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just not in tab
the devs are "maybe" gonna make a tab 2 after they make lords of xulima 2
now thats probably at least 5 years away but if or when they make a sequel it will "probably" have multiplayer
That would be painfull as hell as than your sharing the same screen not even spilt screen on literly the same screen looking at same spot.
Spilt screen allowing you each to have a screen should be better but now your effectivly doubling your gpu and cpu requirements as need to render two spots. As such require young system requirements and that’s before talking about if the engine can handle it. It is possible non deterministic engines to do that as it’s only one comp so No need to send all the unit locations but the load on one comp is also quite high having to make two outputs. While people mainly ask for online. So is it worth the effort for a smaller subset of the player base.
Have you read this?
https://steamcommunity.com/games/644930/announcements/detail/1723120578710466254
Thanks.
Regards
I can't wait for the second version of this game even though I never played the first. I assume there isn't an eta for it but in case there is do you know it?
I don't think the developers are aware of how much money people would spend if the game was playable cooperatively. I can't imagine it's completely impossible these days to at least turn on Coop for the game.
Likly less than the amount lost due to Ironman only when you compare the amount of fourm posts about each Ironman only posts are at least twice as much. Yet turning of Ironman only would take a fraction of the time vs adding multiplayer and still not done so I think they are fully aware and are not adding it for exactly the reason they gave the engine dose not allow it.
It is vary much possible that co op can’t be turned on with a reasonable amount of work and they have examplained why. Most games send only input durring multi as everything is deterministic. Tab is not and would require sending every single units location and action every single time data is send possible as much as a few times a sec.
Where talking data in the megabytes sent every sec if not more. That kind of data thou possible to send with data caps and lower speed internets it’s not a practical option. What is possible is not always practical and this is a key diff. They devs did not say it’s impossible only impractical.
If you're talking about Online COOP then that's not what I'm talking about. I'm talking about Local COOP, internet speeds don't matter in the slightest so that's a moot point.
that means double the processing per second and twice the elements on screen that would take a MASSIVE ammount of effort and may or may not even be possible
A level that yes you realistically can have but that’s not the point a increase is a increase this means they need to adjust the posted system specs required mainly the recommended level. Higher posted requirements turn many of the game.
While if the engine is not made to take input from two sources (it’s not) making it able to can be a massive project depending how it’s made. As non of ya have seen the code we can’t assume it’s easy and as the devs have said it’s not to add multiplayer we can assume it’s not.
This futher is complicated via the calculations your cpu needs to do based on your inputs now comming from two sources so twice if not higher of a rate. This makes the load likly to be more than double on your cpu thou gpu loads might not see if only doing spilt screen it will see a increase as still rending more of the map each frame.
Local multi in ways is worse to do than online due to the fact you don’t have multi computers linked in order to lighten the load by each calculating there own stuff and only needing to share unit info and inputs. Now you are not only needing to share the input between each players seasons (not over the internet thou so large data transfer is possible) but maintain two game sessions on top. All of that takes processing power and quite a bit.
As such my point about it being not impossible but not practical stands.
It comes down to the devs have said multiplayer won’t happen and now we have a recent post showing that they are open to starting a new project/ have started. As such a massive undertaking that is not practical in the first place is unlikly to happen. It’s far more realistic for them to look at doing it in a ground up game. Which to me multiplayer is something they should skip even than and keep tab as what is is a game with a ton of units about its single player. There are many multiplayer games out there if you want it not all games need it.