They Are Billions

They Are Billions

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Tleno Jul 8, 2020 @ 12:05pm
Was this based on a Warcraft 3 mod?
Like, not trying to imply the devs have plagiarised some modder, no way, they created a great and original game that spawned it's own RTS subgenre, but... was this originally prototyped as Warcraft 3 map, or based on one of designers Warcraft 3 mod projects they pitched to the rest of team?

Because, not gonna lie, there way how many structures and units erily translate into Warcraft 3 asset counterparts gives me Dota 2 vibes.

Like...
Soldier marine -> Trooper (both way more scifi and bulky than rest of barracks infantry)
High elf archer -> Ranger (Similar in many ways)
Rifleman -> Sniper (Both have similar gun nut personalities, even if sniper is more psycho)
I assume Thanathos could be based on mortar team, titan on steel golem, and lucifer on orc firebat, but unsure?

Even the structures earily draw some parallels with some Warcraft 3 assets, like windmill doodads, or the townhouse and tent structures, tier up and resource structures could also arguably have counterparts like smithy or lumber mill or granary, animated doodads or other structures...

Not to mention the zombie behavior, random idling, spawning on the edges and aggroing, are very easy to replicate in Warcraft 3 and countless mods have done so.

Is my brain ruined by too many old RTS games or did TAB really originally start off as mod prototype turned full game???
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Showing 1-6 of 6 comments
Andrewbh2003 Jul 8, 2020 @ 12:12pm 
to answer your question "No" but

if i do reccal correctly the devs did originally draw some inspiration from many sources including warcraft

but no TAB was always gonna be a full game and did not start as a mod
Bloodwest Jul 8, 2020 @ 2:49pm 
Nah, War3's WE is just too good
LSD Jul 9, 2020 @ 8:50am 
Yeah.... no its not..
PianoBench Jul 11, 2020 @ 5:07pm 
I mean all games probably mimic'd WarCraft and StarCraft. Those games were one of the founding model on how the majority of games are created today.

They all follow the same basic principle and formula. Gather resources, build units, and expand supply capacity.

Solider Marines being similar to Troopers is not a coincidence. Both StarCraft and They Are Billions are modeling ..... real human beings.... So it makes sense that a guy with a gun will look similar to another guy with a gun.

And if they need to wear armor, well humans look very similar when they wear armor. Since it tends to mask the human's unique facial features.

Anyway I don't know why I am posting this. Every game copies and builds upon another games feature. That is how we innovate and build better stories/games/graphics.

If no one made anything new THAT ALSO improved upon an old formula that we are used too, there will be no good games. All games would be forced to come up with some weird 10 or 50 arm alien being only to satisfy the requirement of not copying anyone EVER.

People copy. Especially Americans. That is why github is so popular. You need to learn from the past in order to innovate in the future.
Wastefield Jul 21, 2020 @ 8:59am 
To be honest I've been curious about the sounds that somehow constantly remind me of Starcraft - some here seem almost identical?!
Command Center - is like Terran Command Center?
Outlook Tower too familiar... - transport ship? Some robotics facility or Goliath perhaps?
Ranger Training Camp - Academy with it's cacophony, though this one is a little far fetched...
And I'm sure there were some "thuds" of the houses and more...
Doesn't feel like it could be just coincidental but rather nothing else than maybe some of the devs spent a little too much of their childhood roasting zerglings! :lunar2019laughingpig:

And please don't tell me that it's just me instead - someone acknowledge that you noticed it too! :lunar2019grinningpig:
Eldoran Oct 25, 2020 @ 4:30pm 
Playing the game for a few hours seriously reminded me of some of the old WC3 mods from a decade ago... At least thematically and mechanically.I think the mods themselves were inspired by Resident Evil too. Nothing wrong with borrowing ideas, but the resemblance at times is kinda uncanny.
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Date Posted: Jul 8, 2020 @ 12:05pm
Posts: 6