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I also did the same thing for my first game to learn some of the game mechanics and one thing I learned is power plants kill wood and stone among other things.
That's what I was leaning towards, thanks :) I am only ~11 days in so I'm going to restart and then complete EZ mode. I didn't realize even on higher difficulty modes you want to search around your starting point... I immediately walled myself in with no room to expand lol. I used my advantage of time to build up a force of soldiers and sent them out to look around only to find... lots of nothing. A few small hordes to clear out and then claim bundles of wood from destroyed settlements!
I started this game totally wrong, but it seems pretty great.
In other words; if you know what you're doing, Easy is really easy. As a new player, you won't KNOW what you're doing and you'll feel like the game is crushing you underfoot. (/me points to the numerous "This game too hard!" posts.)
My suggestion is either to play on easy and accept that the way you played other RTS'es won't necessarily apply here, or watch some youtube videos of people who get consistent wins (see AZNElite on youtube, he's done a few "first map" semi-tutorials, you'll get a lot of good pointers to get you started.)
Either way you're going to lose a few times :)
There's quite a few "hidden" mechanics in the game as well, such as noise generation, that play a HUGE role in surviving as well. These need a tutorial but until then it's a live (and die)-and-learn.
The game is quite easy now, used to be a lot harder. Once you understand what everything does and how they control 100% difficulty is a piece of cake.
Just focus on expanding as quickly as possible. Have a game plan.
Sounds like what I figured, thanks.
My rts experience is uh... starcraft 1 lol. The next building game with an rts aesthetic I played is factorio, and I know that's not an RTS and it's totally different, but it's the closest thing I have to an rts game after starcraft :P
I'm ok with things being hard as long as there's no BS. I prefer difficulty with zombie games to be the number of zombies rather than them becoming bullet sponges over time. Sounds like this game does that, yes? Even if I get killed every round early on I'd be happy to have this game in my collection just because they did that.
Yeah you got it right - the zombies don't become stronger, there's just more of them. Also more specials, but they're the same specials you'll have seen from the start. The game is pretty honest about what it does; once you learn the ropes you'll only ever lose because of a choice -you- made or something -you- forgot.
Sounds great :)
I'm not a huge fan of special zombies, but I'm used to them since they're everywhere now. If there is an option to disable them in the future (and turn my 3% into 0%) then it would be like an RTS of an old zombie movie
Time to go try to beat easy mode...