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A big Housing-Area with 60 Tents/Cottages/Stone Houses take... less than 1 Minute to get infected. All this is on Normalspeed, so it take less then 15 Second on 4x Speed
Good Luck to get rid of them on 4x Speed
I think the worst I got it with wood was 6 wood/8 hours on the entire HQ screen, with another ~6 wood/8 hours about 1 screen north of the HQ and another ~4-5 wood a similar distance south. As soon as I saw that, I obviously just re-rolled it as that map was unplayable. Still, I was spending most of that game waiting for wood and coulndn't do a damn thing about it.
I figured they factored into the RNG the diffacuty selected and gave more resources on easier setting.
My current map's also badly wood starved: https://www.dropbox.com/s/8tyntvbewjdbhps/FortNelson001.jpg?dl=0 I don't have enough wood to get based stone tier, at least not without severely crippling my production to the point of being too slow to keep up with the game. Without the Foundry and ability to builld Titans and thanatoses, i won't be able to clear out the 3 colosii, and my balistas won't be good enogh to stop them from smashing through my entire colony, especially not with the rest of the final wave to deal with too.
So no, the RNG IS capable of producing unwinnable maps. Not as bad as it did back in the winter, but it still does do it.
On Nightmare difficulty with 3 Infected Colosii?!
I've finsihed a Nightmare map already and the final wave will swamp anything less then Iron tier tech, especially the colosii, which can tank balista shots all day, and can destroy the short range shocking towers, before they could do anything. I have only 1 Thanatos I was lucky to get from a mayor and no hope of getting another one. Either I won't have enough power, I build several mills, using up my buildable area and workers, necicitating building more houses to have enough workers for the foundry, or I build a power plant, using up too much of my limited wood production to fuel it, so I won't have enough wood to build anything without significant waiting.
It may be possible for someone to figure out how to win it, but I don't see a way right now.
It's not any one thing that breaks this map, though the most telling is the lack of wood, but the combination of the zed pop, low wood, big lakes, and the presence of infected colosii strategically positioned to block 1/2 of the map from me being able to even see it without fighting them first, with just rangers, soldiers and snipers. Oh, and I do have a single Thanatos I got from a mayor, but he won't do any good against a colosus. They're best for hordes of little zeds.
I simply DO NOT have the resources to support 40+ snipers without getting those advanced mills, and I do not have the resources to support the buildings I need in order to get those advanced mills. I've tried looking at all kinds of ways to beat this map, but every time I come up with a possible idea, another problem rears its ugly head and blocks my solution.
The main problem is power. I need more power, but I don't have the room to build enough mills to get more power. I'd need to upgrade them to advanced mills to get more power. I could build a power plant, but I don't have enough wood to support that AND still be able to build anything that uses wood after that, like the farms I'd need to support so many snipers.
So we're back to the advanced mills again, but I need more power to build the foundry I need to research advanced mills. That's called a catch 22. I need more power to do the research I need to get more power.
Like I said, every idea I see or gets suggested has another problem on that map that block me from implamenting it.