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Like, add a "Casual" button that gives your walls, turrets and troops more HP and a boost on resource production. Totally optional, doesn't affect the zombies and yet makes the game a lot easier.
Make that button disable the achievements too. Can't have their cake and eat it too :)
And I still stand by that.
Yes, it would ruin it, and a lot of people would take it. The vast majority even. I already think they've made the game WAY too easy as it is. Veterans are strong as ♥♥♥♥ and they just lowered map requirements down to low population which is a joke. Then they added additional mayors, some of which have completely broken special effects.
This game is extremely easy right now. I'd advocate them to make it harder actually.
Dear god.........
Rune, you just sound obnoxiously spoiled. Lowering/establishing the "easy" difficulty has no effect on you, assuming they dont lower the harder difficulty.
Get over yourself bud' eh'
How it effects me is irrelevant. It also wouldn't effect me for Dark Souls yet it would still tarnish the experience. Because games are about community, get people talking. They're about a lot more than that too, but if two people are talking but they don't share the same experience it ruins it.
Games are made for fun/challenge but what's fun about stomping a no challenge game? There are games like that, they're called Dynasty Warriors. And I have fun with that too, but honestly once I beat a map on this on whatever "X" difficulty I have no desire to go down in difficulty because "eyyy lmao I just wanna kill zombos."
It's hard to respect someone else's experience with the game if they played a way easier version than you did.
From what i've seen in youtube videos the game has a spectrum of how hard or easy you can make it. It makes perfect sense to expand on that to cater to both parties since you can do that here. But in doing that you'll trigger the gatekeepers and they'll Reeeeeeee like they always do.
Or at least it shouldn't. If you feel their winning is spoiling your own fun then that's an elitist approach and where the "spoiled" comment might originate.
Let the casuals enjoy the game.
Let the hardcores enjoy the game.
Let everyone enjoy the game.
Why would that be wrong?
That is all.
Well, it's actually easy to make playing on harder difficulty pointless. A lot of games do that. Some people will always enjoy playing a game on hardest no matter what, giving themselves handicap and what not.
Think about Dark Souls; the game was either Hard or Harder. That's what DEFINED the game. Now think about what if they'd made the game EASY to Harder. Do you think it would have the same reputation it does now? PLENTY of game have "punishing" difficulty settings and yet none of them are *known* for being hard, not like Dark Souls is.
Now, They Are Billions is kind of like that right now; it's hard or harder and that makes beating it special. Making it Easy to beat takes away the "special".
What this needs then is something that's only available to those who beat it on hard. The map locking was a great idea that pushed me to play the game on a difficulty that I found punishing and yet I persevered because I WANTED those maps. Because of that, I find that the lower map unlocking settings are actually a BAD idea.
However, do let the game have an EASY mode for the first map, like really easy, but don't let it unlock the next map, or don't let it unlock something else they'll add. Have the campaign have two "endings"; one for easy (a "Bad" ending") and one for hard (a "Good" ending) to make playing on hard the "Real" experience.
If you just make it the same reward no matter the difficulty you take away the special reward of actually forcing yourself to play on hard; it makes the experience trivial.
"How am I spoiled."
<Goes on a shpeal about how things should be fun, per his play style/opinion. Then admits he doesnt respect other peoples experiences for not being as hardcore as him.>
Wow, never seen someone so strongly affirm my opinion, while trying to argue their counter point.
Theres Risk/Reward, which I believe in(25 man mythic raid vs Dungeon in WoW), but what youre arguing, is that there should be no "easy" difficulty, because YOU couldnt appreciate their experience of the game.
"The idea is that you cant give them the "easy" option." YOUR WORDS.
So yes, spoiled... borderline sociopathic.
Also the game is not that hard really, a challenge to get good at, but not hard and if it was really easy, it would not be any fun.
The whole game mode survival is about trying to survive and struggle, without any surviving or struggling, the game mode is pointless.
Might as well go play Stardew valley if you want a farm simulator right now (Stardew Valley is a good game btw). I am not trying to sound like a jerk, but many gamers nowadays expect instant gratification and to be able to master anything the pick up, or they rage about it being too complicated or too hard.
It is the journey, not the destination. Learn this, or you will be unhappy most of your short existence.
I think a skirmish mode with settings for the match length and zombies spawn and difficulty would be a good way to solve this issue. Survival is meant to challenge you, that is why it is called survival.
Newbie
Very easy
Easy
Normal
Hard
Very Hard
OMFG