They Are Billions

They Are Billions

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Tips for when I start
So I'm pretty new to this game and I would like some advice.

At every start, I try to build some tends, food and wood ASAP, then I start expanding.

There is just one problem, how can I defend my colony properly?
I've come to the solution of building endless walls around me and training one ranger after the other to guard them, but they need a lot of resources and time. This mean that by the time I'm finished, I already need to expand more to make more troops, making the first expansion feel kind of silly.

So I need some advices:
1)how protect my buildings with only 4 rangers at the start (basically what to do first since expanding seems really dangerous at the start)
2) should I plan ahead when building or just cramming where there is space? because It's very hard to understand restriction on where I can build, so I just move the cursor until it's all green.
3) what tactics should I use to protect my colony effectively? is there some faster way to make myself protected?
4)how far ahead should I scout? because only 4 scouts for exploration adn defence are not enough, so I end up making them guard the outskirt of the starting location because I'm scared they could die or attract too much zombies to the colony



I really love this game, but I feel I'm doing something wrong. For example this game feels like it's extremely slow paced, but the second you see a zombie it's basically game over (reason why I use too many walls)
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Showing 1-2 of 2 comments
Andrewbh2003 Nov 4, 2020 @ 4:05pm 
1- patrols

4 rangers and 1 soldier are enough on MOST maps as long as you dont get reckless and cause a overpull use the patrol comand and have em patrol in a continuous pattern "Note you can also hold shift to assign multiple waypoints" also use a scratching post as needed "a scratching post is a single wall built in perhaps a weak spot cheap cost only 30 gold and will cause infected to agro and attack it instead of say your tent"

2- both depending on situation in general you always want to build stuff as space not used is a resource your not exploiting but again situational and depends on a lot of factors

3- economy

the faster you get your economy going the faster you can afford walls snipers balistas etc and start pumpin out units you can have a bank down as early as day 12 as a example "if you get lucky"

4- scout forward up until you hit the first infected spawns "the higher the difficulty the smaller the starting grace area with no infected is" though given your new i assume your playing >75% so you should have plenty of room to expand early on

also DONT build too many walls early while a single wall piece is very cheap and can save your bacon the cost adds up rapidly early on and just stalls out and slows down your economy and you end up killing yourself in the long run focus on economy your 5 starting units should be enough early on if your not stupid and the faster you get your econ up the faster you can defend yourself

as a example you should have a pop of 200 by day 10 max

also rangers make very little noise and are fast enough to kite anything short of a harpy giant and mutant so dont worry too much about overpulling with rangers provided you have room to kite back and backup

also dont forget spacebar is your friend ^^ always
Ragnaman Nov 10, 2020 @ 10:53am 
From what I've learned in first few campaign maps is that 4 rangers can kill just about anything game throws at you in first few days, sometimes you have to micro them so pay attention to warnings.
I usually build 3 groups of 4 rangers and assign them to hotkey groups 1,2,3; Then I either set multiple attack commands so they clear perimeter or just set patrols where my base is wide open.

Never build big walls at start, its a trap. If you really are low on resources a single wood tower with 1 ranger inside can defend a big area and when it gets to veterancy that tower will handle even a group of runners.

I have not yet gotten too far into campaign, but it seems rangers are much greater than i thought, but later you want to transition into soldiers that can slowly clear the map (or snipers if you have them).

Rangers can also kite zombies, for example if a big ball of zombies are going where you have 0 defences, you can lure them to follow your rangers and then just guide them to your defences.
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Date Posted: Nov 4, 2020 @ 3:03pm
Posts: 2