnot and get themselves killed. anyways he clears early with the ballista. then makes a sniper army with Titans. and defends

early waves he kites pretty easily on some stakes traps with his ranger.

the random survival maps are kinda ♥♥♥♥♥♥♥♥ though. like sometimes they got good points to defend and sometimes they don't and you are really cramped.
Silenius Sep 3, 2021 @ 8:01am 
In survival. It doesn't work for me, I tried to aggro zombies, but slow take too much time to move and attacking them aggros zombies further away at them same time, so by the time you clear one group, next will come to that place. I was able to get only 10 tiles since day 18 with 20 archers (initially 8) and I tried to build balistas forward, but it is hard to hold ground. It is just constant stream!!!
Last edited by Silenius; Sep 3, 2021 @ 8:02am
madracc00n Sep 3, 2021 @ 10:03am 
20 snipers(esp veterans) can clear mutants or even giants (with good walls and archer bait).
Silenius Sep 3, 2021 @ 10:49am 
Yeah I think I Am overbuilding houses. Still it is tought! I had many couple games with balistats and it didn't do anything, I still got swarmed :D
MyUrp1 Sep 3, 2021 @ 1:34pm 
Wait a second, you're on Day 13, and you've only expanded 10 tiles from your command center?

You need to stop playing at 800%. Go to an easier difficulty and learn how to expand properly. Expanding isn't *that* hard.

In fact, your problem may be trying to expand with too many rather than too few rangers. Try expanding with just your starting four rangers to get the feel with it. Keep your soldier hanging out by your tents in case the rangers have to run away. You shouldn't be provoking a stream of zombies, you don't even run into runners until 20 squares away.

And don't forget stakes. Stakes are great for taking down walkers and runners, while your rangers mop up everything else. By day 10 you should have lots and lots of stakes.
Last edited by MyUrp1; Sep 3, 2021 @ 2:01pm
MyUrp1 Sep 3, 2021 @ 8:51pm 
Can someone explain why everyone is so fond of ballistas? I can imagine them as sort of an immobile sniper before you've gotten to mine iron and snipers... but early game rangers and stakes seem quite capable of handling anything weaker than a mutant, and if a mutant shows up I don't think ballistas are going to save you.

Maybe they have a niche role of taking out chubbies if you have a VoD nearby an initial settlement?
Last edited by MyUrp1; Sep 3, 2021 @ 8:52pm
madracc00n Sep 4, 2021 @ 3:52am 
Originally posted by MyUrp1:
Can someone explain why everyone is so fond of ballistas? I can imagine them as sort of an immobile sniper before you've gotten to mine iron and snipers... but early game rangers and stakes seem quite capable of handling anything weaker than a mutant, and if a mutant shows up I don't think ballistas are going to save you.

Maybe they have a niche role of taking out chubbies if you have a VoD nearby an initial settlement?
Ballistas are good at defending random waves solo.But yeah not that good for expanding.
QWEEDDY2 Sep 4, 2021 @ 5:08am 
Stakes wasps soldiers snipers.
For campaign most useful train delivery is last one - free wasps. They do not require workshop building. Same as free balista.

I don't think ballista is important. Shock tower stakes (not sure about mines) and wasps.

And best defend and attack solution - soldiers. Bunch of them - just press (C)chase
QWEEDDY2 Sep 4, 2021 @ 5:10am 
Units who been bind to one group stay in group on chase. If you want them automatically spray at the map (eg already cleared map and new spawned zombies at all sides) - unbind them.
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Date Posted: Sep 2, 2021 @ 10:43pm
Posts: 14