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I've stopped plenty of hordes with just units. Early game it is easily done (considering the size of the wave) with a few soldiers and rangers to kite the horde. Then it becomes even easier with ranger kiting and the incredible range of the snipers. The problem comes when the waves become so big that ranger kiting becomes harder. Well then a few lucifers, with a few dozen soldiers, snipers and titans behind (or Thanatos but I don't really like the unit). Lucifers are not really needed even...
Moreover, don't forget the noise factor. Your turrets shooting near the track will attract the hordes.
You do not need everything walled to work you can literally do the final wave right now with a post every other spot as the zombies attack them rather than walking by same logic will hold true here so don’t need a gate. It’s why most vets don’t use gates and don’t even bother fully walking leaving large gaps even for the final wave as the zombie ai is to stupid to walk around if something is in their path or attack range they attack.
The only down side is there is a corner there attacking ba a straight wall at the entrance to the tracks witch means more can hit at once that’s it. It’s to small of a hole to be a issue. If the track was 4 tiles big than stuff could walk by your walls beside not with 2.
I have already some solutions for that, but still sound pretty stupid and not in the gameplay sense, but in normal common sense of things.
"Hey lets build a city where we can't lock 2 or more zones because of rails".
Bah...
oh and btw I want also drive the train and splash some zombiesss :D
ah thanks for that I actually for got the noise factor existed though I get the feeling the campaign would have reminded me pretty fast if not for you. also I get that you don't need to wall off every thing and use gates I just like doing it.
As was pointed out there is literally no reason story wise they can't make a gate that opens for an approaching train. If that was the case they can't have the Titan unit, they can't have wireless power transmission via tesla towers, they can't have radar, they couldn't have bloodly sniper rifles or flamethrowers.
As for technical issues why not use an existing gate that checks to make sure it is on the railroad before placing. One more check is entirely feasible.
Basicly there is no reason I can find that a gate wouldn't work.
and before you all start about how much you don't need a silly gate I point to the soldier unit. you don't need that either but it's still in the game and has a 'function'.
As it was pointed out you dont know the story till it comes out. For all you know the story might say the train driver is insane and goes into raming mode to run down any gates he sees. What ever reason they give if they give is the reason story wise. No matter how silly it is the reason is the reason.
you can debate the reason is silly but cant say there is no reason esp not "literally no reason" witch is even worse as any stupid reason even makes that statement false.
No one has claimed they wont have the tech to make the gates but that dosent mean there is not some story reason they do not. Mabye the civil eng said the walls are stronger without gates. Till its out you cant make the statement of there is no reason.
I don't care if there is gates or not but I do believe we should see the game as the devs want it with there story before complaining.
Horde cant come in that way if walls even beside the track. The ai dosent walk by stuff without attacking if in attack range. As per the pics the track is 2 tiles wide so no matter what tile there on they will attack the wall beside first. So unless pushed by the rest of the horde and will happen wont get in. Add a few layers lets say 10 and now for them to get by 10 tiles without attacking whats beside them wont happen and they cant get pushed that far. No reason for a gate other than cosmetic reason. While it also makes the zombies come straight on there D in this case adverse to with a wider attackable area but thats minor and multi layer wall fix that by later 2 its a straight attack again.
Well it would be cool and all if there's a story reason behind it but as I mentioned before there doesn't need to be one.Gameplay and story doesn't need to always be integrated with each other. If the devs thinks it improves the gameplay then we'll see if it does. Worse comes to worse people can always try to mod in the gates if they really wanted to.
Yep I agree doesn't need to be a reason. I was more just pointing out how bad of a agruement " there is no story reason" is when we don't yet know the story or if there is a reason.
How about the arrival destination being a previous trainstation in a area with a lot of devastation ( you cant build anywhere near or in it. You arrive with a handful of units, need to move out quickly before the infected converge on the station. And then move to colonise a safer area, you would still have to defend the station with units since thats where the train will drop off colonists and supplies.
It dosent have to be but thats the story and the game the devs are making.
Play the version they are making before complaining. Simply put calling something bad before trying it and complaining about it is the same as a little kid not wanting to eat there greens since there "gross" before trying them.
Yes it could be what you said it could also be a helicoptter that flys over and drops a crate.
Fact is its not.
The story the DEVS picked to tell is the train going to the CC. It goes to the CC since for some reason it needs to. If it din't it wouldn't always do so.
Also making assumptions again that the train is loud. For all you know there a new future train that is soundless. Unless the devs make the train produce a lot of sound witch we don't know at this point cant make that statement. Assumptions don't help your point. Using what you consider "realistic" is not a good way to predict what will happen in a game. As in a game what matters is the story the DEVS are telling not what you think is realistic. As its not real its THIER story.