They Are Billions

They Are Billions

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JustGoFly Aug 12, 2018 @ 10:36am
Is the Inn worth the cost?
I don't usually buy an inn, but mostly bought because there was a zone between two villages that would provide a percentage increase in income. But buying any visitors to the Inn seems way overpriced. I could train a Thanotos or Flame, Lucifer or Titan for much less than they cost through the Inn, and they don't level up. But even the vet ranger/soldier/sniper don't seem to much of a value. What am I missing?
Last edited by JustGoFly; Aug 12, 2018 @ 10:36am
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Showing 1-7 of 7 comments
Andrewbh2003 Aug 12, 2018 @ 9:16pm 
oh its no secreat that the inn needs a big buff the reason the inn exists is score hunting and thats it
end_game_13 Aug 12, 2018 @ 11:28pm 
in has a much larger income area than a Bank. thus it can hit the area two banks provide. that extra 10% gold on top of 30% of a bank is nice. I had a playthough where I got a mayor that gave +10% gold to stone houses.. So much income..+50% gold
Last edited by end_game_13; Aug 12, 2018 @ 11:29pm
Andrewbh2003 Aug 12, 2018 @ 11:52pm 
Originally posted by end_game_13:
in has a much larger income area than a Bank. thus it can hit the area two banks provide. that extra 10% gold on top of 30% of a bank is nice. I had a playthough where I got a mayor that gave +10% gold to stone houses.. So much income..+50% gold
nah sure the income is nice but the cost is not worth it trust me
Hee Haw Aug 13, 2018 @ 1:16am 
Ever since the update changed power plants to require 10 wood instead of 5, I haven't been using the inn. -30 wood is just too big a of a drain on my power most of the time.
Andrewbh2003 Aug 13, 2018 @ 2:11am 
Originally posted by Hee Haw:
Ever since the update changed power plants to require 10 wood instead of 5, I haven't been using the inn. -30 wood is just too big a of a drain on my power most of the time.
yep thats another reason why use the inn when you can get 450 power as well with that wood
Baskyl Aug 13, 2018 @ 2:11am 
If the inn covers enough housing it gives at least +500 gold, which pays for the research and building cost of 3000 gold in just a few days. And consequently also for the 100 wood and stone, because you can build extra sawmills and quarries with the extra gold, same with the energy.

The real cost of the inn are a) 100 food and b) 30 wood upkeep.

a) You trade 100 food for 100 workers. A stone house trades 16 food for 8 workers. You get double the amount of workers with the inn compared to housing. Looks like a nice deal.
b) The 30 wood upkeep isn't a problem at all in a normal run when you have over 100 wood income at day 40

So what about the mercenaries. I don't buy the veteran Rangers, Soldiers and Snipers. They are too expensive. Build extra soldier centers instead. They can be helpful sometimes for emergencies though. I also ignore Lucifers and Thanatos most of the time.

No, the real deal are Titans. As good as the gold and worker gains from the inn are, I build the inn for the Titans. I don't know the exact percentage at which you can get Titans (about 75-80% I think), but at 100% inn coverage a Titan every 5 days is guaranteed, sometimes even two. They cost 3000 gold, which looks expensive, but it isn't because you don't have to pay 40 iron and oil, which is much more worth than the 1000 extra gold.

Is the inn worth the cost? You can't say yes or no. It depends of the run. There are many factors to consider. In a way it is a 'win more' building, because the better your situation, the earlier you can afford it and the more houses it can cover the more value does it have. And sometimes it even might be worth to build if the situation looks bad - no workers, but tons of food? Consider the inn just for that.


Originally posted by andrewbh2003:
oh its no secreat that the inn needs a big buff the reason the inn exists is score hunting and thats it

I like the inn for what it is, a situational building with its ups and downs. It doesn't need any buffs.

And you are wrong that it is only for score hunting. On the contrary, the inn reduces the final score because it consumes 100 food. Yes, it gives workers, but workers don't increase score, only colonists. Destroy the inn in the end to free up 100 food for houses to get a better score.
The inn also doesn't have a score multiplier like the wonders. It isn't a wonder as some people say.
Last edited by Baskyl; Aug 13, 2018 @ 2:51am
Andrewbh2003 Aug 13, 2018 @ 3:26am 
Originally posted by Baskyl:
If the inn covers enough housing it gives at least +500 gold, which pays for the research and building cost of 3000 gold in just a few days. And consequently also for the 100 wood and stone, because you can build extra sawmills and quarries with the extra gold, same with the energy.

The real cost of the inn are a) 100 food and b) 30 wood upkeep.

a) You trade 100 food for 100 workers. A stone house trades 16 food for 8 workers. You get double the amount of workers with the inn compared to housing. Looks like a nice deal.
b) The 30 wood upkeep isn't a problem at all in a normal run when you have over 100 wood income at day 40

So what about the mercenaries. I don't buy the veteran Rangers, Soldiers and Snipers. They are too expensive. Build extra soldier centers instead. They can be helpful sometimes for emergencies though. I also ignore Lucifers and Thanatos most of the time.

No, the real deal are Titans. As good as the gold and worker gains from the inn are, I build the inn for the Titans. I don't know the exact percentage at which you can get Titans (about 75-80% I think), but at 100% inn coverage a Titan every 5 days is guaranteed, sometimes even two. They cost 3000 gold, which looks expensive, but it isn't because you don't have to pay 40 iron and oil, which is much more worth than the 1000 extra gold.

Is the inn worth the cost? You can't say yes or no. It depends of the run. There are many factors to consider. In a way it is a 'win more' building, because the better your situation, the earlier you can afford it and the more houses it can cover the more value does it have. And sometimes it even might be worth to build if the situation looks bad - no workers, but tons of food? Consider the inn just for that.


Originally posted by andrewbh2003:
oh its no secreat that the inn needs a big buff the reason the inn exists is score hunting and thats it

I like the inn for what it is, a situational building with its ups and downs. It doesn't need any buffs.

And you are wrong that it is only for score hunting. On the contrary, the inn reduces the final score because it consumes 100 food. Yes, it gives workers, but workers don't increase score, only colonists. Destroy the inn in the end to free up 100 food for houses to get a better score.
The inn also doesn't have a score multiplier like the wonders. It isn't a wonder as some people say.
100 food for 100 workers is not worth it cause ya build houses for gold workers are just a + to it 30 wood is used for 450 power and is better used for such if you need the merc the your better off using the wonder that does that 500 gold is nto enough to compensate the cost as 2 housing districs do far more besides you try building the inn on 800% and then tell me you win
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Date Posted: Aug 12, 2018 @ 10:36am
Posts: 7