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Personally, I think Soldiers are actually really good but they need to be in "critical mass". So you need ~30-40 Soldiers acting as a group and you'll basically kill everything short of a VoD and even then you could take on small VoDs with them. However you still need to pay attention because 1-2 Spitters can completely destroy them.
Overall Rangers are cheaper but, IMO, are crap after Early Game. At least Soldiers can remain useful until Late Game. I just tend to either Turret Creep, go Sniper VoD squad or just rush to Titans -> 10 Titans clear entire map.
I went from Ranger heavy to sldiers and I think the soldiers wins out. For the hordes around the base of decrepit/young zombies, 2 rangers can start clearing relatively safely. If I have 4, they can take on running colonists, and with 8 free, executives. Problem is the time spent.
My current strategy is to have maybe 10 rangers at the start to take iron fields and patrol walls until I have ballistas and build up a force of soldiers. 6 soldiers are a reserve for rangers to fall back on, 2 groups of 6 can start attacking executives, so long as there are ballistas to fall back on.
2 groups of 12 can deal with hordes, harpies and the chubby. I am planning on taking 2 snipers as well next time I play to efficiently take down venoms as well.
Otherwise I currently find soilders under powered, their short range makes them next to useless at wall defence except after it is too late.
Only worthwile use I have found for them is VoD clearing. I have stopped wasting money and food on armies of soilders and it has made the game so much easier.
Rangers are not one shot by spitters! Stop accusing the poor spitters! All I hear is "Spitters are OP! Please turn down the power of spitters. OMG Spitters again! How do you deal with Spitters?"
Spitters two shot Rangers and that's it! They are strong but are a necessary evil to make the game challenging.
I like to have a couple soldier though, for dealing with the big mobs when I got 8-10 archers with them. Otherwise a couple soldiers is good for filling up a watch tower with two snipers.
Archers then snipers are my prefered choice though, with aggressive walling you can prevent snipers from getting rushed by most enemies, with archers around to draw and dance around the odd harpy or spitter.
Also, soldiers are far more expansive to maintain than archers. yes soldiers are three time as strong, but they their maintenance is three times as high too.
Yes but chances are your Rangers are going to be hit 1-2 times by a normal zombie... even if it is the weakest zombie, that brings Ranger's HP down to the 1-shot range of a Spitter.
Unless you are babysitting your Rangers; you are going to lose some-most when they encounter a Spitter. Which is why Soldiers are "better" at clearing than Rangers but at the same time worse.
That's why I said Soldiers are good Early game, just like Rangers. However Rangers quickly fall off whereas Soldiers have a longer lasting stay. Both still suck Late-game compared to your other options like Titans, Executors etc.
Also I'm not saying Spitters are OP, don't try to witchhunt please; Halloween is over.
This. I've taken to loading my towers with snipers as soon as possible and I have ballista support. It helps clear the map faster rather than going out and clearing it manually. They also deal far more dps than anything else that can go in the towers. Now if only they'd fix the AI so that the damn spitters are prioritized...
To be honest, i think soldiers are really good. They are cheap, mobile and do a lot of dmg one massed and...... because waves will be easy to defend so you can spare some ballistas in order to boost your economy.
+ if you want to expand you can do it asap with soldiers, whereas rangers need some time to clear an area.
Spitters aren't really a problem. Just retreat, killing some zombs, retreat, rinse and repeat and the Spitters will be the last zombs standing = easy taggen.
I'll keep you updated how it goes for me... I hope i can get around 600 soldiers :D