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The walls are what , 2+ metres high, bullets travel at up to roughly 200 - 1500 m/s, so how many kilometres away do the zombies have to stand for this "pro" to hit them. They are not armed with mortars.
and then tower should support up to 6-8 units
yeah. more upgrade on them or even better, have a wall with wallking path on them.
something like if you build 2 row of walls, make them walkable with tower as entrance & exit path.
walls will have half the tower range bonus
don't neft tower...okay! lol
gun ballistic trajectory?
you can hit enemy right behind wall but that bullet CANT hurt or penetrate target.
standing right front of wall. enemy right behind wall. wall is 2~3M high.
to hit enemy you must aim and shoot like mortar or grende luncher. make high curve.
when bullet is falling, it already lost moving energy and torque energy that provided by gunpower explowsion.
https://en.wikipedia.org/wiki/5.56%C3%9745mm_NATO 5.56mm bullet mass 4g. what 4g can do with out high energy? surprise zombie?
https://youtu.be/VqOqZBRZsj8 rifle Bullet Trajectory.
If not it would be impossibel to paly
And Lucifers DO fire over walls! But you have to Micromanage and clik the target(dont now if walls are damage, but is better then nothing, i use this tatic it a lor of turrent and unit support)
JUST SAYING
so your telling me that all thes guys can shoot strait up and hit there target 90% of the time
OOOOOOOOOOOOOOOOOOOR you know there shooting thru the holes in the wall that are there for just that but what do i know i did not go to your (special) school