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And it is really un-balanced worse. Bugged maybe (800% is easier than 500%?). When devs reduce mission goals they should reduce it even more for that mission. it *impossible* to hire soldiers in that mission even if it have iron source.
Just few of them make too much noise and didnt do the job. And there is no time for eough soldiers army.
Because it very limited to 48 days and no food. It is impossible to clear the map with just rangers on 500% in time. And it barely possible with soldiers. it is too much. Especially for newcomers. When they see that mission - they drop campaign and put reviews that campaign is umplayable borings pixel-hunting\tent-space-hunting.
Btw, before technology, first missions is harder. But ok. And only this one is TERRIBLE.
In fact, ofc, i do that mission on both 500%\800%. Both time with pause, and highly decrease of food amount. And on pre-last Train arrive (last colonists).
48 days limit for f*ng SECOND mission in campaign is too much (same limit for 500/800%).
Also, this map random micro-waves is f*ng not a "micro-"! On both 500/800% (and for me on 500% they harder, try after try - i dont know why).
Im even decide to kill 2 rangers who go for food collectibles. But even sending two rangers for collectibles and die make too much noise for such small map. it is NOT ENOUGH to build Barraks and train two rangers. You already should have huge army of rangers. On ANY difficulty. Because they will come immediately - and from all side.
And moreover on higher ones.
It is too much of them on such small map. it is easy only first few days. Whn it just about patrolling. Expanding with just rangers = too much noise. You should have a lot of them = a lot of food = a lot of expanding. And a lot of days.
Of course, on higher difficulties it is impossible to just go and get food at two corners just "for free". If it be possible to avoid fight - there is so much less noise...
I personally dislike it because it's boring. It isn't much other then a test of careful expansion and honestly teaches some bad habits in some cases. There are several maps like this too, which doesn't help it stand out.
And I hate the tech tree mechanic.
This is ridiculous map for 1-level difficulty. It just unbalanced and buggy (well, noise\argo in whole game is bugged).
In fact, it just about days limit. It is ok in defending, expanding. But on such small maps with such huge amount of enemies (500/800) and with so low food its too much difficulty to do that in... 40 days when you be ready to safely complete colony. Earlier completing is too dangerous cause of map size and a lot of them just next to you at the corners\sides of the map.
Also this map require dismis rangers back to workers. When you build Barrack (it not so hard to do that on first days, problem later in tents\hunters)(also it easy to get wood+stone down of the HQ), you cant produce soldiers. First Iron is a bit harder to obtain. Second, you should be ready to produce at least 20 of them. Better from two Barracks (where to get workers on such small map?).
So... How many rangers should be before start to dismis them and train soldiers instead? 40 i guess. Problem is - they lost EXPERIENCE! And you need 40 workers for work that can be done by 20 workers-soldiers.
There is RTS game - Warzone 1999 - released back in 2100, where unit veterancy saved for next battle unit not matter type (non-combat units ones do not share veterancy).
If only They Are Billions have it...
Or... You know... This is another reason to cheat in the game. There is always a reasons to do that in strategy games (any TBS\RTS). This is one of them. One-hit veterancy - nothing else.
This is what upset me about the map. I have maybe 20 hours in game pre release and it is all about choke points and conquering new territory. But there are zero choke points in the map and you can't conquer anything as random one off zombie will keep coming in from every direction. It's just ♥♥♥♥♥♥ game design.
And the tech tree seems like a horrible idea. You can absolutely make the game unwinnable if you get the wrong tech...
Lowlands is comparable - but without food buff, with less space in the beginning, but more choke points - and with waves - which pulls everything when You fight them - and with a colony size of 1200 people as a goal. But in both maps day limit doesn´t really matter, because You can finish them before that day.
For the tech tree: Farms are needed. Train makes early game easier (e.g. lowlands) Shock towers are really strong on most maps - it´s basically playing in easy mode except for perhaps two or three maps in the game. But yes - having to unlock everything is a bit tedious sometimes - but else it would just be like playing any map as a survival game - except that there are no random maps and mayors. Don´t know if that would be better. The thing about the campaign is the train - which makes me wait for sometimes 24h - to get my workers or the additional money. That delays everything more than the tech tree.
I could absolutely cheese the map with 'scratching posts' and optimize my patrols routes and what have you. I just don't think I should have to. It just seems like a terribly designed level and campaign overall and I think the devs should have taken more of the feedback they received when they released the campaign to improve it.
I've uninstalled it at this point and will likely never go back to it...
it is a difficulty spike "especially since its like third or 4th mission in the campaign" but its not that hard "just a bit lame" and you definitely do not require "cheese"
I know that happens to me on every new map I play, for the last reason. I want to expand as fast as possible so I push my luck and some random guy sneaks by. It is inevitably solved by just being more cautious.
Problem on this mission is many things. It not just about patrolling. This is less problem
There is no food enough. You talk you have many - but than you say something about Farm that is NOT available at this time. Because, you know, this is - as devs think - should be EASIEST map.
+30% for hunter cottages is nothing. Absolutely. You forced to put it on grass. And that forced you to expand. Half of them later be useless cause of Tents spamming.
Free food resources is not obtainable. Even if you decide to sacrifice rangers.
Of course you SHOULD expand. There is no so much space on map, so it not so far to expand. But it is. And small map =/= few infected.
This map is winnable. That not the point. It is TERRIBLE unbalanced for 1-level map category. Main problem is 48 days limit for such hard map (36 before *balancing* campaign update!).
You always end this mission by spamming tent - that what everyone negative reviews describe. Spamming tents exactly on this mission.
Devs means you should use soldiers, as you have iron source. As always. they secure map far more faster than anyone else, but you can get enough of them too mush late and better keep them far from enemies as long as you get dozens of soldiers.
-----------------
Again, we talk about 2-3 mission The Hunter's Meadow:
http://theyarebillions-archive.fandom.com/wiki/The_Hunter_Meadow
http://static.wikia.nocookie.net/they-are-billions/images/f/f7/02_-_The_Hunter%27s_Meadow.jpg
http://i.imgur.com/iqMxTD8.jpeg
This is only one main type (RTS) mission that is horrible. Any else campaign horrible for heroes and heroes missions.