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Bokune Feb 27, 2019 @ 6:02am
RAIL WAY GATE'S PLEASE I'M BEGGING YOU
ok so if you've seen the new update you can guess why I made this now don't get me wrong I like the extra challenge I even think working with that will be fun but I at least want the option of researching railway gates at some point I get that this may have been planned out in advance and their probably balancing the game with that in mind but I just don't like the Idea of not being able/allowed to go full turtle with walls and turrets at all like if it was half way through the Campaign or mission restricted I could deal with that but not getting something like a gate that could go over the train tracks until the very end or not at all would honestly be horrible in my opinion what about you guys though I wanna know if anyone feels the same or if you have a better solution that you think might let me turtle up with out the requested railway gates.
Last edited by Bokune; Feb 27, 2019 @ 6:05am
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Showing 16-30 of 52 comments
Tynendir Feb 27, 2019 @ 12:30pm 
Originally posted by Bokune:
It seems I wasn't clear enough when I first posted I'm not complaining that their is no way to wall off the train tracks with Railway gate's I am simply asking for it to be or if it is an option we could unlock and I even stated I was interested in the extra Challenge also I agree the Lucifers and sniper towers would be a great way to manage the gap but what about during a wave how do you guard that gap when a massive horde comes through a wall of units is nice and all but I've never stopped a proper horde with just units that's my main concern also I'm basing this concern on the fact that in the picture from the update the tracks run so close to the command center that you can't wall it off with out leaving a path strait to it of course that could be different for each mission and more than likely will be and as long as we're spit balling gap solutions mine would be to just create a kill corridor at either end of my base where the train tracks are with guard towers and turrets

I've stopped plenty of hordes with just units. Early game it is easily done (considering the size of the wave) with a few soldiers and rangers to kite the horde. Then it becomes even easier with ranger kiting and the incredible range of the snipers. The problem comes when the waves become so big that ranger kiting becomes harder. Well then a few lucifers, with a few dozen soldiers, snipers and titans behind (or Thanatos but I don't really like the unit). Lucifers are not really needed even...
Moreover, don't forget the noise factor. Your turrets shooting near the track will attract the hordes.
amordron Feb 27, 2019 @ 12:40pm 
You can ez stop a horde with just units but you don’t have to wall along the track going back to 10 tiles on each side 5 Thanatos per side with a ballista at the front and near the end of the rail. Toss a Lucifer at the end nothing is getting by that. With that defense you don’t even need walls but you get walls in that way as most of the zombies will stop to attack the walls the rail is only 2 tiles thick as per the pics so only at best 10 percent of the zombies won’t stop to attack the walls and that if it’s a perfectly straight line to the cc it won’t be as the cc is to the side of the tracks not on them so with that defense mabye 1 zombie in a horde won’t hit the walls the rest will and even before hitting the walls due to the pincer of Thanatos.

You do not need everything walled to work you can literally do the final wave right now with a post every other spot as the zombies attack them rather than walking by same logic will hold true here so don’t need a gate. It’s why most vets don’t use gates and don’t even bother fully walking leaving large gaps even for the final wave as the zombie ai is to stupid to walk around if something is in their path or attack range they attack.

The only down side is there is a corner there attacking ba a straight wall at the entrance to the tracks witch means more can hit at once that’s it. It’s to small of a hole to be a issue. If the track was 4 tiles big than stuff could walk by your walls beside not with 2.
Last edited by amordron; Feb 27, 2019 @ 12:43pm
TheJpanther Feb 27, 2019 @ 1:18pm 
While I totally agree that in that distopian future having such holes in the defences looks like a totally retarded and pointless thing, I could imagine that the campaign will work different from the standard survival.
I have already some solutions for that, but still sound pretty stupid and not in the gameplay sense, but in normal common sense of things.

"Hey lets build a city where we can't lock 2 or more zones because of rails".
Bah...

oh and btw I want also drive the train and splash some zombiesss :D
Last edited by TheJpanther; Feb 27, 2019 @ 1:19pm
Bokune Feb 27, 2019 @ 3:52pm 
Originally posted by Tynendir:
Originally posted by Bokune:
It seems I wasn't clear enough when I first posted I'm not complaining that their is no way to wall off the train tracks with Railway gate's I am simply asking for it to be or if it is an option we could unlock and I even stated I was interested in the extra Challenge also I agree the Lucifers and sniper towers would be a great way to manage the gap but what about during a wave how do you guard that gap when a massive horde comes through a wall of units is nice and all but I've never stopped a proper horde with just units that's my main concern also I'm basing this concern on the fact that in the picture from the update the tracks run so close to the command center that you can't wall it off with out leaving a path strait to it of course that could be different for each mission and more than likely will be and as long as we're spit balling gap solutions mine would be to just create a kill corridor at either end of my base where the train tracks are with guard towers and turrets

I've stopped plenty of hordes with just units. Early game it is easily done (considering the size of the wave) with a few soldiers and rangers to kite the horde. Then it becomes even easier with ranger kiting and the incredible range of the snipers. The problem comes when the waves become so big that ranger kiting becomes harder. Well then a few lucifers, with a few dozen soldiers, snipers and titans behind (or Thanatos but I don't really like the unit). Lucifers are not really needed even...
Moreover, don't forget the noise factor. Your turrets shooting near the track will attract the hordes.

ah thanks for that I actually for got the noise factor existed though I get the feeling the campaign would have reminded me pretty fast if not for you. also I get that you don't need to wall off every thing and use gates I just like doing it.
Last edited by Bokune; Feb 27, 2019 @ 3:54pm
23 of 9 Feb 27, 2019 @ 4:34pm 
I for one second this motion for a gate to place over the railroad.
As was pointed out there is literally no reason story wise they can't make a gate that opens for an approaching train. If that was the case they can't have the Titan unit, they can't have wireless power transmission via tesla towers, they can't have radar, they couldn't have bloodly sniper rifles or flamethrowers.
As for technical issues why not use an existing gate that checks to make sure it is on the railroad before placing. One more check is entirely feasible.
Basicly there is no reason I can find that a gate wouldn't work.

and before you all start about how much you don't need a silly gate I point to the soldier unit. you don't need that either but it's still in the game and has a 'function'.
amordron Feb 27, 2019 @ 5:12pm 
Originally posted by 23 of 9:
I for one second this motion for a gate to place over the railroad.
As was pointed out there is literally no reason story wise they can't make a gate that opens for an approaching train. If that was the case they can't have the Titan unit, they can't have wireless power transmission via tesla towers, they can't have radar, they couldn't have bloodly sniper rifles or flamethrowers.
As for technical issues why not use an existing gate that checks to make sure it is on the railroad before placing. One more check is entirely feasible.
Basicly there is no reason I can find that a gate wouldn't work.

and before you all start about how much you don't need a silly gate I point to the soldier unit. you don't need that either but it's still in the game and has a 'function'.


As it was pointed out you dont know the story till it comes out. For all you know the story might say the train driver is insane and goes into raming mode to run down any gates he sees. What ever reason they give if they give is the reason story wise. No matter how silly it is the reason is the reason.

you can debate the reason is silly but cant say there is no reason esp not "literally no reason" witch is even worse as any stupid reason even makes that statement false.

No one has claimed they wont have the tech to make the gates but that dosent mean there is not some story reason they do not. Mabye the civil eng said the walls are stronger without gates. Till its out you cant make the statement of there is no reason.

I don't care if there is gates or not but I do believe we should see the game as the devs want it with there story before complaining.
Last edited by amordron; Feb 27, 2019 @ 5:15pm
droggen Feb 27, 2019 @ 5:17pm 
No problem for a few vets to handle now if they horde wants to come in that way hmmm...
amordron Feb 27, 2019 @ 5:21pm 
Originally posted by droggen:
No problem for a few vets to handle now if they horde wants to come in that way hmmm...

Horde cant come in that way if walls even beside the track. The ai dosent walk by stuff without attacking if in attack range. As per the pics the track is 2 tiles wide so no matter what tile there on they will attack the wall beside first. So unless pushed by the rest of the horde and will happen wont get in. Add a few layers lets say 10 and now for them to get by 10 tiles without attacking whats beside them wont happen and they cant get pushed that far. No reason for a gate other than cosmetic reason. While it also makes the zombies come straight on there D in this case adverse to with a wider attackable area but thats minor and multi layer wall fix that by later 2 its a straight attack again.
Bokune Feb 27, 2019 @ 5:55pm 
Amordron you need to calm down a bit I started this as a discussion of weather or not they would have gates for the railway gaps and what to do if they didn't no one is complaining about the devs choices or trying to force them to change anything I certainly am not but I understand if I gave the wrong Impression the discussion's title does make it seem more like I was complaining and trying to do that, but it was men't more in jest than anything. So lets let it go and get back on topic does anyone have other strategies on how we could manage the gap or maybe Ideas on how they COULD implement a gate for the railway or maybe how they would do it in universe?
Last edited by Bokune; Feb 27, 2019 @ 6:01pm
Andrewbh2003 Feb 27, 2019 @ 6:01pm 
Originally posted by Bokune:
Amordron you need to calm down a bit I started this as a discussion of weather or not they would have gates for the railway gaps and what to do if they didn't no one is complaining I certainly am not but I understand if I gave the wrong Impression the discussion's title does make it seem more like I was complaining but it was men't more in jest than anything. So are we good?
im pretty sure amordrons not "Mad" at anyone hes just pointing out a fact and again the train thing FINALLY gives me a reason to make like 4 lucifers or something so im happy
Gin-chan Feb 27, 2019 @ 6:30pm 
Originally posted by amordron:


As it was pointed out you dont know the story till it comes out. For all you know the story might say the train driver is insane and goes into raming mode to run down any gates he sees. What ever reason they give if they give is the reason story wise. No matter how silly it is the reason is the reason.

you can debate the reason is silly but cant say there is no reason esp not "literally no reason" witch is even worse as any stupid reason even makes that statement false.

No one has claimed they wont have the tech to make the gates but that dosent mean there is not some story reason they do not. Mabye the civil eng said the walls are stronger without gates. Till its out you cant make the statement of there is no reason.

I don't care if there is gates or not but I do believe we should see the game as the devs want it with there story before complaining.

Well it would be cool and all if there's a story reason behind it but as I mentioned before there doesn't need to be one.Gameplay and story doesn't need to always be integrated with each other. If the devs thinks it improves the gameplay then we'll see if it does. Worse comes to worse people can always try to mod in the gates if they really wanted to.
amordron Feb 27, 2019 @ 6:33pm 
Originally posted by Gin-chan:
Originally posted by amordron:


As it was pointed out you dont know the story till it comes out. For all you know the story might say the train driver is insane and goes into raming mode to run down any gates he sees. What ever reason they give if they give is the reason story wise. No matter how silly it is the reason is the reason.

you can debate the reason is silly but cant say there is no reason esp not "literally no reason" witch is even worse as any stupid reason even makes that statement false.

No one has claimed they wont have the tech to make the gates but that dosent mean there is not some story reason they do not. Mabye the civil eng said the walls are stronger without gates. Till its out you cant make the statement of there is no reason.

I don't care if there is gates or not but I do believe we should see the game as the devs want it with there story before complaining.

Well it would be cool and all if there's a story reason behind it but as I mentioned before there doesn't need to be one.Gameplay and story doesn't need to always be integrated with each other. If the devs thinks it improves the gameplay then we'll see if it does. Worse comes to worse people can always try to mod in the gates if they really wanted to.

Yep I agree doesn't need to be a reason. I was more just pointing out how bad of a agruement " there is no story reason" is when we don't yet know the story or if there is a reason.
Hieronymus Feb 27, 2019 @ 7:29pm 
Look it doesn't have to be a bad thing not being able to build around tracks. Trains make a lot of noise, it makes sense for the town to be somewhat away from the tracks. But the devs decided to drop the Command Center smack next to them.

How about the arrival destination being a previous trainstation in a area with a lot of devastation ( you cant build anywhere near or in it. You arrive with a handful of units, need to move out quickly before the infected converge on the station. And then move to colonise a safer area, you would still have to defend the station with units since thats where the train will drop off colonists and supplies.
amordron Feb 27, 2019 @ 7:39pm 
Originally posted by Hieronymus:
Look it doesn't have to be a bad thing not being able to build around tracks. Trains make a lot of noise, it makes sense for the town to be somewhat away from the tracks. But the devs decided to drop the Command Center smack next to them.

How about the arrival destination being a previous trainstation in a area with a lot of devastation ( you cant build anywhere near or in it. You arrive with a handful of units, need to move out quickly before the infected converge on the station. And then move to colonise a safer area, you would still have to defend the station with units since thats where the train will drop off colonists and supplies.


It dosent have to be but thats the story and the game the devs are making.

Play the version they are making before complaining. Simply put calling something bad before trying it and complaining about it is the same as a little kid not wanting to eat there greens since there "gross" before trying them.


Yes it could be what you said it could also be a helicoptter that flys over and drops a crate.

Fact is its not.

The story the DEVS picked to tell is the train going to the CC. It goes to the CC since for some reason it needs to. If it din't it wouldn't always do so.

Also making assumptions again that the train is loud. For all you know there a new future train that is soundless. Unless the devs make the train produce a lot of sound witch we don't know at this point cant make that statement. Assumptions don't help your point. Using what you consider "realistic" is not a good way to predict what will happen in a game. As in a game what matters is the story the DEVS are telling not what you think is realistic. As its not real its THIER story.
Last edited by amordron; Feb 27, 2019 @ 7:43pm
Hieronymus Feb 27, 2019 @ 7:50pm 
Originally posted by amordron:
Originally posted by Hieronymus:
Look it doesn't have to be a bad thing not being able to build around tracks. Trains make a lot of noise, it makes sense for the town to be somewhat away from the tracks. But the devs decided to drop the Command Center smack next to them.

How about the arrival destination being a previous trainstation in a area with a lot of devastation ( you cant build anywhere near or in it. You arrive with a handful of units, need to move out quickly before the infected converge on the station. And then move to colonise a safer area, you would still have to defend the station with units since thats where the train will drop off colonists and supplies.


It dosent have to be but thats the story and the game the devs are making.

Play the version they are making before complaining. Simply put calling something bad before trying it and complaining about it is the same as a little kid not wanting to eat there greens since there "gross" before trying them.


Yes it could be what you said it could also be a helicoptter that flys over and drops a crate.

Fact is its not.

The story the DEVS picked to tell is the train going to the CC. It goes to the CC since for some reason it needs to. If it din't it wouldn't always do so.

Also making assumptions again that the train is loud. For all you know there a new future train that is soundless. Unless the devs make the train produce a lot of sound witch we don't know at this point cant make that statement. Assumptions don't help your point. Using what you consider "realistic" is not a good way to predict what will happen in a game. As in a game what matters is the story the DEVS are telling not what you think is realistic. As its not real its THIER story.
Look man, they are still in development. There is no better time to give feedback than when they are still building things. You seem to point out that I make a lot of assumptions while I'm making suggestions. You comparing me to a child is uncalled for though. I'm just speaking my mind, not being hostile if you have a problem with that flag and report my posts.
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Date Posted: Feb 27, 2019 @ 6:02am
Posts: 52