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Dimanor3 Nov 30, 2019 @ 1:09am
Local multiplayer?
I know you guys said no multiplayer because it would force you to change the game entirely and take out some of the best parts, but what about local multiplayer with Steam's new remote play feature? Would that be a possibility at all? Lately I rarely play SP games and I pretty much solely play some type of MP game with a few of my friends, as such I likely won't plan on picking this up until my friends start going to med school or until this game becomes MP, whichever lands first. I understand if it's still not doable even under that state, just thought I'd asked since my quick search pulled up nothing regarding this sort of question. Thanks for the help :)
Last edited by Dimanor3; Nov 30, 2019 @ 1:10am
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Showing 1-15 of 20 comments
Chantico Nov 30, 2019 @ 3:39am 
A lot of people have this dream here, but it will probably remain a dream forever, the developer doesn't want it, but it would be so great, and the game would sell twice as well.
Andrewbh2003 Nov 30, 2019 @ 7:04am 
il be honest and say that multiplayer would probably happen someday

just not in tab

the devs are "maybe" gonna make a tab 2 after they make lords of xulima 2

now thats probably at least 5 years away but if or when they make a sequel it will "probably" have multiplayer
Dimanor3 Nov 30, 2019 @ 10:56am 
That's a shame, I'll probably pick this game up when I have some real free time, but until then I'll have to stay away.
Jeep Dec 4, 2019 @ 1:03am 
I believe it has gotten to do with the engine itself and the way it calculates a new path for every zombie. In multiplay (local or not) it is not possible, there is an explanation somewhere from the Devs. So, I am pretty sure there will be no MP on TABS ever, because the engine won't allow it.
Chantico Dec 4, 2019 @ 9:47am 
and would it possible just to Play together 1 game? so... that are just 2 mouse cursors and both can just build Things? that cant be so hard to Code.
amordron Dec 4, 2019 @ 10:25am 
Originally posted by Chantico:
and would it possible just to Play together 1 game? so... that are just 2 mouse cursors and both can just build Things? that cant be so hard to Code.

That would be painfull as hell as than your sharing the same screen not even spilt screen on literly the same screen looking at same spot.

Spilt screen allowing you each to have a screen should be better but now your effectivly doubling your gpu and cpu requirements as need to render two spots. As such require young system requirements and that’s before talking about if the engine can handle it. It is possible non deterministic engines to do that as it’s only one comp so No need to send all the unit locations but the load on one comp is also quite high having to make two outputs. While people mainly ask for online. So is it worth the effort for a smaller subset of the player base.
Last edited by amordron; Dec 4, 2019 @ 10:25am
Chantico Dec 5, 2019 @ 6:14am 
This Thread is about Local Multiplayer :-)
Dimanor3 Dec 5, 2019 @ 1:04pm 
Originally posted by Gomez:
Hi,

Have you read this?

https://steamcommunity.com/games/644930/announcements/detail/1723120578710466254


Thanks.

Regards

I can't wait for the second version of this game even though I never played the first. I assume there isn't an eta for it but in case there is do you know it?
JustGoFly Dec 6, 2019 @ 8:41am 
Versus mode would be awesome, where you play 1v1 or 2v2. Cooperative multiplayer would be fun with the right person. Put that damn tent down on the wrong cell, ONE MORE TIME ! But I suspect I'll die of old age before this happens. It's been a YEAR since we've had any progress on the map editor, so sad!
Chantico Dec 6, 2019 @ 12:13pm 
Originally posted by JustGoFly:
Versus mode would be awesome, where you play 1v1 or 2v2. Cooperative multiplayer would be fun with the right person. Put that damn tent down on the wrong cell, ONE MORE TIME ! But I suspect I'll die of old age before this happens. It's been a YEAR since we've had any progress on the map editor, so sad!

I don't think the developers are aware of how much money people would spend if the game was playable cooperatively. I can't imagine it's completely impossible these days to at least turn on Coop for the game.
amordron Dec 6, 2019 @ 3:11pm 
Originally posted by Chantico:
Originally posted by JustGoFly:
Versus mode would be awesome, where you play 1v1 or 2v2. Cooperative multiplayer would be fun with the right person. Put that damn tent down on the wrong cell, ONE MORE TIME ! But I suspect I'll die of old age before this happens. It's been a YEAR since we've had any progress on the map editor, so sad!

I don't think the developers are aware of how much money people would spend if the game was playable cooperatively. I can't imagine it's completely impossible these days to at least turn on Coop for the game.

Likly less than the amount lost due to Ironman only when you compare the amount of fourm posts about each Ironman only posts are at least twice as much. Yet turning of Ironman only would take a fraction of the time vs adding multiplayer and still not done so I think they are fully aware and are not adding it for exactly the reason they gave the engine dose not allow it.

It is vary much possible that co op can’t be turned on with a reasonable amount of work and they have examplained why. Most games send only input durring multi as everything is deterministic. Tab is not and would require sending every single units location and action every single time data is send possible as much as a few times a sec.

Where talking data in the megabytes sent every sec if not more. That kind of data thou possible to send with data caps and lower speed internets it’s not a practical option. What is possible is not always practical and this is a key diff. They devs did not say it’s impossible only impractical.
Dimanor3 Dec 6, 2019 @ 3:40pm 
Originally posted by amordron:
Originally posted by Chantico:

I don't think the developers are aware of how much money people would spend if the game was playable cooperatively. I can't imagine it's completely impossible these days to at least turn on Coop for the game.

Likly less than the amount lost due to Ironman only when you compare the amount of fourm posts about each Ironman only posts are at least twice as much. Yet turning of Ironman only would take a fraction of the time vs adding multiplayer and still not done so I think they are fully aware and are not adding it for exactly the reason they gave the engine dose not allow it.

It is vary much possible that co op can’t be turned on with a reasonable amount of work and they have examplained why. Most games send only input durring multi as everything is deterministic. Tab is not and would require sending every single units location and action every single time data is send possible as much as a few times a sec.

Where talking data in the megabytes sent every sec if not more. That kind of data thou possible to send with data caps and lower speed internets it’s not a practical option. What is possible is not always practical and this is a key diff. They devs did not say it’s impossible only impractical.

If you're talking about Online COOP then that's not what I'm talking about. I'm talking about Local COOP, internet speeds don't matter in the slightest so that's a moot point.
Andrewbh2003 Dec 6, 2019 @ 3:42pm 
Originally posted by 𝕯𝖎𝖒𝖆𝖓𝖔𝖗Յ:
Originally posted by amordron:

Likly less than the amount lost due to Ironman only when you compare the amount of fourm posts about each Ironman only posts are at least twice as much. Yet turning of Ironman only would take a fraction of the time vs adding multiplayer and still not done so I think they are fully aware and are not adding it for exactly the reason they gave the engine dose not allow it.

It is vary much possible that co op can’t be turned on with a reasonable amount of work and they have examplained why. Most games send only input durring multi as everything is deterministic. Tab is not and would require sending every single units location and action every single time data is send possible as much as a few times a sec.

Where talking data in the megabytes sent every sec if not more. That kind of data thou possible to send with data caps and lower speed internets it’s not a practical option. What is possible is not always practical and this is a key diff. They devs did not say it’s impossible only impractical.

If you're talking about Online COOP then that's not what I'm talking about. I'm talking about Local COOP, internet speeds don't matter in the slightest so that's a moot point.
local or not multiplayer is multiplayer

that means double the processing per second and twice the elements on screen that would take a MASSIVE ammount of effort and may or may not even be possible
amordron Dec 6, 2019 @ 5:02pm 
As Andrew said local and online are vary similar thou in local internet speed no longer matters as I mentioned in a earlyer post both gpu and cpu load is massively increased.

A level that yes you realistically can have but that’s not the point a increase is a increase this means they need to adjust the posted system specs required mainly the recommended level. Higher posted requirements turn many of the game.

While if the engine is not made to take input from two sources (it’s not) making it able to can be a massive project depending how it’s made. As non of ya have seen the code we can’t assume it’s easy and as the devs have said it’s not to add multiplayer we can assume it’s not.

This futher is complicated via the calculations your cpu needs to do based on your inputs now comming from two sources so twice if not higher of a rate. This makes the load likly to be more than double on your cpu thou gpu loads might not see if only doing spilt screen it will see a increase as still rending more of the map each frame.

Local multi in ways is worse to do than online due to the fact you don’t have multi computers linked in order to lighten the load by each calculating there own stuff and only needing to share unit info and inputs. Now you are not only needing to share the input between each players seasons (not over the internet thou so large data transfer is possible) but maintain two game sessions on top. All of that takes processing power and quite a bit.

As such my point about it being not impossible but not practical stands.

It comes down to the devs have said multiplayer won’t happen and now we have a recent post showing that they are open to starting a new project/ have started. As such a massive undertaking that is not practical in the first place is unlikly to happen. It’s far more realistic for them to look at doing it in a ground up game. Which to me multiplayer is something they should skip even than and keep tab as what is is a game with a ton of units about its single player. There are many multiplayer games out there if you want it not all games need it.
Last edited by amordron; Dec 6, 2019 @ 5:11pm
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Date Posted: Nov 30, 2019 @ 1:09am
Posts: 20